Video summary
About Fishing - Neither The Time Nor The Plaice
Main summary
Key takeaways
Storyline (Mystery-Horror Fishing)
- About Fishing blends fishing gameplay with a supernatural mystery set in a strange, haunted-seeming coastal/island town.
- The player begins as a child on a beach fishing trip, catching a fish tied to unexplained supernatural events (e.g., a mermaid releasing a fish from a bottle).
- The fishing journey leads to clues connected to:
- Missing girls, and a broader case involving:
- A discovered body/corpse during a later underwater sequence, with increasingly surreal “fish-as-witness” logic.
- A revelation that the found victim may be one of twins/siblings, leaving a second missing person still unaccounted for.
- Missing girls, and a broader case involving:
- The story then time-skips (or rewinds conceptually) into the player’s later life, where they are older/changed and investigate further with the help of psychic/linked fish.
Long-Term Objective
- Find clues underwater and interact with town locations (e.g., church, graveyard) to advance the mystery.
- Seek key items/paths such as:
- A key to a grandpa’s office
- Investigation of the flooded graveyard for recovered items and evidence.
Recurring Themes
- The game emphasizes odd “vibes” and unreliable reality, including:
- Architecture that doesn’t make sense
- Memories that loop
- Characters/places that appear warped or distorted
Gameplay Highlights
Core Fishing Loop
- Cast by holding/aiming with the right trigger, flicking controls, then releasing to land the hook.
- Wait for a proper bite (not just a “nibble”).
- Once hooked, reel and rotate the fish so it stays oriented correctly for retrieval.
Line Stress / Danger Mechanic
- Larger or poorly positioned fish increase line strain (signaled by noises and a red warning state).
- If red stress appears, you must:
- Stop reeling briefly
- Let tension relax to prevent snapping.
Fish as Tools (Psychic Bond / Utility)
- Certain caught fish can be used to solve environmental puzzles, especially underwater.
- At least once, a fish is used to navigate/activate something in a way that ties back to the mystery.
Aquarium Quest / Progression via Delivery
- An aquarium requires specific fish (notably: 4 fish with at least one bass) to unlock progress/rewards.
- Fish values/money scale with performance, and fish can be chopped to increase selling value.
Cutting Fish / Crafting-Like Economy
- Use a knife to process fish.
- Precision matters: cutting order/geometry affects rating and value.
- Better cuts yield higher money, which funds upgrades (e.g., line length/depth, lures, etc.).
Metroidvania-Style Exploration (No Quest Markers)
- The game encourages wandering, trying fishing in new places, and using upgrades to reach deeper/farther areas.
- It uses no traditional quest markers or journals, relying on discovery and intuition.
Strategies and Key Tips
Casting
- Aim for depth and avoid poor spots—casting next to strong current (e.g., near a waterfall) can push the line/hook away.
- Re-cast until fish appear in the right area; both depth and distance matter.
Fighting Fish
- Keep the fish oriented toward you while reeling.
- When the line begins warning/red, pause so tension eases, then continue.
Bait / Tactics
- If a fish won’t bite, it may need better bait or a different species as a “bait”/link.
Aquarium + Money Loop
- For aquarium objectives, prioritize the required species—especially bass in the example delivery.
- Profit/upgrades cycle:
- Catch repeatedly → knife process → sell improved cuts
- Higher precision cuts can raise fish value by about 20% (as shown in the demo).
Underwater Mystery Approach
- Expect surreal outcomes: fish can act like “narrative keys” to reveal hidden areas or objects.
- If stuck:
- Re-orient the fish
- Explore nearby underwater geometry (e.g., caves, corpses, and “wrap/tie” interactions)
Featured Gamers or Sources
- No other named gamers/sources are referenced in the subtitles beyond the narrator:
- “John” (and “Many a True Nerd” as the channel identity mentioned at the start)