Video summary
YuE2 - новая крутая модель для создания музыки с вокалом. Локально, бесплатно, хорошо. Большой обзор
Main summary
Key takeaways
Summary of the video (tech + product/workflow focus)
What the video covers
- An overview and tutorial-style workflow for “E2 / UV E2”: a local, open-source, multimodal music generation model (≈ 3B parameters) designed to generate full songs with vocals and instrumentals.
- The model supports generating music from:
- Text prompts (text → song)
- Audio reference (audio → song, i.e., remixes / style transfer with reference melody/chords)
Key motivation / context
- Mentions that some earlier “local models” were replaced with a more restricted/censored version and added download limits (framed as a contrast to this local model).
- Emphasizes that this workflow is local and (for them) free, with explicit control.
Hardware / performance details
- “UI2/E2” feels comfortable on GPUs with ~24GB VRAM (example benchmark mentioned on RTX 4090).
- Claims it can still run on 8GB cards (“large eight-gigabyte buckets” mentioned).
- Rough speed estimates:
- On BF16: about ~30 seconds of generated song per minute of runtime (average; variable).
- For a long example: generation time scales so that 5 minutes of audio may take several minutes in practice.
- Cloud alternative (sponsored/advertising):
- Rent GPUs via Imers Cloud (clusters with multiple 4090s mentioned).
- Pricing described as per server time used (seconds), not per tokens.
- Workflow: pre-build prompts → launch server with ComfyUI → queue/wait → collect outputs → shut down.
- Includes a permanent referral link for a 20% bonus on the first top-up.
Model architecture / capabilities (main analysis)
- E2/EUV E2 is described as planning the song structure first, then rendering audio.
- First: plans composition / score (described like composition planning such as Row ABC).
- Then: renders audio based on that score.
- This enables a workflow feature:
- You can extract/edit the intermediate “score” (conceptually exported to a MIDI-like/diff file, compatible with MIDI/diff tooling).
- Presented as giving “explicit control over structure” versus typical “black box” generation.
Installation & setup (ComfyUI-focused)
- Installation is described as straightforward:
- Update ComfyUI to v0.36.0+
- Download the workflow and place models in the correct folders:
- In the ComfyUI models directory
- With an audio encoder folder for reference-audio mode
- The workflow is “native nodes heavy” and defaults aim to be minimal/simple.
Checkpoints & model variants
Two main components:
-
Checkpoint models - One checkpoint model with two precision/quantization variants:
- BF16: fuller quality; higher VRAM requirement (e.g., 16GB+)
- INT8 / quantized (“Guf” models): lower VRAM usage
- Guidance:
- Use BF16 if you have 16GB+
- Use quantized versions if VRAM is limited
-
Audio Encoder - Used for recognizing music from reference audio (melody/chords depending on the selected mode).
Text-to-song workflow (ComfyUI nodes & controls)
The workflow is described as two major stages:
Stage 1: Score creation
- A node generates ABC/score representation.
- Options:
- Full vs Melody mode:
- Full: plans melody + chords
- Melody: only melody (no chords)
- Full vs Melody mode:
- Parameters:
- “Randomness” / seed behavior (some nodes default to random; optionally can be fixed for reproducibility)
- Max ABC tokens (maximum score length)
Stage 2: Audio generation
- A sampling node generates music using the planned score.
- Parameters:
- Max duration (developer-stated comfortable max around 300 seconds / 5 minutes)
- Sampling steps (e.g., “32”)
- Batch size / number of samples / number of variants
- Decoding & saving:
- Uses decoder nodes; if VRAM is insufficient decoding can fail (OOM risk).
- Audio saving node outputs the final files.
