Video summary
All BOSSES GUIDE + TIERLIST | An Average Campaign
Main summary
Key takeaways
Storyline (as implied)
- The video is a walkthrough-style guide that moves through the game’s progression of increasingly difficult bosses—from early zones (e.g., forest and early bosses) through mines, crimson forge, and final-endgame content.
- The late game escalates into “team/gear/difficulty checks,” culminating in endgame “big bad” encounters like Bone Drake and a newer added boss (Master).
Gameplay highlights & boss-by-boss key tips (with suggested difficulty tiers)
The creator ranks bosses and provides practical “how to beat” notes, heavily emphasizing:
- Blocking at specific energy thresholds
- Taunting to keep damage off your team
- AoE vs. multi-wave/add-heavy fights
- Prepping status solutions, especially cleansing for bleed/void effects
- Managing healing by bringing health potions
Baby (easy/medium)
- How to beat: Spam block until it uses its chaos cut, then kill it.
- Strategy note: The creator claims they haven’t died when blocking that ability (and says solo wasn’t tried).
- Tier: Labeled “Hard,” though noted as among the easier bosses.
Ancient Envoy / Duel Gods (two-boss-style)
- How to beat: Kill the right dagger/“dagger dude” first—the bard/support does less damage and mainly buffs the other.
- Tier: “It’s all right” (mid difficulty).
Mech Monarch / Mines boss (medium-hard)
- Difficulty driver: Long fight + adds; if it reaches 10 steam stacks, it triggers a team-wide earthquake AoE.
- How to beat:
- Taunt
- Use AoE to down the adds quickly
- Prevent steam from stacking too fast
- Bring health potions
- Tier: “Hard” (rated harder than Baby in their ordering).
Goblin Chief (easiest)
- How to beat: Bring AoE, and don’t fight too early (it becomes harder if you’re underpowered).
- Tier: “It’s all right / easiest tier” (called the easiest boss overall).
Paladin (mines boss; hard)
- Difficulty driver: Two high-damage energy moves plus a blind mechanic that stalls the fight and makes it harder to hit.
- How to beat:
- Solo: get lucky with dodging/blind windows
- Team: have warrior taunts
- Block the energy moves and heal your team
- Tier: Above Mech Monarch placement (“a little above” in their phrasing), though they consistently treat Paladin as very difficult.
Twin Blood Sisters (Crimson Forge; very hard)
- Difficulty driver: Bleed stacks ramp quickly; cleansing is limited.
- How to beat:
- Apply/stack bleed for heavy damage per turn (creator mentions ~100 damage per turn style bleed ticks)
- Use multiple health potions to survive while bleed ramps down
- Optional counter: bring a cleansing bard (noting it can remove only two bleed stacks at once, which keeps the fight tough)
- Tier: S tier (first S-tier they mention).
Bone Drake (final big bad; hard)
- Difficulty driver:
- Necroenesis: hits the whole team (~30 damage) and cuts healing in half (healing redirects to it)
- Adds/spawns + AoE
- How to beat:
- Taunt + good team comp
- Bring 2 health potions
- Use prep to handle whole-team pressure and AoE
- Tier: Hard, phrased as above Baby and Paladin; among the top end.
Void Herald (two-wave; hard)
- Difficulty driver: Two-wave fight with annoying adds; void burn mechanics can threaten max HP; then a high-damage beam + life steal.
- How to beat:
- Bring a cleansing bard
- Have enough healing potions
- Use AoE to clear the first wave(s)
- Bring enough burst/tempo for the main beam phase
- Tier: Near the top of Hard (they debate placement vs. Paladin/Bone Drake).
Mr. Bones (key-lock / door to boss; easier than top tiers)
- How to access: Get a key by talking to an ectoplasm dude/wraith, then open the door.
- How to beat:
- Taunt and use health potions
- Has AoE and applies cripple (increases damage taken), but HP/damage pressure is manageable with good DPS
- Tier: “It’s all right” (similar bucket to Ancient Envoy; said to be interchangeable).
The Hulk / Cobalt boss (mid difficulty due to waves)
- Difficulty driver: The boss itself is almost harmless, but there are two waves before it. Without AoE, you can’t progress safely/quickly.
- How to beat:
- Use AoE for faster wave clears
- Bring enough sustain (health potions mentioned conceptually)
- Tier: “Hard” or borderline—depends on AoE availability; called harder than Mr. Bones.
Giant (forest end boss; easy)
- How to beat:
- Block when it has three energy
- Handle a “fracture” move via team healing (use priest heal if multi-person)
- Tier: Very low (easy).
Rat Maharaga + Scientist combo (paired fight; harder than it looks)
- Difficulty driver:
- Rat adapts to your damage type (e.g., physical can trigger a response where it “takes half damage” after you hit it a certain way)
- The Scientist makes it extreme: “zero damage until everyone dies” behavior (as described)
- They fight simultaneously, making the pair tougher than either alone
- How to beat: Nuke quickly before adaptation matters; mostly accept the gimmick and focus on burst/management.
- Tier: Bottom of “It’s all right,” still harder than Crimson Envoy, easier than Giant (in their debate).
Mr. Dante / Challenger in the Dark (easy-to-mid)
- Difficulty driver: Big nuke at a specific energy timing.
- How to beat:
- Use a warrior taunt
- When it hits three energy, block its four energy move (otherwise it “obliterates your team”)
- Use health potions
- Kill before/through that window
- Tier: Easier than top-tier bosses; “a little harder than Mr. Bones.”
Master (newly added boss; dark mirror-style; top-end hard)
- Difficulty driver: Lives scale with team size.
- With 4 teammates, it has 4 lives (also stated as ~400 HP per life, implying ~1,200 HP total).
- How to beat:
- Bring 1–2 health potions
- Use a solid team comp
- Tier: Around/above Void Herald in their final placement debate; interchangeable with Bone Drake based on their phrasing.
Key overall strategies/tips emphasized
- Blocking at the right energy thresholds is the repeated core defense mechanic.
- Taunt is crucial in nearly every difficult fight to prevent team wipes.
- AoE is the biggest build requirement for multi-wave/add-spawn bosses (Mech Monarch, Hulk waves, Void Herald waves, etc.).
- Bring counters to status effects:
- Cleansing Bard for bleed/void burn
- Health potions to stabilize healing checks
- Burst/tempo matters: some bosses are easier if you kill fast before gimmicks fully ramp (Rat adaptation, steam stacks, void beam phase prep).
Featured gamers/sources mentioned at the end
- No other gamers/creators/sources are explicitly credited at the end of the subtitles.