Video summary

The 3 BEST Strategies in Merge Tactics!

Main summary

Key takeaways

Gaming

Storyline

The subtitles don’t describe a traditional narrative storyline. Instead, the content focuses on strategy and team builds in Merge Tactics, where you assemble unit “comps” (unit lineups) by merging and choosing traits (e.g., Forest, Clan, Noble).

Gameplay highlights: Top 3 comps

3) Full Forest

Why it’s strong now

Forest was buffed, including:

  • Individual buffs to many forest cards
  • A direct buff to the Forest trait

Noted improvements from the buff

  • Previously weaker units (e.g., Firecracker, Magic Archer, possibly Executioner) are stronger
  • A key boss unit (Boss Bennett) has more HP, so it’s less likely to be “popped immediately”
  • The invisibility effect is now described as effective

How to build it

  • Common goal: 4 out of 6 Forest
  • Avoid 6/6 because it’s described as too luck-dependent, primarily due to needing Baby Dragon
  • For the extra slots, the creator often uses:
    • Clan or Noble
    • Sometimes Undead options like Skelly King and Witch

In-battle decisions shown

  • The player tries to avoid Firecracker (“worst forest”)
  • Uses merges to secure needed Forest units (including Golden Knight and Princess)
  • Example item placement: an Assassin Blade ends up on the Golden Knight, with the creator noting it was “not ideal” due to targeting/dashing behavior

2) Full Clan

Core idea

Clan is always solid because it stays tanky.

Key units/choices mentioned

  • Early use of Bomber and/or Spear Goblin
    • The creator compares Firecracker vs Bomber but isn’t fully convinced
  • Archer Queen is emphasized as very strong
  • Late-game flexibility:
    • After securing the core Clan pieces, the last two slots can be any good 2-cost cards from useful traits
    • Explicit note: “don’t go for Goblins”

How to build it

  • Aim for Full Clan
  • Use merges/cycling to secure Queen
  • Fill remaining slots with strong non-conflicting units (e.g., Knight)

Battle outcome reasoning shown

Examples highlight that the comp can win even when the opponent has more 2/3-stars, with the creator crediting:

  • Tankiness
  • Generally good trading that helps survival

1) Full Noble

Claimed “#1” comp

Full Noble is still really good.”

Why Noble works

  • Noble units are described as above average (except the Knight, which is still good but less influential due to late-game timing/cost)
  • Strong pieces called out:
    • Musketeer
    • Golden Knight
    • Princess

Early game approach shown

  • Sell everything” / aggressive cycling to find merges efficiently
  • Use guaranteed Goblins for early board control while merging toward the Noble core

Merging/emerge target

  • The creator aims for high emerges (targeting ~50 emerges)
  • They mention reaching 10 merges early, but say 15 would be better

Key item emphasis

  • Plan to place Maiden Shield on the Golden Knight

Execution success shown

  • The creator hits a 3-star Golden Knight, described as “basically game”

Meta/player-lobby note

  • The creator suspects the lobby may contain bots, referencing changes in bot behavior (e.g., previously obvious default skins)

Key strategies and tips (across the video)

  • Don’t force 6/6 Forest if it’s too luck-dependent
    • Often better to run 4/6 and add strong traits like Clan/Noble
  • Aim for tanky trait synergies
    • Forest improvements = better survivability (notably Boss Bennett HP)
    • Clan improvements = tankiness and holding units
    • Noble improvements = consistent “above average” unit quality
  • Item placement matters
    • Auto-placement can sometimes be “not ideal”
  • Aggressive cycling / selling to reach merge thresholds faster (especially in Full Noble)
  • High-tier merge spikes (e.g., a 3-star Golden Knight) can decide fights outright

Gamers / sources featured

  • No external sources are mentioned.
  • The featured gamer is the channel creator/speaker (unnamed in the subtitles).

Original video