Video summary
Metacritic Got Ocarina of Time's Score Wrong
Main summary
Key takeaways
Overview
The video argues that Ocarina of Time’s celebrated “99/100” Metacritic score—along with related Guinness/record claims—is not fully legitimate. It claims Metacritic’s review aggregation for pre-2001 games involved incomplete sourcing, selective inclusion, and counting errors, which artificially inflated the final metascore.
Key claims: “Why the score is wrong”
Metacritic methodology (as described)
- Metacritic was created in 2001, so it allegedly lacked straightforward access to many older print reviews around Ocarina’s original release.
- The video describes Metacritic as:
- Curating reviews from a whitelist of “respected critics/outlets,” rather than averaging everything.
- Converting all review scores into a 100-point scale.
- Applying outlet weighting (Metacritic claims this changes results only slightly—about 1–2 points).
Cherry-picking / selective review inclusion
The video claims Metacritic included too few magazine reviews from the original era:
- Only three magazines were allegedly included, and all gave 100.
- Other magazines said to have rated lower—such as:
- Game Informer (98)
- Nintendo Power (95) —are alleged to have been excluded, partly because Metacritic couldn’t feasibly track down and verify every old publication.
It also alleges Metacritic applies exceptions inconsistently:
- It includes Famitsu for Ocarina because Famitsu gave its first ever perfect score.
- The video argues this “breaks” Metacritic’s usual consistency claims about not selectively choosing within a publication’s review history.
Counting mistakes and questionable “perfect” entries
The video claims some “perfect” entries are unreliable:
- At least one included 100 is said to be not a properly scored contemporary review, with examples including:
- Retrospectives written after the game released.
- Cases where a publication recommended the game but didn’t assign a score, yet Metacritic allegedly counted it as 100.
It also cites a specific discrepancy involving Netjak (95):
- Netjak (95) is allegedly whitelisted and used for other games,
- but supposedly not counted for Ocarina.
The video’s recalculation (“doing the math”)
To test whether Ocarina should still hold the #1 record, the creators:
- Used only Metacritic-approved outlets (the whitelist),
- Counted only contemporary reviews within one year of launch,
- Avoided retrospectives,
- Used a raw average, since Metacritic’s weighting is undisclosed (the video notes the current metascore equals the raw average, suggesting weighting is minimal).
Result: Ocarina’s “true” score is estimated at 97.65, which rounds to 98 (instead of 99).
What replaces Ocarina as #1
With similar adjustments, the video concludes a four-way tie at 98 among:
- Ocarina of Time
- SoulCalibur
- Super Mario Galaxy 2
- Grand Theft Auto IV
A key takeaway is that older games’ metascores may be less reliable for absolute ranking, because early reviews are harder to archive and compare consistently.
Broader conclusion: why metascores shouldn’t be overvalued
The video argues aggregates are best used only for quick signals:
- Metascores are useful mainly for quick indication (saving consumers time/money),
- not for “precision crown battles.”
It also highlights apples-to-oranges problems:
- Different games draw from different sets of critics, and a “98” in 1999 may not be equivalent to a “98” in 2010.
Attempts to get comment
The creators state they:
- Reached out to Metacritic and Mark Doyle for comment,
- but did not hear back before publication.
Presenters or contributors
- Mark Doyle (co-founder of Metacritic; quoted)
- Famitsu magazine (referenced as a contributor/source of scores)
- The video’s creators/hosts (narrator/team behind the analysis; no individual names provided in the subtitles)
- Surfshark (sponsor; not a contributor to the analysis)