Video summary

READY OR NOT | ALL ACHIEVEMENTS

Main summary

Key takeaways

Gaming

Storyline (as presented)

  • Ready or Not is portrayed as a SWAT-style tactical law-enforcement game where you run missions involving suspects/civilians, secure evidence, and meet mission-specific goals (often across different locations and DLC scenarios).
  • The video doesn’t follow a single continuous narrative. Instead, it frames “story” as a sequence of mission objectives culminating in high-difficulty achievement conditions (e.g., C+ / S / Iron Man).

Gameplay highlights & key mechanics mentioned

  • Training mode teaches the basic flow:
    • Shoot at the range, throw flashbangs, then move to the team segment with an orders/command structure.
    • Early missions involve arresting:
      • A suspect
      • A civilian
  • A core mission loop referenced for achievements:
    • Neutralize / incapacitate suspects
    • Secure civilians
    • Secure evidence
    • Maintain ROE and prevent teammates/officers from dying
  • High-level achievement play emphasizes:
    • Go slow (avoid “run and gun”)
    • Let your team lead / clear rooms
    • Use flashbangs and bean bag shotguns
    • Use non-lethal tools when required: C2 charge, taser, pepper spray/pepper balls (mentioned), etc.
  • A major theme: even when you “play correctly,” many achievements are RNG/luck-based, due to enemy behavior, spawns, and map changes.

Strategies & key tips for achievements (from the video)

1) “First arrest” achievement

  • How to unlock (easy):
    • Start Training mode
    • In the team portion, after entering the first door, find the civilian
    • Arrest the civilian to trigger the achievement

2) “War” achievement (C+ run)

  • Requirement:
    • Complete: Thank You Come Again, Rust Belt, Twisted Nerve
    • Earn C+ rating or higher
  • Strategy:
    • Incapacitate all suspects
    • Secure all civilians
    • Secure available evidence
    • Ensure no team member dies

3) “Exploited” achievement (C+ run)

  • Requirement:
    • Complete: Spider, Valley of the Dolls, Sinuous Trail, 23 Megabytes a Second
    • C+ or higher
  • Strategy:
    • Same approach as “War”: suspects + civilians + evidence + keep team alive

4) “Devil” achievement (secret “kill me” command)

  • Requirement (as described):
    • Use a SWAT secret command that results in the teammate killing you (the “kill me” command)
  • How it’s triggered (as described):
    • Kill a civilian
    • This supposedly enables the kill me command
    • Then using the command causes a distinctive line / rogue behavior, and teammates execute the sequence

5) “Due process” + “The Magician” (done back-to-back)

  • Due process:
    • Incapacitate a suspect using a C2 charge
  • The Magician:
    • Arrest a down suspect who is actually faking it
  • Noted tip:
    • The creator describes a “glitch-like” overlap where C2 both incapacitates and leads into the “faking it” scenario.

6) “The Pool” achievement (killed by a civilian)

  • Requirement:
    • Get killed by a civilian
  • Strategy:
    • Use Valley of the Dolls
    • Cause the NPC (described as the “wife”) to become aggressive by bothering/engaging her
    • Eventually she attacks enough to kill you, unlocking the achievement

7) “Way Out West” (357 Magnum only)

  • Requirement:
    • Complete Coyote using only a .357 Magnum
  • Strategy (counterintuitive tip):
    • Equip the Magnum and only keep the Magnum out
    • Avoid other weapons and complicated door-snaking
    • Let the team clear; you largely follow behind

8) Next “C+” trilogy set (Left Behind / Abducted / Decaying City)

  • Requirements:
    • Left Behind: Carriers of the Vine, Sins of the Father, Ides of March, A Lethal Obsession → C+
    • Abducted: By Cheap by Twice, Hide and Seek, Ends of the Earth, Grease Palms → C+
    • Decaying City: Elephant, Relapse, Neon Tomb → C+
  • Shared strategy:
    • Use the same “C+” method: arrest/incapacitate suspects, secure civilians, gather evidence, keep the team alive
    • Take time; move slowly

9) DLC achievement sets (Dark Waters + Home Invasion)

  • Shared concept:
    • DLC missions also use C+ or S-style performance thresholds
  • Home Invasion (C+ specifics mentioned):
    • Dorms, Narcos, Law MakerC+
  • Dark Waters (C+ specifics mentioned):
    • Mirage at Sea, Leviathan, Threeletter TriadC+
  • Strategy repeated:
    • Take it slow; ensure no one on your team dies
    • Arrest suspects + secure civilians + evidence

10) “Party Crasher” (Mirage at Sea, prevent civilian killings)

  • Requirement (as described):
    • During Mirage at Sea, apprehend Shahed before the order is given to murder civilians
    • No civilians are killed
  • Strategy:
    • Be time-critical: move as fast as possible
    • Incapacitate suspects quickly; don’t waste time on perfect surrender
    • Push through decks with more civilians/suspects rather than isolated areas
    • Make multiple attempts to learn which suspects are closest to civilians/hostages

