Video summary
Blue Lock PWC How to Train Guide
Main summary
Key takeaways
Game storyline / context
- This guide is for Blue Lock’s training-focused mode (“PWC How to Train Guide”).
- Your goal is to evaluate characters and train them effectively so you can progress your account faster and more consistently.
- It doesn’t present a narrative plot, but it strongly emphasizes character roles and progression through the game’s training system, tiles, and card-based buffs.
Core gameplay highlights & what to focus on
Key stats to understand (the “why” behind training)
- Special Training Rate: increases how often special tiles appear (e.g., blue tiles and other special tile types).
- Lecture Rate: triggers special lecture pop-ups mid-round that provide strong boosts.
- Grade bonuses: improve the % roll on tiles. This is useful for:
- reaching high thresholds, and
- consistently exceeding them (e.g., 500% in strong states such as Awakening).
- Constant / fixed stat boosts
- Constant boosts: apply only when you hit the matching tile type.
- Fixed boosts: apply more consistently per run.
- Revealed talents (press-and-hold): you should always review these to identify which skills you can get in runs.
“Recommended” character traits (what makes a unit valuable)
Characters are judged by how well they provide the “core stats” for a training type:
- Special Training Rate
- Lecture Rate
- Grade bonuses
Many powerful effects revolve around entering Awakening and pushing beyond 500% tile bonuses.
Strategies / training approach (how to build comps and choose supports)
How to build a training comp (practical workflow)
- Check who you have at level 65
- Level 65 gives gears, which strongly impact your ability to get the right special training / lecture outcomes.
- Build around:
- your main unit (whose tiles align with the target stat),
- support units that add the right lecture/training boosts,
- tile overlap (using subs that match or complement your training tiles).
- Expect tradeoffs:
- The guide notes you may need to use someone “slightly unoptimal” if it improves overall consistency.
Example team building (given in the guide)
-
Intelligence training example (“Nico comp”)
- Support logic centers on units that boost intelligence and improve extra turns / lecture consistency.
- It requires enough gear support and strong tile alignment for intelligence tiles.
- The guide claims the comp performs very well in practice (including a “million” score example).
-
Speed training example (“Zets comp”)
- Emphasizes the priority of Christmas Chigiri as an extremely high-value friend unit at level 100.
- Uses speed-specializing supports (including Loki when speed-midfielder play is desired).
- Sometimes you choose between similar supports depending on:
- run consistency,
- available levels,
- and turn-generation patterns.
Gameplay stat roles (match-level guidance)
- Stamina: less important than before, but very low stamina can still hurt performance.
- Speed: helps carry the ball and create early threats (breakthrough/positioning advantage).
- Physical: better for defensive matchups and winning loose balls / second possessions.
- Technical: supports breakthroughs and often performs well versus physical/some matchups depending on mode rules.
- Intelligence: used for shot blocking / intercepting passes, but described as less consistent than it once was.
Character evaluation: what units to chase (high-level guidance)
Main unit examples discussed
-
Luna
- Strong baseline for training needs, especially Special Training / Lecture / Grade bonuses.
- Also valued for providing extra turns / additional time.
- Framed as an excellent early/out-of-the-gate intelligence/technical-related trainer depending on your setup.
-
Ren
- Extremely valued because his face tile grants extra turns every time, making him consistently useful.
- Recommended especially for certain tech builds due to turn reliability.
-
Christmas Chigiri
- Presented as heavily speed-focused with strong Awakening enabler logic at high levels.
- Major power comes online at level 100.
- The guide warns that at mid-levels (e.g., 50–59) he can feel like a “dead pull” for the biggest stats unless you whale/max him.
Special note about power spikes by level
- Several units are described as being much worse at mid-levels than at 100.
- Examples:
- Christmas Chigiri’s value at 100 is dramatically higher.
- Ren’s face-card power is a huge part of his effectiveness.
Special support cards: “big picture” + ramping advice
How the guide treats SSR supports
- SSR supports are power crept over time (newer additions make older ones less optimal).
- Still, you should use what you have—especially if it:
- matches your required tile types and
- supplies core stats.
“Big Three” (historically important supports)
The guide references the “Big Three” set of cards:
- Kunas Sagi (HRE V1)
- HRE V1
- Ren V1
Their historical value comes from early access to special training + lecture rate and strong revealed-talent effects (some details may be outdated versus current balance).
Extra-turn focused meta
The guide emphasizes that many modern powerful units/cards center around:
- extra turns
- Awakening triggers
- and lecture/training consistency
Examples cited include Ego V2 (extra turns / extreme interaction) and Awakening cards that ramp up at higher levels (e.g., improving around 80).
What not to train (general “avoid these” principles)
- Don’t invest heavily into units that:
- only reach full power at 100 while you’re not close, or
- have value that’s mostly outdated compared to newer tile/turn-awakening options.
- Avoid training choices that don’t align with:
- tile overlap
- gear-supported lecture/training needs
- growth-focused specialization targets
Tile/character growth targeting rule-of-thumb
When deciding whether a character is worth building:
- Prefer growth above roughly 15%–20% in relevant stats.
- Avoid characters with:
- evenly distributed/low growth that causes them to train “everything poorly.”
The guide provides examples of growth expectations and why generalist builds tend to underperform compared to specialists.
Summoning / account progression tips
Summon philosophy
- Summon goal-oriented:
- chase favorites, or
- target meta standard characters that cover important non-intelligence stats.
- Avoid mindless pulling:
- consider pity / gem usage,
- evaluate value per banner (e.g., 3-star vs cost tradeoffs),
- track future banners and limited rerun timing.
Investment priorities
Prioritize units likely to remain useful in your comps longer, such as:
- Loki for speed comps (described as likely to remain relevant)
- Xra as generic/high-speed value
F2P/weekly progression commitments
- Do:
- Club matches
- League matches
- Trading post checks
- Rivalry battles (noted as tedious but still valuable)
- Use shop/medal systems to hit key checkpoints, notably 65 and 80.
Gamers / sources featured
- Talls (the channel creator/voice in the subtitles).