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[스팀할인] 주말에는 스팀할인게임으로 도파민 뿜뿜!! 오늘의 스팀할인 최대 90%할인!! (신작포함)

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Gaming

Game sale roundup (weekend Steam discounts): storyline & gameplay highlights / tips

This video is a “check these Steam deals” showcase, featuring many recently released or discounted games. Each entry notes what the game is about, what stands out in play, and—when relevant—common complaints.


Dragon Quest 7 Reimagined

  • Type / story tone: Authentic JRPG with a cute 3D diorama world that feels like toy blocks, where past and present connect.
  • Gameplay highlights:
    • Treasure hunting by spinning/using “black dots” and opening jars/drawers around town.
    • Adjustable combat speed and tactics planning to skip tedious fights.
  • Key caution / tip:
    • If you change jobs after maxing a job level, previously learned S-rank skills temporarily disappear—job-change timing matters.

Final Fantasy 7 Remake Intergrade

  • Type / story: Action remake of the iconic story (it stops after the Midgar escape, before you get the rest).
  • Gameplay highlights:
    • Real-time action that still mixes in “old-school” gauge-based magic.
    • Emphasis on exploiting enemy weaknesses.
    • Yuffie’s ninja kit includes shurikens, elemental switching, and hand-based combo attacks.

Assassin’s Creed Black Flag (Rethink in subtitles)

  • Core gameplay: Naval combat plus fast ship-to-fortress assaults with boarding.
  • Highlights:
    • Big battles featuring artillery/mortars.
    • Grappling hook to reach the heart of an enemy base and fight with a sword.
    • Storming coastal fortresses from the sea, with strong loot immersion.
  • Key caution:
    • Minimap missing can make wandering/route-finding for items confusing.

Flynnson of Crimson (Dex + red-energy platform action)

  • Gameplay loop: Defeat villains with red energy alongside Dex (dog guardian spirit).
  • Highlights:
    • Elemental weapon magic (fire/ice/lightning) to pinpoint weaknesses.
    • Puzzle-like exploration: melt frozen water and burn vines for secret routes.
  • Notes / tip:
    • Riding the dog is restricted to designated event areas (not always available).

Star Ocean: The Second Story R

  • Type / story tone: Cute, pixel-character JRPG in a colorful alternate world.
  • Highlights:
    • Simple real-time combat with flashy skills.
    • Break defense to call a waiting ally for combined assaults.
    • Crafting via specialties (cooking/art/metalworking) and one-of-a-kind equipment.
    • Companion/story shifts depending on choosing space soldier Claude vs girl Lena, boosting replay value.

Octopus Traveler Zero

  • Key systems:
    • Reputation drops if you steal; villagers glare at you.
    • Recover reputation by slipping money to a bar owner.
  • Combat highlights:
    • Break System: poke weak points to break shields and insert explosive belts.
    • Party growth, plus enemies interrupting exploration for sudden combat.

Dragon Quest 11 S

  • Story: An ordinary boy becomes the world’s hero.
  • Gameplay highlights:
    • Turn-based combat may feel basic at first.
    • Strong appeal in crafting and skill planning (campfire chatting + smithing).
    • Repair/fight encounters become more strategic once you start building skill combinations.
    • Heartwarming hero journey without heavy, cheesy dialogue.

Final Fantasy 16

  • Core pitch: Giant summon-like action RPG with huge-scale battles.
  • Highlights:
    • Beginner-friendly flashy combos (less reliance on complex skills/level optimization).
    • Dark medieval fantasy with lots of cinematic cutscenes.
  • Tradeoff note:
    • Custom leveling/“farming” enjoyment feels limited.

Echoes of End

  • Type: Third-person puzzle action adventure.
  • Highlights:
    • Puzzles that change each chapter.
    • Beautiful landscapes (Real Engine Fabre Vision).
  • Critiques / notes:
    • Some reviews say the combat you control feels monotonous.
    • Frustration when enemy lock-on isn’t immediately clear.

My phone (title garbled in subtitles; turn-based survival hex strategy)

  • Type: Turn-based strategy for surviving after Earth is destroyed.
  • Highlights:
    • Hex-tile combat emphasizing matchup planning + terrain use.
    • Defensive-line survival against mutants.
  • Faction tip:
    • Using humans with a reliable commando leader and coordinating other units can reduce stress.

Elvester Dunn (action RPG with parry focus)

  • Core mechanic: Timely parrying is extremely important.
  • Highlights:
    • Reckless rushing hurts because stamina doesn’t regenerate on its own.
    • Time-limited puzzles reduced compared to a previous title—more time to think.
    • Ranged shots feel forgiving: auto-hit even with rough aim.
    • Swapping allies during combat and unleashing elemental “snot” (garbled term) is satisfying.

Triangle Strategy

  • Type / story: SRPG with tactical battles and a story that changes via choices.
  • Highlights:
    • Stealth ambushes behind enemies for lethal back attacks.
    • Voting-based persuasion and faction beliefs (left/right) drive outcomes.
    • High-tension decisions (e.g., whether to burn a village).
    • Assassin-style units that move twice per corner.

