Video summary

I Made a Screen That Got Me Addicted to Real Life

Main summary

Key takeaways

Technology

Summary of technological/product concepts in the subtitles

Core idea / problem framing

  • The creator argues that people spend too much time on screens and passively consume other people’s lives, even though they still like technology.
  • Instead of removing screens entirely, the proposed solution is to redirect the “addiction” mechanics of screens/games toward real-world actions.

Product concept: “Go Quest”

  • A small standalone device (not a phone replacement) meant to pull users into real life.
  • It delivers quests and tracks progress.
  • The device is gamified using the same psychological loop as video games:
    • Quests
    • XP
    • Progress
    • Time-based resets

Quest system (gamification logic)

  • Inspired by Fortnite’s quest system:

    • Daily quests
      • Reset every 24 hours
      • Easier
      • Lower XP
    • Weekly quests
      • Reset weekly
      • Harder
      • Higher XP
    • Monthly quests
      • Span the month
      • Hardest
      • Highest XP
  • Difficulty scales with time window:

    • Daily = 100 XP each
    • Weekly = 300 XP each
    • Monthly = 500 XP each
  • Quest scheduling:

    • 3 daily quests per day
    • 5 weekly quests per week
    • 10 monthly quests per month
    • Roughly 123 quests/month depending on calendar length
  • Social/comparison mechanic:

    • Weeklies/monthlies are the same for everyone, so friends can complete them together.
    • Dailies differ per person via random ordering:
      • The monthly set is the same,
      • but daily sequences differ, enabling comparison without identical schedules.

Hardware design approach

  • The creator wants a device that is:

    • DIY-able using off-the-shelf parts or 3D printing
    • Plug-and-play (no user soldering/programming)
    • Portable
    • Affordable
  • Required electronics integrated into a compact module:

    • A small screen inside a 3D printed housing
    • Microcontroller
    • Real-time clock (RTC)
    • Battery controller
    • Bluetooth + Wi‑Fi
    • USB‑C
    • Uses an AMOLED touchscreen
  • Cost note:

    • The described screen/module is about $30 (Waveshare mentioned; not sponsored).

Specific enclosure/case engineering (Fusion 360 + 3D printing)

  • The case is designed in Fusion 360 around:

    • A screen model and battery from Waveshare
    • A compact body with cutouts and USB‑C access
    • A cap/cover that slides into the housing
  • Fit/tolerance strategy:

    • The cap is designed with near zero tolerance fitting.
    • The creator mentions using chamfered edges so prints compress slightly and stay tight.
  • Button protection solution:

    • The original screen buttons could loosen/tip if pressed from an angle.
    • Fix: attach a 1 mm “layer piece” using the screen’s existing screw holes to protect the buttons and keep them flush.
  • Printing practicality:

    • For the “standard” case, parts are designed to print without supports (angled geometry, ~45° considerations).
    • A “star case” concept was attempted, but it required redesign due to printing orientation/support issues.

Build workflow / assembly

  • The user assembles by:

    • Installing a small external button through the case hole
    • Connecting screen to battery via the port and aligning the button
    • Adding the cover plate so USB‑C isn’t blocked
    • Pressing/tight-fitting the cap to fully secure the screen
  • The device is described as sturdy and compact enough to be used like a portable desk display.

Software/firmware and provisioning (setup via website)

  • Firmware is loaded through a website (a “thanks page” is mentioned).
  • Setup method:

    • Enter a license key on the site
    • Choose one of:
      • Factory flash (initial setup)
      • Update firmware (keeps progress/XP while adding new quests)
  • Update strategy importance:

    • XP and completed quest counts are saved on the device itself, so updates shouldn’t wipe progress.
  • Technical note:

    • Chrome or Edge is required “because otherwise detection is not going to work” (likely related to flashing/browser/device compatibility).
  • Flashing process:

    • Connect via USB‑C
    • Factory flash completes in under a minute (serial log shown)

Device UI/UX features

  • Home screen shows:

    • Free daily quests
    • XP value per quest
    • Time remaining until reset
  • Completion flow:

    • Hold a complete button to claim quest XP
  • Profile/progress tracking:

    • Total XP and completed quest counts (daily/weekly/monthly)
  • Viewing completed quests:

    • Daily quests appear as swipeable items
    • Completed state shown (green)
    • Completed items can be reset (resets XP and returns the quest)
  • Timekeeping:

    • Settings page allows manually setting date/time via scroll wheels
    • The RTC maintains time even if battery isn’t fully drained/disconnected
  • Battery/brightness:

    • Battery icon shows remaining %
    • Brightness slider exists; guidance is to keep brightness low for video clarity
  • Power-off behavior:

    • Hold power button for 6 seconds to turn off

Real-world usage outcome (review-style conclusion)

  • After testing with the girlfriend, the creator claims:
    • It’s more fun than expected
    • It doesn’t block the phone
    • It doesn’t nag or shame
  • The device uses quest/XP/progress mechanics to encourage:

    • going outside
    • moving your body
    • trying new things
    • making memories
  • Future possibility:

    • The creator mentions it could become an app, but that would reduce the “separate device/no distractions” vibe.

Community feature

  • Plans a free Discord with a Go Quest page for sharing quests and what was done.

Main speakers/sources (from subtitles)

  • Primary speaker: the video creator (unnamed in subtitles), building and testing Go Quest
  • Named contributors/partners:
    • Matias: helps set up the website/firmware flashing workflow
    • Waveshare: source/manufacturer of the screen module and referenced 3D models
    • PCBWay: sponsor offering manufacturing/printing services and file-to-physical-part production
  • Referenced inspirations/benchmarks:
    • Fortnite: quest psychology/inspiration
  • Brand/device references:
    • Bambu Lab: mentioned in the context of 3D printing tolerancing
    • Fusion 360: used for case design
    • AMOLED: screen type referenced

Original video