Video summary
ГАЙД ЧЕТВЕРТЫЙ ЭТАЖ ХРЕСВЕЛЬГ ОБУЧЕНИЕ ОТ ДЖА | Seven Deadly Sins: Grand Cross
Main summary
Key takeaways
Storyline (Context)
- The video is a guide for clearing “the fourth floor” of an activity (referred to as Hresvel / XRS Vel / ROS Vel) in Seven Deadly Sins: Grand Cross.
- It specifically targets a multi-phase high-difficulty boss (“Hine content” / endgame-style content).
- The guide frames the content as intended for players who have been progressing for years (not brand-new), noting that weaker accounts may be unable to reach or clear the final boss level.
Gameplay Goal / What Players Are Doing
The guide’s goal is to demonstrate how Jah’s account/plan clears the fourth floor reliably by:
- Using a specific team and build focused on:
- Crit-damage offense
- Defensive survivability
- Managing boss mechanics across four phases by discarding the right card types—especially Silver cards and cards that remove Immortality.
- Surviving dangerous boss attacks that can otherwise prolong the fight or kill key units (notably Diana).
Gameplay Highlights & Mechanics Emphasized
Boss Difficulty / Eligibility
- The fourth floor is described as harder and aimed at experienced players.
- A rough power target is mentioned:
- ~10 million+ CC (with ~11 million suggested as easier)
- 6–7 million is implied to be too early
Opening the Floor
- The floor is closed by default and requires Essences to open.
- The narrator criticizes this as not very profitable, implying the resource cost can be significant.
Equipment & Stat Focus (Build Direction)
General emphasis includes:
- The “Arva grade” jewelry set for obtaining the needed piercing and stats.
- Stacking critical attack damage for primary damage dealers.
- A tank setup emphasizing HP + defense vs crit, especially for Diana.
Characters/cards referenced in the plan include:
- Arthur? / Escanor (mentioned as a possible replacement)
- Meliodas
- Thor
- Diana
- Sariel
- Possibly Miguel
- Gelda (referred to as “Gelda/gelda”)
Core Strategy Across Phases
Phase 1
- Build up by collecting three Silver cards.
- Discard appropriately to prepare for the next phase.
Phase 2
- Simpler approach:
- Discard three Silver cards to trigger a defensive shield
- This prevents the boss from penetrating and makes the DPS window manageable.
Phase 3
- Focus on removing Immortality stacks:
- Uses specific cards to remove Immortality.
- Emphasizes that only certain ult/card types remove Immortality; others may not.
Phase 4 (Most Unpleasant)
- If survival and mechanic timers aren’t handled well, you can get stuck due to the boss’s oppressive pressure.
- The boss is described as having a passive that can restore to ~50% HP and becomes harder after death/phase completion.
- The strategy focuses on:
- Surviving
- Then using the correct Immortality-removal / damage pattern to finish.
Step-by-Step Style Strategy (As Shown)
Before Starting
- Check/prepare the build:
- Tank Diana with survivability stats (HP / crit defense).
- Gear damage units (Thor, Meliodas, etc.) for crit damage.
- Use Sariel on the appropriate unit to ensure frequent drops (described as common/farmable).
Phase 1
- Set up the “stand” (battle setup) and target the boss appropriately.
- Discard down to 3 Silver cards.
- Use Diana’s role to heal / remove debuffs, then continue DPS.
Phase 2
- Again: discard 3 Silver.
- The boss grants a shield effect so it won’t penetrate.
- Push DPS during the window.
Phase 3
- Spam Immortality-removal cards:
- Use the specific card/ult types the guide claims will remove one immortality per correct action.
- Use defensive/utility cards as needed during special boss moves (including referenced cleansing/healing patterns).
Phase 4
- Move quickly through the phase to avoid being worn down.
- Survival plan is critical (Diana/tank must stay alive).
- Remove the boss’s defensive state (noted as dodge/immune-like behavior and Immortality interactions).
- Finish with DPS + the correct ult/card sequence (Thor/Meliodas patterns mentioned).
Key Tips / Recommendations Mentioned
- Power matters: higher CC makes this much more feasible; low-CC newcomers may not clear.
- Map luck/conditions: favorable map/battle situations can allow even weaker accounts to sometimes succeed.
- Team composition logic:
- Diana must survive, so substitutions are limited.
- Sariel is recommended because it’s widely available and helps ensure the correct card drops.
- Card correctness is critical:
- Some Meliodas options are described as removing Immortality.
- Other Gel/Meliodas ult effects may not remove it.
- The guide repeatedly stresses using the right cards/ulits for each immortality layer.
Gamers / Sources Featured
- Jah: primary guide/teacher and the person demonstrating the clear.
- The video narrator is mentioned indirectly (“my friend Jah and I”) with no name provided in the subtitles.
- The guide references Telegram/Discord links to contact Jah, and an Instagram/personal egam handle for advice—but the specific usernames are unclear in the provided subtitles.
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