Audio reference / remix workflow (audio-to-song)
Core difference vs text workflow:
- Swap/extend the workflow using:
- the Audio Encoder
- an audio loading node
- How it works:
- The score is created from the reference audio
- Then style prompt is applied to generate the final song
Lyrics handling:
- Lyrics can remain available, but behavior depends on settings:
- Lyrics can be disabled (keeping reference words)
- Or replaced (using prompt lyrics)
Operating modes demonstrated
-
Melody-to-melody remix - Keep melody from reference; apply new style - Prompt lyrics often disabled to preserve reference structure
-
Full remix (melody + chords) - Uses more “full” score extraction from reference to preserve harmony
-
Replace lyrics - If you provide lyrics in the prompt/lyrics field:
- lyrics may be replaced
- but results can degrade if lyrics length, syllable rhythm, and verse/chorus structure don’t match what the reference expects
Pitfall / troubleshooting note (important)
- If you change the reference audio but the workflow “hangs” or reuses cached results:
- the score may not refresh, so the old melody/score persists
- Fix suggestions:
- reset cache / toggle ComfyUI
- refresh page / restart node execution
- ensure the node generating the score from reference audio actually re-runs
Review / results: what the generated songs sounded like
The video includes listening examples (via a “Musical Manure Truck” block). Key qualitative takeaways:
Instrumental tracks
- Sometimes loop/monotony issues (e.g., blues-like loops).
- A glitchphonk-like example also looped similarly.
- Still considered usable for sampling.
Vocal tracks (text-to-audio)
- Russian pronunciation and handling of longer/complex text is evaluated as often “pretty good.”
- Hardcore rap attempt:
- Can follow the beat, but prompt correctness matters
- Hardcore achieved only after multiple attempts (approx. “10 tries”)
- “New Metal” described as the heaviest result:
- includes growling/screams and heavy delivery as strengths
Remix tracks (audio reference mode)
- Melody preservation works (e.g., blues → style remix; fly-song → new metal/pop style).
- Remix with lyrics replacement:
- can be “unpredictable” when new lyrics differ in meter/structure from the reference.
Prompting guide: how to write style + lyrics prompts
Style prompt (text field)
- Must be short narrative language (no special tags).
- Should include:
- genre/subgenre
- instruments (piano/guitar/synths, etc.)
- mood/atmosphere
- vocals style (male/female, warm lead, bright, etc.)
- optional tempo/rhythm
- Suggests 1–3 sentences is usually enough.
Lyrics prompt (lyrics field)
- Uses section tags in square brackets, e.g.:
[verse],[chorus],[bridge],[outro]
- Rules emphasized:
- tags should be lowercase
- tags must be on separate lines
- blank line between sections is important; otherwise the model may treat sections as continuous
- Instrumental mode:
- If generating instrumental, lyrics can be left empty
- Still recommended to leave only instrumental settings because blank lyrics may otherwise cause the model to invent text/melody
- Intro caution:
- Documentation says intro with text is unreliable for vocals; better to keep intro as instrumental-only
- Meter/pacing constraints:
- Avoid long lines / overloaded verses (worsens meter and melody)
- Keep line lengths consistent within a section
- The model implicitly aligns syllables to beats; too short/too long lines can drift
Intermediate “score” editing advantage (big review point)
- One of the strongest claims in the video:
- Score planning provides predictability and structure control
- You can edit the score (manually or via MIDI-like workflows) and feed it back
- Compared to “proprietary services,” this structured controllability is presented as a major advantage.
Additional workflow ecosystem recommendations
- Mentions custom node packs for ComfyUI:
- Coffee UI custom nodes
- includes a “midi editor”-type node (described)
- and a node for training LoRA from within the UI
- Another named pack (“Alex”):
- nodes include structured generation helpers
- possibly auto-downloads models
- has a Russian version with explanations
- Coffee UI custom nodes
- Recommends checking those nodes via links in the description.
Main speakers / sources
- Zhenya (Женя) — main reviewer/presenter (hosts the review, explains model/prompting/workflow, shows examples).
- Evgen (Евгений) — listens through generated tracks in the “Musical Manure Truck” block and demonstrates remix/text examples.
- E2/EUV E2 creators referenced as the Multimodal Art / Projection team (open-source model source).
- ComfyUI — workflow platform used.
- Imers Cloud — cloud GPU sponsor (advertised service).
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