Video summary
I Became A God Of War In Rimworld Using A Glitch
Main summary
Key takeaways
Storyline (what happens)
- The video follows a RimWorld crash-landed colony in a temperate forest called Wales, aiming to become a “space wizard” society by abusing the Royalty quest system (and a starvation/malnutrition glitch).
- The founders are a small group (e.g., a medieval doctor, engineer, prostitute, etc.), with help from a pet dog, Grognak Flesh Moore (used as a named, recurring powerful caster).
- The colony repeatedly completes Royalty ceremonies/quests where “Bestowers” arrive to grant colonists psychic trainers/upgrades.
- The creator intentionally manipulates these events so the Bestower can be starved, eventually dropping valuable items—including two silos/“silinks” for psychic power.
This creates an infinitely repeatable loop:
- Bestower arrives.
- Ceremony is tricked/canceled-starts.
- Bestower cannot eat, becomes malnourished.
- Bestower collapses and drops inventory.
- The colony collects items without the Empire punishing them.
- The cycle repeats, generating more psychic upgrades and escalating wizard power.
As power grows, the colony—now mostly “wizards”—can handle raids and quests absurdly easily using:
- Chain lightning
- Thunderbolts
- Fire/EMP-like effects
- Elemental spells
Meanwhile, the Empire keeps trying to “correct” the ceremony process.
The video ends with the colony dispatching increasingly dangerous threats—including Ancient Danger mechanoids and final raids—while framing it as achieving a near-untouchable wizard state.
Gameplay highlights / key mechanics used
Colony survival & base setup
- Starts with basic shelter, then builds storage/freezers for food.
- Emphasizes mood management, since mental breaks can spiral into chaos (including risky behaviors like eating/food-fire).
- Uses potato farming and stew-like meals for sustained survival.
Royalty quest abuse (core exploit)
- The colony accepts Royalty quests that reward a Bestower-awarded title/ceremony.
- The creator manipulates the ceremony/event so that:
- the intended title recipient is swapped/removed from attendance
- the ceremony won’t properly start
- the Bestower becomes trapped and cannot eat
- the Bestower eventually collapses from malnutrition and drops inventory
- the colony can collect psychic items without triggering expected Empire hostility
Wizard/psychic escalation
- Psychic upgrades (including silos/silinks) are repeatedly farmed, turning colonists into:
- Static/chain lightning casters (rapidly frying groups, hitting multiple targets)
- Fire mages (fireballs, flaming eye/EMP-like effects)
- Ice mages (ice spike/frost ray, freezing and controlling fights)
- additional spell variations as levels increase
- Tactics emphasize:
- grouping enemies
- using area-of-effect wizard spells
Combat/defense tactics
- Corridor “funnel of death”: sets up kill corridors to line enemies up so chain lightning/Thunderbolt hits multiple targets.
- Environmental damage:
- electrocuting targets in water
- freezing in cold contexts
- setting enemies on fire so they stop fighting or struggle to extinguish
- Uses positioning outplays (casting from corners/behind cover) to reduce enemy counterplay.
Ancient Danger and dungeon clearing
- Opens the ancient wall, then quickly clears threats using:
- chain lightning to expose attackers
- explosions and elemental spells to collapse/soften rooms
- repeated lightning/ice/fire to finish priority targets
Step-by-step exploit (as presented)
- Step 1: Start the ceremony using the wrong attendee (choose any “porn/colonist” other than the correct title recipient) and right-click the Bestower to begin.
- Step 2: In the event window, remove everyone from attending, especially the intended recipient; leave only the wrongly-selected colonist in place.
- Step 3: After kickstarting the event, have that selected colonist leave the event immediately.
- Result: the ceremony effectively stalls/can’t start properly, leaving the Bestower waiting and later unable to eat—leading to starvation/malnutrition and inventory drops.
Key strategies / tips mentioned or implied
- Mood stability matters: upset colonists can spiral into breakdowns that threaten the base.
- Freeze/food storage is essential because arriving caravans/quests can stall production and threaten starvation.
- Group enemies before casting (funnels/corridors) to maximize chain lightning/Thunderbolt value.
- Elemental matchups matter:
- fire is devastating vs many enemies,
- ice provides crowd control (but some targets may resist it, requiring spell adaptation),
- water + electricity enables strong area control.
- Expect raids/quests to chain quickly—prepare defenses while you exploit the Royalty loop.
Gamers / sources featured
- No external gamers or sources are explicitly credited in the subtitles.
- The video’s main featured person is the channel narrator/creator (unnamed in the subtitles).