Isnine Monstrum Nox (prison-city fast action RPG)

  • Highlights:
    • Speed from flying up walls; agile exploration.
    • Individual special abilities enable instant vertical traversal.
    • Dark/rock/violin combat soundtrack adds intensity.
    • Defensive waves with frantic sword “dancing.”
  • Notes: Visuals described as dark/rough like older games.

Sandland

  • Type: Action RPG in desert chaos with a tank.
  • Highlights:
    • Tank cannon impacts, including screen shake on big hits.
    • Rebuild a desolate village by gathering people and constructing structures.
  • Tradeoff note:
    • On-foot barehand/stealth combat described as frustrating.

Titanfall 2

  • Type: FPS with piloted giant robots.
  • Highlights:
    • Bonding with robot companion (Biti) and an emotional story.
    • Big “impact” from controlling machines and smashing everything.
    • Level design includes past/present switching for puzzles.
    • High mobility combat: sliding and nimbly taking down enemies.

Amberword (tower defense with maze building)

  • Core mechanic: Build winding lanes using Tetris-like blocks and spin enemies around.
  • Highlights:
    • Block roads and set up large multi-cell towers for satisfying long-range explosions.
  • Caution:
    • Early release maps/content may be limited; updates are expected to improve it.

Crimson Alchemist and the White Guardian (shop + bomb/medicine crafting)

  • Loop: Set up a shop in a ghost town to revitalize the neighborhood.
  • Highlights:
    • Match colors with gathered materials to craft bombs/medicines quickly.
    • Mistakes can be funny—wrong ingredients lead to chaotic explosions.
    • Heartwarming village life as shops prosper and interact.

Mouse P4 Hire (cartoon noir FPS)

  • Type / story: Detective-in-a-back-alley world fighting villainous rats.
  • Highlights:
    • Jazz beat kills with kicking and bizarre weapons.
    • Digging for clues feels fun (but…
  • Critiques / notes:
    • Some say investigation lacks a “real” feel because clues gather automatically.
    • Unexpected dark themes tied to racism can appear in a cartoon setting.
    • Once you break into an area, it’s blocked off—you must search thoroughly.

Immortal Phoenix Rising

  • Type: Open-world action-adventure with mythical monster hunts.
  • Highlights:
    • Zeus/Prometheus humorous banter.
    • More puzzle-heavy time relative to combat.
  • Critiques:
    • Puzzle/logic gimmicks (boxes/arrows) may tire some players.
    • Reviews call it a mixed “gift set” of genres rather than excellence in one.

Far Cry primer (survival in a primitive era)

  • Type: Survival open-world action in a prehistoric-like setting.
  • Highlights:
    • No guns at first: stone spear + wooden bow and hostile nighttime survival.
    • Craft weapons using primitive resources (e.g., beehive bombs).
  • Caution:
    • Repeated missions; villagers lack variety/fashion joy.

Final Fantasy Tactics

  • Type: SRPG with dark war entanglement between two friends.
  • Gameplay highlights:
    • Square 3D grid tactics: consider height and action positioning.
    • Damage varies with character zodiac compatibility—team composition matters.
    • Crystal System: if not revived in time, fallen comrades disappear permanently.
  • Notes: Map camera rotation can hide characters slightly.

Assassin’s Creed Barala (Viking action + stealth)

  • Type: Viking brutal melee with dual axes and stealth options.
  • Highlights:
    • Boat travel and assassinations with a blade.
    • Build village growth structures like grandmasters/tattoo shops.
    • Large skill tree to shape combat style.
  • Caution:
    • Enormous content can take “tens of hours” for the main story; some quit early.

Solateria

  • Type: Action-adventure as a fire horse.
  • Highlights:
    • Perfect-timing shield deflect → satisfying counterattacks.
    • Parrying is central; rolling alone can “extinguish embers.”
    • No harsh punishment for dying—good for learning patterns.
    • Convenient teleport/rest point near the boss room.

Grow Evertree (sandbox island builder)

  • Type: Sandbox with seed-based island creation and village decoration.
  • Highlights:
    • Cozy custom settlement and interaction with “soup friends” (garbled).
    • Collect insects/light puzzles for a healing vibe.
  • Caution:
    • No combat; repetitive manual planting/weeding can feel tiring.

Giant Slayer: Waves of the Underworld

  • Type: Survival action with European mythology vibes.
  • Highlights:
    • Screen-clearing AOE moments against swarming monsters.
    • End-stage bosses show attack ranges on the floor; dodge-timing fun.
  • Tradeoff note:
    • Skills feel like fixed “slots” rather than deep combo mastery; best as short sessions.

Dragon Quest 3 HD2D Remake

  • Type / story: Classic-feeling monster-taming JRPG with HD-2D style.
  • Highlights:
    • New Monster Wrangler class makes taming companions fun.
    • Party creation freedom (choose appearance/occupation).
    • Options to lower difficulty/invincibility to reduce frequent knockouts.
    • Fast “push forward” pace with speed + magic blasting.

