Video summary
cell is PERFECTLY balanced (unit breakdown) | anime expeditions
Main summary
Key takeaways
Storyline / Context
- The video frames Cell from anime expeditions as the “main” unit to use—though the host jokes that the title says “Cell,” but the run is about using Vegeta instead.
- Reason given: Cell is described as “too buggy right now.”
- Cell is presented as an exceptional powerhouse: his kit is built around evolving, copying damage, and endlessly improving via mechanics like reset and takedowns, rather than traditional fixed scaling.
Gameplay Highlights (Cell-focused)
Cell’s forms (evolution path via takedowns)
-
Imperfect Form
- Primarily acts as a shield breaker.
- Hits five times.
-
Semi-Perfect Form
- Triggered at 50 takedowns (imperfect summons Mecha 17).
- Killing Mecha 17 evolves Cell into Semi-Perfect.
- Another 50 takedowns spawns Mecha 18.
- Killing Mecha 18 evolves Cell into Perfect.
-
Perfect Form
- Described as the “real” state because Cell gains infinite-style damage scaling and stronger access to his kit.
Passive Absorption (evolution mechanic)
Cell “upgrades” using takedowns instead of spending yen:
- 50 takedowns → Mecha 17
- Kill Mecha 17 → Semi-Perfect
- Another 50 takedowns → Mecha 18
- Kill Mecha 18 → Perfect
Narrator note: some in-game unit details (attack name/time/hit count) for semi-perfect/perfect are missing due to game data issues, so attacks are referenced using placeholders.
Genetic Code (damage copying + utility)
- Perfect-form power: copies base damage from the strongest unit in his range.
- Copies half the base damage.
- Key nuance: copied damage is based on the target’s base stat, not their full modified/derived stats.
BioGel / Biogel application
- Cell can apply BioGel, described as slow + stun in one kit.
- Timing:
- Slow lasts 5s
- Then 10s cooldown
- Then a 3s stun
- Full cycle loop time: 15 seconds
Perfect-form bonus for BioGel
When in Perfect form, takedowns on enemies affected by BioGel grant a permanent buff:
- +30% range
- +20% AoE size
Genetic Duplication (per-unit clone scaling)
- Available only outside Imperfect form.
- Creates a permanent imperfect clone (per-unit cooldown).
- Clone damage rules:
- Clone takes 35% of Cell’s unbuffed damage.
- Clone also uses 100% of the other (copied) damage component stated by the host.
- If the player has a Zii (Zi mentioned), inherited damage becomes 45% instead.
The host calls clones “goated”, emphasizing that copying + inheritance makes Cell’s overall output extremely strong.
Reset / “Pretend to revert to monkey” (prestige-like buff)
- Button mechanic:
- Resets Cell while granting permanent improvements
- No limit to how many times it can be done
- Gains per reset:
- +5% damage per reset
- Range increases by 1%, with a gap of 15 (as stated)
Downsides / what gets wiped:
- The mini-me clone disappears after resetting.
- Any stat buffs gained from biog takedowns are wiped.
- The host mentions an “update” issue where Cell can become “lobbomized” and stop attacking indefinitely until certain actions are taken (not fully detailed in the subtitles).
Core trait: “Unbound” / “Primordial”
- Cell’s best trait is described as having 100% uptime on Biogel.
- “Unbound” is said to be strong, though not necessarily “minmax tournament top-one” compared to alternatives (the host suggests you may still want more than one Unbound-style roll/variant).
Strategies / Key Tips Mentioned
-
You don’t need to own/play Cell to start farming takedowns
- Use the priority button to set other units to none so Cell’s takedown/evolution mechanics aren’t interfered with.
-
Placement geometry tip (for line AoE)
- Set Cell’s priority to strongest
- Place him so his line AoE aligns with the track line for maximum coverage.
-
Cost-efficiency claim
- Cell is described as the most cost-efficient unit, even without Unbound.
-
Synergy considerations
- Cell can fit into “any team” well, but the video highlights best interactions depending on how other units’ kits and base damage interact with Cell’s copying.
Synergies Featured / Discussed
-
Jaur
- Best-in-slot for the base damage stat that Cell copies.
- Also provides utility (as noted).
-
Gohan
- Described synergy as “weird”:
- Gohan uses Cell CC to proc Unyielding Spirit
- So Cell helps Gohan more than the reverse.
- Described synergy as “weird”:
-
Vegeta
- Mutual synergy:
- If Cell transforms within Vegeta’s range:
- Vegeta transforms
- Cell receives an additional +15% damage buff
- It stacks (“more the merrier”).
- If Cell transforms within Vegeta’s range:
- Mutual synergy:
Meta / Power Creep Notes
- The video claims power creep continues past Cell’s “perfect/infinite” scaling.
- Mentions a surprising comparison involving +35% damage on a physical unit
- Notes that some units outperform others even when accounting for Cell clones.
Example comparisons:
- Mentions Shiny and Magic being “gapped” by ~15%.
- Claims certain “pole” and “magic book” interactions outperform everything in damage comparisons even accounting for clones.
- Exact unit names/labels are garbled, but the argument is that some kits exceed Cell’s copied/cloned damage ceilings.
End of Video: Gamers / Sources Featured
- Mazy (speaker/host reference)
- Mazi fan 64 (another person/channel name called out in subtitles)
- Android (appears as “This is Android”)
- Ken (mentioned: “right, Ken?”)
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