11) “The Hanged Man” (Port with non-lethal restrictions)

  • Requirement:
    • Complete Port using taser, flashbangs, and bash
  • Strategy:
    • Let team clear
    • Stay controlled: don’t rush; avoid mistakes like accidentally using bash at unintended times (creator did once)

12) “Beat Cop” (Narcos pistol restriction)

  • Requirement (as described):
    • Complete Narcos using lethal pistols only
    • No grenades / no launchers
  • Strategy:
    • Take it slow
    • Let your team lead
    • Rely on the team doing most of the clearing

13) “Hidden and Dangerous” + “After the Storm” (S-runs / no-suspect-neutralization variants)

  • Hidden and Dangerous:
    • Restrain all civilians in Law Maker without neutralizing any suspects
    • Framed as essentially a “clean S run” approach for that mission
  • After the Storm:
    • Complete all Home Invasion levels at S
    • Strategy for all S runs:
      • Take time; don’t run and gun
      • Use flashbangs and bean bag shotguns
      • Avoid friendly fire and killings; ensure soft objectives/evidence are handled
      • Split tasks mentally: clear, secure, and slow-breach

14) “Big Shell Specialist” (Leviathan long-range headshots)

  • Requirement:
    • On Leviathan, land two long-range headshots on two different active suspects at > 30m
  • Key note:
    • Few guides exist; it’s more RNG-based
    • Reset repeatedly until suspect positioning allows the long-range shots

15) “Smile/You’re on Camera” (helicopter camera feed)

  • Requirement:
    • In any mission, see yourself on a helicopter camera feed
  • Strategy:
    • While doing Leviathan, stay near the helipad spawn
    • Let the helicopter circle; check the camera feed on your tablet

16) “Mel Dawnan” + “From House to Home”

  • Mel Dawnan:
    • Complete Dorms main objectives in 5 minutes
    • Emphasized as very hard due to AI behavior not always following orders
    • Requires fast movement + commanding squad while still handling suspects/civilians/evidence
  • From House to Home:
    • Earn the Home Invasion DLC achievements (positioned as the final prerequisite once other Home Invasion DLC achievements were already done)

17) “Justice Uncovers Deaths Ghosts” (secret MLO meeting room)

  • Requirement:
    • Discover a secret MLO meeting room location in DLC (Ellesium, as stated)
  • Strategy:
    • Use guides/known location; described as straightforward but low completion rate

18) “From Land to Sea” (all Dark Waters at S)

  • Requirement:
    • Complete all Dark Waters missions at S
  • Creator’s remarks:
    • Some are easier (e.g., Mirage at Sea)
    • Leviathan can be harder due to open areas and immediate enemy aggression
    • Threeletter Triad is hardest due to enemy bunching and many threats/entrances—requires careful team splitting and control

19) “Sleep Agent” + “Getting Your Sea Legs” (consecutive incapacitations + Dark Waters S-completion)

  • Sleep Agent:
    • During Threeletter Triad, incapacitate 15 suspects consecutively within 15 seconds
  • Getting Your Sea Legs:
    • Get all Ready or Not Dark Waters DLC achievements
  • Key strategy for Sleep Agent (setup exploiting animations):
    • Use beacon badge / bean bag shotgun / non-lethal surrender tactics to make suspects drop a first firearm
    • Secure the firearm, start an arrest animation, then cancel mid-animation to force the second gun to drop
    • Secure the second gun so suspects are helpless
    • Do it solo (team AI can ruin the setup)
    • Once prepared, move from one side of the map while the team handles other areas so the mission converges and the incapacitation sequence completes fast enough

20) “Medal of Valor” (all missions at S)

  • Requirement:
    • Complete all levels at S
  • Strategy and warning:
    • Requires mastery + time + especially RNG luck
    • Common failure causes:
      • Friendly fire penalties from teammates walking into flashbang effects
      • NPCs with extreme accuracy/behavior that can kill you unexpectedly
      • Friendly fire and RNG deaths can ruin entire runs

21) Final achievements: “World” + “Hermit” (Iron Man)

  • World:
    • Complete the game in Iron Man mode
  • Hermit:
    • Complete Iron Man mode without losing a single officer
  • Strategy shift described:
    • After struggling with “Ruthless” speed-running, switch to:
      • Go slow
      • Let the team clear
      • Take hits but manage officer stress/rotation
      • Focus on survival rather than perfect ROE perfection

All gamers or sources featured

  • No other named gamers/creators appear in subtitles in a way that identifies specific channels/people.
  • The only “source” mentioned is a YouTube short (unnamed person) used to discover the “kill me” command.

Original video