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Just Give Me 33 Minutes, You'll Out Farm Everyone | Deadlock Farming Guide

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Deadlock Farming Guide Summary

Core Farming Priorities

  • Lane waves are the top priority. Minions provide more souls than other routine sources, so take every wave you can and push multiple waves when it’s safe.
  • After lane, prioritize Sinners and golden statues for their souls and permanent upgrades, then camps. Collect boxes when they fit naturally into your route.
  • Boxes near Mid Boss are a special case: they spawn at 10 minutes, rather than the usual three-minute mark, and can be especially rewarding, though the area may be contested.
  • Follow a repeatable farming loop: clear two waves, collect nearby boxes, take a camp or Sinner, then return for the next wave. Don’t let a camp or box cost you a wave.

Efficient Routes and Tempo

  • Keep box routes simple. Collect boxes while traveling, and use broad loops that bring you back to lane or a zipline before the next wave.
  • Waves arrive every 30 seconds. Learn the timing so you can farm nearby resources without rushing back unnecessarily.
  • Use ziplines, jump pads, jumps, and wall movement to travel faster; walking across the map wastes time.
  • Avoid returning to base too often. When it’s safe and you have lane priority, use the Mid Shops and collect resources along the way. The healing creep can also help you stay out on the map.
  • When clearing camps, use cover and peek safely rather than losing a large amount of health.

Deaths, Fights, and Map Pressure

  • Deaths cost more than the souls shown on the death screen. While dead, you miss waves and may lose access to camps, boxes, and other farm. A kill can also give the attacker time to push a wave into a Walker and steal nearby resources.
  • Solo kills and solo objectives can create especially large soul swings. A solo Walker, in particular, can give its taker a major lead.
  • Avoid optional fights when you have a large unspent soul “bag” or an objective is about to spawn. If several enemies are missing from the map, stay on your side rather than pushing deep.
  • Teamfight kills are not necessarily good farming because souls are divided among nearby players. Treat fights mainly as a way to create space and open objectives, not as a reliable source of souls.
  • If a fight is happening far away and you can’t reach it quickly, push a lane or take an objective instead. The enemy may have to send someone to stop your push, or you may get the objective for free.
  • When ahead, use waves and objectives to pressure the enemy and force responses. When behind, focus on safer farm on your side of the map and avoid pushing past mid without a good reason.

Lane-Phase Timing and Team Roles

  • First 2 minutes: Focus on lane.
  • At 2 minutes: Tier 1 camps spawn. The guide recommends giving the camp’s souls to one player rather than splitting them, helping that player scale sooner.
  • At 3 minutes: Regular boxes spawn. Clear the wave before leaving for boxes, and learn how much time you can safely spend away from lane.
  • At 5 minutes: Tier 2 camps and Bridge Buff become available. Most players should avoid Tier 2 camps this early if they can’t clear them safely; taking too much damage can cost the lane.
  • At 8 minutes: Sinners become available. Take them promptly, and ask a teammate to watch for danger when necessary—especially if you’re carrying a large bag of souls.
  • If playing support alongside a carry, consider leaving for one or two box-route cycles while the carry collects lane souls. This can funnel more souls to the character who benefits most from items. Don’t stay away too long unless there’s a strong gank opportunity.
  • Skip more than two waves for a gank only when there’s a strong chance of securing it.

Objectives

  • Guardians: Don’t risk a death just to defend one. After losing a Guardian, retreat toward the Walker and keep farming; the Guardian’s main benefit is access to the safe shop.
  • Rift: If your team is behind, contest it. Prioritize winning the fight around it over obsessing over the Rift itself, since kills and the space they create can lead to more valuable map gains.
  • Walkers: Take solo Walkers when possible, but don’t usually die for one unless your team is badly slot-locked. Fight around Walkers using cover and different angles rather than standing directly in front of them.
  • Base Guardians: Generally not worth soloing; take them when your team is pushing together.
  • Shrines: The guide says these are worth dying for if necessary. Destroying them reduces the souls enemies receive from lane minions, and destroying both affects all three lanes. It also gives your waves lasting pressure.
  • Urn: Carries should try to run it whenever it is available, since the souls go to the carrier unless an enemy shoots them.

Late Game

  • Clear waves quickly and cycle through boxes and camps as they respawn, while watching for major objectives and fight opportunities.
  • Avoid donating a large bag of souls. Buy key items before committing to a fight, and plan around important item spikes.

Featured Gamer and Sources

  • Shotty is the creator and narrator; the transcript also calls the series “Shady’s Yap Session.”
  • The video promotes Shotty’s aim-training community and refers viewers to his separate Deadlock lane guide.

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