Video summary
【最新】操作感が激変!新環境おすすめ設定を徹底解説!絶対みて!初心者&復帰勢は超必見!【eFootball,イーフットボール,イーフト】
Main summary
Key takeaways
Storyline
- No specific match/storyline plot is discussed in this segment.
- The video focuses entirely on eFootball (イーフットボール) user/control and display settings for a “new environment” after a major update.
Gameplay highlights & key tips (recommended settings)
1) Graphics / image quality
- Resolution / image quality
- Avoid High quality/HD unless you have a high-spec device (higher processing load can reduce comfort).
- Prefer Standard or Minimum, depending on performance.
- Player quality: Standard
- Stadium quality: Lowest
- Rationale: prioritizes performance; stadium crowd detail is less important than smooth gameplay.
- Frame rate: 60 FPS
- No real benefit to lowering it.
2) Control settings
Smart Assist
- For complete beginners: can help with dribbling/shooting/passing by making actions more automatic.
- Warning: relying on it too much may reduce your improvement ceiling.
- Suggested approach: start with it on, then gradually turn it off as you improve.
- More advanced players: may skip it from the start.
Control type
- Choose Virtual Pad over touch/flick gestures for beginners (buttons are clearly visible and most players use this).
Direction indicator
- Options: Move / Fixed / Off
- Recommendation: Move
- Lets you position it where you want.
- Seeing it helps you understand how controls are being applied.
- Fixed: described as joystick-like with a permanent location.
Cursor change (cursor operation)
- Modes: Manual / Automatic / Semi-automatic
- Guidance:
- Beginner-friendly: Automatic is acceptable (cursor switches to the nearest opponent-controlled player).
- Recommended as you improve: Manual
- Enables more direct control of your preferred player, but requires technique to switch cursor correctly.
- Semi-automatic: a middle ground; may help if defense is initially difficult.
Movement input range (movement “shadow” area)
- Options shown: Normal / Narrow / Wide
- Recommendations:
- Narrow: more precise dribbling and intuitive control (more exact touches).
- Wide: smoother/greater-detail dribbling, but less “precision snap” than Narrow.
- Don’t use extreme “really bad” settings—choose between Normal and Narrow based on comfort.
- Emphasis: this setting significantly changes the feel and control precision.
Feint input type
- Types discussed: Smart / Advanced (Easy mentioned as highly automated)
- Creator’s recommendation:
- Smart: more intuitive in real matches; options appear depending on your skills/input.
- Advanced: more freedom (enables complex feints, e.g., double touch left/right), but requires adaptation.
- For beginners:
- Prefer Smart to get used to feints first.
- Advanced can work if you already like that style and want more control.
Defensive control type (virtual pad defense layout)
- Options: Standard / Press Style
- Differences:
- Button layout changes (dash/press behavior differs).
- Creator’s preference: Press Style
- Fixes an annoyance in Standard where the “match-up” button can unintentionally trigger through-pass behavior after winning the ball (especially when play is slow).
- Otherwise: both are valid—choose what feels better.
Button coding/layout & button contrast
- Rearrange buttons to taste.
- Button contrast: set to around 40%
- 100%: extremely easy to see
- 20%: can be too thin to feel useful
- Choose what you’re comfortable reading during play.
3) Screen/display (HUD) recommendations
- Cursor/player name (cursor name on/off): ON
- Helps identify the controlled player and reduces confusion (e.g., right- vs left-footed behavior).
- Cursor target (switch target display): ON
- Shows a transparent inverted triangle over the next player during cursor switching (especially helpful for defense).
- Analyst/coach advice: OFF
- Suggested to avoid distraction/nuisance.
- Path search guide: mostly OFF
- If enabled, it helps interpret directions/paths (may help beginners, but some find it distracting).
- Lecturer level & radar display: keep ON
- Stamina gauge: keep ON
- Helps decide substitutions and when to stop dribbling due to stamina/energy.
- Opponent player name display (via cursor): ON
- Helps you know who the opponent is controlling.
- Ally cursor name: optional (either is fine per the creator).
4) Camera settings
- Total camera modes referenced: Middle / Far / Wide / Dynamic Wide / Broadcast Stadium Duel (and others)
- Recommendation: Dynamic Wide (default/most “orthodox” feel)
- Notes:
- Wide-angle style: more bird’s-eye view but can feel too close.
- Creator prefers Dynamic Wide for overall usefulness.
- “Far” dynamic camera (far-right option): distance/zoom changes based on ball/player position.
- Can feel very zoomed out or too close, sometimes “tipsy,” so creator generally prefers Dynamic Wide/Wide.
- For “no-shot setup,” creator says Dynamic Wide is best.
- Wide-angle style: more bird’s-eye view but can feel too close.
Strategies / key decision framework emphasized
- Prioritize smooth controls and performance
- Use 60 FPS and avoid heavy graphics settings (especially High/HD).
- Optimize for precision and readability
- Key levers: movement input range (Normal/Narrow), direction indicator visibility, and cursor behavior (Manual vs Auto).
- Improve progressively
- Use Smart Assist temporarily, then move toward Manual cursor and Smart/Advanced feints based on comfort.
Gamers / sources featured
- Chimori — the video creator/speaker.
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