Tales of Berseria Remastered

  • Type: Dark/heavy JRPG revenge story.
  • Highlights:
    • Soul fragment stealing combat with flashy combos.
    • Cinematic Mystic Arts moments when your meter fills (Gaze).
    • Build variety using master skills + equipment random skills.
  • Caution:
    • Viewpoint can be dizzying—recommend turning off camera correction.

Deep Rock Galactic

  • Core loop: Cooperative cave mining and combat in darkness.
  • Highlights:
    • Flares lighting larvae-pop moments.
    • Reassurance from experienced miners who clear paths and keep you safe.
    • Different cave layouts keep missions fresh.
    • Strong teamwork feel: grappling hooks, ziplines, and pulling the team up cliffs.

Dragon Quest Builders 2

  • Type / story: Adventure RPG + sandbox building.
  • Highlights:
    • Build a huge castle and grow crops with villagers.
    • “Dandabang” recognition via meeting door/roof/lighting conditions.
    • Import blueprints to fast-build large structures.
    • Unexpected story depth—reading dialogue carefully pays off.

Pii’s birthday (roguelike action)

  • Type: Roguelike action smashing mutant monsters in a prison/peddler vibe.
  • Highlights:
    • Build a clone warrior and assemble mechanical parts into a special combat machine.
  • Critiques:
    • Shooting feels weak compared to melee; recovery windows can make movement frustrating.
    • Random part combos can be unbalanced; some runs end instantly.
    • Repetitive dungeon structure increases grinding later.

Godfreakers (co-op action roguelike)

  • Core loop: Team up to drain enemies, steal skills, then shoot them back.
  • Highlights:
    • Dopamine surges from fast, bullet-heavy swarming combat.
    • Good for coordinating room codes and casual co-op chat.
  • Critique:
    • Characters don’t feel like they scale quickly—can become farming the same areas.

Wartales

  • Type: Turn-based RPG mercenary group survival.
  • Highlights:
    • Feed/pay mercenaries; craft gear; develop life skills (cooking/blacksmithing).
    • Campsite management + exploration with side battles.
  • Caution:
    • Later game turns can feel exhausting due to large allied/enemy entanglement.

Vertical construction / “stacking pillars” game (title garbled)

  • Gameplay pitch: Jenga-like tower building on precarious sea platforms.
  • Highlights / tense moments:
    • Thrill of placing supports correctly; falling into the sea is devastating.
    • Precise mouse movement to connect paths; floors can be hard to distinguish.
    • Intruders/monsters add pressure during construction.

The Perennial Order (boss rush)

  • Type: Boss-rush with brutal giant plant monsters.
  • Highlights:
    • One touch can be fatal; exploration uses surrounding terrain/puzzles.
    • Dodge skill with heavy invincibility frames makes counterattacks satisfying.
  • Caution:
    • No map + dark wandering can be tiring; off-screen attacks can still defeat you.

Octopath Traveler 2

  • Type: Tactical battle system with resource/points mechanics for skill enhancement.
  • Highlights:
    • Find enemy weak attributes; cut-through impact and stealing turns.
    • Night-time time-shift system: townspeople become terrifying assassins → strong immersion.
  • Caution:
    • Menu/minimap presentation with dot/3D mixing can feel confusing.

The Wave of Change (submerged ship adventure)

  • Type: Adventure raising waves, commanding a giant ship, sailing an underwater empty world.
  • Highlights:
    • On-board management: lots to do, with no true rest.
    • Underwater mining for resources.
    • Emotional “seamless gates opened” liberation moment when floodgates break.

Assassin’s Creed Origins

  • Type: Action RPG exploring ancient Egypt and desert exploration on foot.
  • Highlights:
    • Pick up hidden weapons marked on the map; level up to grow stronger.
    • Weapon grade changes combat style.
    • Giant boss fights handled via dodging and patience.
  • Caution:
    • Bike controls can feel slightly clunky/creaky.

Viewfinder (instant-photo reality puzzle)

  • Type: First-person puzzle game using instant camera photos.
  • Highlights:
    • Hold photos to your viewpoint to turn them into walkable spaces.
    • Works with photos, flat sketches, and postcards via an Ichor map.
    • Reality-warping with a single image feels fresh.
  • Caution:
    • Short length + weak story; puzzles can be unexpectedly difficult.

Reincarnation Insurance Company RP (snake + Diablo-style farming shooter)

  • Type: Shooting roguelike hybrid—wipe zombie hordes, collect legendaries, assemble builds.
  • Highlights:
    • Health recovery + defensive traits enable Void Spire infinite-mode viability.
    • “Completed build” boss deletion satisfaction.
  • Caution:
    • Narrow pickup range can force weaving through enemies; replay variety/repeat content may feel limited.

Pass the Fear (top-down roguelite shooter)

  • Core loop: Spray bullets to survive; customize weapons.
  • Highlights:
    • Combining special effects (Start + Targetzilla) can massively increase damage and clear entire screens.
    • Well optimized—runs smoothly even on Steam Deck.
  • Caution:
    • If a friend lands an overpowered build early, others can feel stuck watching.

Gamers / sources featured (end of video)

  • “Suni” (host mentioned as “More Suni Videos”)
  • No other specific gamer/creator names or external sources are explicitly credited in the subtitles.

Original video