Video summary

About Fishing - Neither The Time Nor The Plaice

Main summary

Key takeaways

Gaming

Storyline (Mystery-Horror Fishing)

  • About Fishing blends fishing gameplay with a supernatural mystery set in a strange, haunted-seeming coastal/island town.
  • The player begins as a child on a beach fishing trip, catching a fish tied to unexplained supernatural events (e.g., a mermaid releasing a fish from a bottle).
  • The fishing journey leads to clues connected to:
    • Missing girls, and a broader case involving:
      • A discovered body/corpse during a later underwater sequence, with increasingly surreal “fish-as-witness” logic.
      • A revelation that the found victim may be one of twins/siblings, leaving a second missing person still unaccounted for.
  • The story then time-skips (or rewinds conceptually) into the player’s later life, where they are older/changed and investigate further with the help of psychic/linked fish.

Long-Term Objective

  • Find clues underwater and interact with town locations (e.g., church, graveyard) to advance the mystery.
  • Seek key items/paths such as:
    • A key to a grandpa’s office
    • Investigation of the flooded graveyard for recovered items and evidence.

Recurring Themes

  • The game emphasizes odd “vibes” and unreliable reality, including:
    • Architecture that doesn’t make sense
    • Memories that loop
    • Characters/places that appear warped or distorted

Gameplay Highlights

Core Fishing Loop

  • Cast by holding/aiming with the right trigger, flicking controls, then releasing to land the hook.
  • Wait for a proper bite (not just a “nibble”).
  • Once hooked, reel and rotate the fish so it stays oriented correctly for retrieval.

Line Stress / Danger Mechanic

  • Larger or poorly positioned fish increase line strain (signaled by noises and a red warning state).
  • If red stress appears, you must:
    • Stop reeling briefly
    • Let tension relax to prevent snapping.

Fish as Tools (Psychic Bond / Utility)

  • Certain caught fish can be used to solve environmental puzzles, especially underwater.
  • At least once, a fish is used to navigate/activate something in a way that ties back to the mystery.

Aquarium Quest / Progression via Delivery

  • An aquarium requires specific fish (notably: 4 fish with at least one bass) to unlock progress/rewards.
  • Fish values/money scale with performance, and fish can be chopped to increase selling value.

Cutting Fish / Crafting-Like Economy

  • Use a knife to process fish.
  • Precision matters: cutting order/geometry affects rating and value.
  • Better cuts yield higher money, which funds upgrades (e.g., line length/depth, lures, etc.).

Metroidvania-Style Exploration (No Quest Markers)

  • The game encourages wandering, trying fishing in new places, and using upgrades to reach deeper/farther areas.
  • It uses no traditional quest markers or journals, relying on discovery and intuition.

Strategies and Key Tips

Casting

  • Aim for depth and avoid poor spots—casting next to strong current (e.g., near a waterfall) can push the line/hook away.
  • Re-cast until fish appear in the right area; both depth and distance matter.

Fighting Fish

  • Keep the fish oriented toward you while reeling.
  • When the line begins warning/red, pause so tension eases, then continue.

Bait / Tactics

  • If a fish won’t bite, it may need better bait or a different species as a “bait”/link.

Aquarium + Money Loop

  • For aquarium objectives, prioritize the required species—especially bass in the example delivery.
  • Profit/upgrades cycle:
    • Catch repeatedly → knife process → sell improved cuts
  • Higher precision cuts can raise fish value by about 20% (as shown in the demo).

Underwater Mystery Approach

  • Expect surreal outcomes: fish can act like “narrative keys” to reveal hidden areas or objects.
  • If stuck:
    • Re-orient the fish
    • Explore nearby underwater geometry (e.g., caves, corpses, and “wrap/tie” interactions)

Featured Gamers or Sources

  • No other named gamers/sources are referenced in the subtitles beyond the narrator:
    • “John” (and “Many a True Nerd” as the channel identity mentioned at the start)

Original video