Video summary
ПРОДУКТ в IT. Как рассчитать основные метрики? Просто о сложных формулах
Main summary
Key takeaways
Main ideas / lessons
- The video explains what an IT product is and then focuses on core product metrics (“indicators”) used to evaluate how consumer software products perform over time.
- It emphasizes that metrics help you understand:
- Audience growth and engagement (e.g., how many users come back)
- Monetization quality (e.g., conversion, ARPU/ARPPU)
- Stability and retention (e.g., churn)
- Financial return (e.g., ROI/ROAS-type metric called “payback”/“ROMI” in subtitles, and LTV)
- It warns that a “good” metric value depends on strategy and economics: high conversion isn’t automatically good, and low conversion isn’t automatically bad.
The key theme: “Good” depends on the context of pricing, costs, and product strategy—not on a universal threshold.
IT product definition (as described)
An IT product can be:
- Software
- Web service
- Application
- Hardware
Its purpose is to provide functions and capabilities to users.
Scope of products and what is excluded
- The focus is on end-consumer software products, such as:
- Products in the style of VK/YouTube/Instagram
- App ecosystems like iPhone/Mac
- The video notes that hardware vs. software metric “laws” differ, so it focuses on software products only.
- It avoids detailed comparisons of metrics for large companies.
Key metrics and how they’re calculated
1) Daily / Monthly Active Users (DAU / MAU)
- Meaning: number of users who visit the application/website/service
- DAU: once per day
- MAU: once per month
- What it shows:
- Audience dynamics (growth or decline)
- Seasonality (e.g., fitness apps peaking in January)
- Note from the video:
- Seasonality can be independently checked using Google Trends (search query statistics).
2) Conversion (purchase conversion)
- Meaning: ratio between:
- users who performed the target action (usually purchase)
- and users who entered/visited the product
- How it’s calculated (purchase conversion):
[ \text{Conversion} = \frac{\text{number of purchasers}}{\text{number of visitors/users who entered product}} ]
- Example given:
- 100 people downloaded the game; 2 bought
- Conversion = 2 / 100 = 2%
- Key lesson:
- “High” vs “low” conversion depends on pricing, average sales, advertising spend, and planning—it’s not inherently good or bad.
3) Retention (return rate)
- Meaning: shows how many users come back after N time periods (examples use days).
- How it’s calculated (Y-day retention concept):
- Take the number of users who visited again on day Y
- Divide by the number of users who were present Y days earlier
[ \text{Retention (day Y)} = \frac{\text{users who returned on day Y}}{\text{users from day 0}} ]
- Example given:
- Day 0: 1000 people download
- After 7 days: 300 of those visited again
- Retention (day 7) = 300 / 1000 = 30%
- Why it matters:
- Indicates how users live with the product over time
- Helps predict other metrics like MAU and engagement indicators
- Value statement:
- Good retention products are easier to monetize and scale.
4) Churn / Churn rate
- Meaning: percentage of audience you lose over a period (typically monthly), often referring to paying users/subscribers.
- How it’s calculated:
[ \text{Churn rate} = \frac{\text{number of clients lost in period}}{\text{number of clients at start (or during period)}} ]
- Why it matters:
- Growth in absolute numbers can hide problems if churn is high
- Helps detect “weak spots”
- Key lesson:
- Even while growing, high churn is the enemy of stable, successful growth.
5) ROMI / ROI-like metric (payback on acquisition spend)
- Meaning: how much money spent to acquire users returns as profit.
- Important definition detail:
- The video says this metric typically does not include fixed costs (e.g., salaries, rent).
- It focuses on cost of attracting users.
- How it’s calculated (as described):
[ \text{ROMI} = \frac{\text{revenue from attracted audience} - \text{attraction costs}}{\text{attraction costs}} ]
- Example given:
- Spend: 1000 rubles on ads
- Attracted: 100 users
- Revenue: 1200 rubles
- ROMI = (1200 − 1000) / 1000 = 0.20 = 20%
- Why it matters / implied interpretation:
- Shows whether the product pays for itself via acquisition
- If the metric were > 0, endlessly increasing ad spend could (in theory) keep generating profit, but in reality returns often drop and the metric becomes volatile
- Use:
- Financial planning during product development and evaluation.
6) ARPU and ARPPU
ARPU (Average Revenue Per User)
- Meaning: average revenue per all users who came
- How to calculate:
[ \text{ARPU} = \frac{\text{total revenue in a period}}{\text{total number of users who came}} ]
ARPPU (Average Revenue Per Paying User)
- Meaning: average revenue per paying user
- How to calculate:
[ \text{ARPPU} = \frac{\text{total revenue in a period}}{\text{number of paying users}} ]
- Example logic from subtitles:
- If 1000 users come and revenue is $1000:
- ARPU = $1000 / 1000 = $1
- If only 100 paid:
- ARPPU = $1000 / 100 = $10
- If 1000 users come and revenue is $1000:
- Why they matter:
- Predict financial inflow
- If you know ARPU and expected user volume, you can estimate revenue.
7) Upsell / development of paying audience (strategy example)
- Meaning (as framed):
- Use product/commercial mechanics to increase revenue per paying user (i.e., ARPPU)
- Example given:
- McDonald’s suggests adding sauce; customers pay extra → increases average revenue per paying consumer.
Presented as a strategy rather than a named metric formula in the subtitles.
8) LTV (Lifetime Value)
- Meaning: how much each user will ultimately spend in the product over their lifetime.
- Core idea:
- It should reflect total expected spend per user (or per user cohort) across time.
- Challenge noted:
- Often it’s hard to know exactly when the user’s lifecycle ends, so LTV usually needs approximation.
-
Simplest approximation method described:
- Average sales per user
- × average bill
- × number of periods the user will live (estimated)
-
Why it matters:
- It supports financial planning and ties into profitability and investment return (as claimed by the video: LTV influences ROI, profit, and product success).
- Strategy advice:
- Use better approximations and refine methods to improve planning accuracy.
Overall closing guidance from the video
The speaker says you can design any set of indicators, but what matters is:
- defining how to relate them to monitor product success
- using them for financial planning and development
- getting closer to accurately understanding the true user value / lifecycle (emphasized as very important in the subtitles)
Speakers / sources featured
- Andrey — host/speaker (creator of the channel discussing IT and startups)
- Examples / brands mentioned as product examples (not speakers):
- VKontakte
- YouTube
- Mac / Macintosh
- iPhone
- Skype
- Zoom
- Candy Crush
- PlayStation
- McDonald’s
- Google Trends — referenced as a tool/source for seasonality via search statistics