Video summary

Breaking Give Me God of War Is Easy

Main summary

Key takeaways

Gaming

Storyline (as referenced/covered)

  • The video follows God of War (2018) from early Midgard progression up through the end of the second main quest, including major stops and early side content.
  • Core beats referenced include:
    • After meeting Brok, upgrading the axe (first major power spike).
    • Early exploration and detours that lead to:
      • A 1000-year war incident (triggered by following the “locked-in” path).
      • Realm tears, side engagements, and major power gains before pushing deeper into Midgard.
    • A trip through Alfheim (after reaching level 3 at the start).
    • Returning to Midgard again, hunting increasingly strong enemies to reach level 4, then “powergaming” to level 5 rapidly.

Gameplay highlights & key tactics

What makes GMGOW (“Give Me God of War”) “easier” (video’s claim)

  • Difficulty changes:
    • Enemies spawn at +1 to +2 levels above normal.
    • Some enemies can explode, which increases their level again, making fights harder to stagger.
  • The presenter argues the early game feels brutal because Kratos starts weaker, even if familiarity with moves helps.

Main power-leveling method (“become overpowered fast”)

The video repeatedly emphasizes that the fastest path to dominance is to raise Kratos’ overall power level as quickly as possible:

  • If Kratos is higher level than enemies → fights become trivial.
  • If Kratos is lower → you can get overwhelmed quickly (including implied “1-shot territory” with large level gaps).
  • The key is rapid upgrades through loot, stats, and especially level-based gear.

Overpowered setup checklist (major systems used)

  • Upgrade the boy (Atreus) early so you can use him for combat utility and distractions.
  • Prioritize gear with higher overall level contributions:
    • Chest/waist armor upgrades
    • Enchantment sockets and high-level talismans
    • Runic attack upgrades (e.g., Hel’s Touch)

Early-game power upgrades to rush

  • Collect items that increase your core meters:
    • Apples of Idunn (max health)
      • The video indicates 5 apples total by the time it’s still early in the story.
    • Horns of Blood Mead (max rage)
      • The video indicates 3 horns by the time rage upgrades matter for mid-game.
  • Find Eyes of Odin (green ravens):
    • 51 ravens total (as stated)
    • Destroying them grants experience to unlock abilities
  • Use “nightmare” targets:
    • Throw the axe at them (the video describes them as “self destructing” after being hit)
  • Loot and sell artifacts:
    • Artifacts are sold to Brok and Sindri for Hacksilver, enabling crafting/upgrades.

Key combat tactic introduced

  • “Sacrifice the Chile endanger mints” / Atreus taunt tactic (name as spoken)
    • Directed Atreus shots can taunt enemies off Kratos repeatedly.
    • Since enemies waste time on Atreus and Atreus has no traditional health bar, it’s framed as a safe way to create openings.
    • Used especially against enemies/bosses that are otherwise too dangerous early.

Golden Talisman of Protection

  • The video highlights obtaining it early by solving a puzzle in the Thor statue questline area.
  • Claimed effect: increases the parry window, making combat dramatically easier.

Specific enemy-boss / encounter callouts

  • “One of the hardest fights in the game” (referenced early):
    • The video suggests it should be beatable once you’re sufficiently overpowered.
  • Daudi Hamarr (named as a Norse version of “Kendrick Lamar”)
    • Recommended approach:
      • Throw axe for easy stuns
      • Play carefully
      • Use the Atreus distraction technique
    • Reward callout:
      • Horn of Heimdall talisman (described as an aggressive counterpart to the Golden Talisman of Protection)

Alfheim power spike

  • By the time the player reaches the start of Alfheim, the video claims:
    • Kratos is level 3
    • The character is equipped with many tools (skills, boy quiver, runics, loot)
  • The video then pushes further resource collection:
    • Additional apples and horns are gathered despite disliking Alfheim.

Step-by-step “powergaming route” (as presented)

  1. Early upgrades
    • Upgrade Atreus
    • Seek apples, horns, and Eyes of Odin
    • Loot artifacts; sell to Brok/Sindri to fund gear
  2. Deliberately avoid the “long locked-in” story route
    • Instead of taking the route that forces a long sequence, the video recommends taking the boat.
  3. Realm tear + crafting loop
    • Use realm progression for dust of realms (from realm tears) to upgrade talismans
  4. Craft and upgrade to hit level thresholds
    • Craft armor at key moments (especially chest and waist)
    • Target +1/+2 upgrades to jump overall level significantly
  5. Veithurgard & Veithurgard keep
    • Break chaining wards binding the dragon (for safety/power)
    • Farm XP from the environment and encounters
  6. Return for Midgard dominance
    • Defeat key early ogre encounter (described as mostly trivial when behind/staggering)
    • Upgrade axe using rewards like Frozen Flame
  7. Main grind: Travelers
    • Kill multiple Travelers around the lake to farm:
      • Traveler armor shards
      • Grisly trophies
    • Craft to reach higher gear tiers and push level 4 → level 5 quickly
    • The video asserts this can be done in under an hour once the grind is established.

Key tips / strategy summaries

  • Don’t fight uphill levels early—exploration can easily put you into enemies that are too strong.
  • Level advantage is everything in this strategy; fights become substantially easier when your power level outruns enemies.
  • Atreus distraction can nullify the threat of many enemies.
  • Golden Talisman of Protection is described as a huge early advantage because parry timing becomes more forgiving.
  • Sells/crafting loop (artifacts → Hacksilver → armor upgrades) is central to the rapid leveling plan.
  • Travelers grind is portrayed as the fastest method to jump levels once you’re strong enough to survive them.

Mentioned gamers / sources at the end

  • No external gamers or sources are explicitly named besides references within the video text itself (e.g., the creator’s own commentary and the “Dude” phrasing).

Original video