Video summary
The *BEST* Beginners Guide to Anime Expeditions!
Main summary
Key takeaways
Storyline (high-level)
- The subtitles don’t clearly outline a single narrative plot.
- Instead, the progression is framed around completing the story in stages (chapters):
- Start with Normal chapters to unlock easier early rewards.
- Later, complete the same story on Hard once you’re strong enough.
- The late “endgame storyline” focus shifts away from plot and toward long-term Expeditions farming.
Gameplay progression (what to do by stage)
Early game (new account / beginner progression)
- Redeem all in-game codes for early resources.
- Codes are said to be posted in the official Discord (linked from the game page).
- Summon using your gems, then prioritize:
- DPS mythics:
- UT (strong DPS)
- Dian (good for beginners; relatively cheap/easier to evolve)
- Support mythics:
- Salmon Sorcerer: support-focused; low damage, but described as a “must-have support”
- Gala: “best of both worlds” (damage + support); not too expensive
- Pair-only recommendation:
- Sabo + Benimaru are described as effective mainly when paired together
- Not prioritized:
- Do Flamingo is discouraged (“there are better supports”)
- DPS mythics:
- Use the Beginner’s Path:
- Go to Events → Beginner’s Path
- Do the first two chapters for strong starter rewards and guidance
- After chapter 2, you can ignore it for a while
- Farm early “must-use” units:
- Stone Alchemist (Epic)
- Brahman guy (Legendary)
- Note: “pray you don’t get unbound” (implies risk depending on progression outcomes)
- Story + activities loop:
- Play Normal story first
- Normal includes first-time rewards; Hard has separate first-time rewards
- Every 30 minutes, do regular challenge and enter matchmaking
- Matchmaking is recommended since beginners may struggle and get carried
- If you get duplicate mythics:
- Do not sell
- Ascend mythics (and only mythics) to increase damage/range power
Mid game (after improving mythics / progressing story)
- After finishing story on Normal and evolving mythics, switch to:
- Story on Hard (once you’re strong enough)
- If you get stuck:
- Evolve mythics
- Do challenges
- Continue matchmaking
Late game / endgame focus
- Core progression shifts to:
- Raids → Raid shop rerolls → long-term power growth
- Raid loop:
- Use raid totems while raiding
- Totems cost 75 each
- Each totem grants 10% more damage to the stage
- Target unit: Kempachi / “Kachi” (stated as very important)
- You may need pity for Kachi because he’s difficult to obtain
- Once you have Kachi, raiding becomes easier—but you still must raid because:
- The raid shop resets weekly
- You buy rerolls there (beyond the initial 18)
- Use raid totems while raiding
- Unbound planning:
- The presenter claims going for unbound pity on Kachi is “totally worth it” (unless you get very lucky via a different method)
Key systems and farming targets
Mastery stages → gems + unit drops
- There are mastery stages tied to story stages (under something like “Infinite”).
- Benefits include:
- Gems (described as fast to farm because they’re boss-only)
- Gray sprites from mastery stage rewards
- Mastery stage effects vary (example effects mentioned):
- Shields
- Upgrade caps
- Boss-only restrictions
- The presenter claims mastery stages are the best/fastest gem source.
Unit equipment (from mastery / expedition content)
- Unit equipment is emphasized as mandatory once units are evolved:
- Provides stat buffs
- Adds extra passives
- Not available for unevolved units
- Equipment examples by set name:
- “Seven daily sins,” “Fra,” “One piece,” and other sets
- General equipment and expedition forging are discussed later as well.
Expeditions (endgame mode)
- Expeditions are described as the main endgame farming loop for:
- Resources (rerolls, gems, gold, equipment locks/RS, stat materials, etc.)
- Fuel for continued farming
- Progression upgrades to the Expeditions area
- Expedition area includes:
- Resource Drill (geodess → assorted items including rerolls/gems/gold/stats/equipment-related drops)
- Training Grounds (level units)
- Gold Mine (gold over time by using fuel)
- Toy Maker (mentioned as a free unit reward source after a tournament entry; “great unit”)
- Expedition shops/skill tree
- Armory / forging (craft better equipment; scrap unwanted ones)
- Quest board (weekly farming by playing expeditions due to fuel limits)
Strategies and key tips (as stated)
-
Beginner resource strategy
- Redeem all codes ASAP
- Use gems on summoning early
- Prioritize mythics carefully: don’t waste rerolls endlessly on mythics because secrets are better, and rerolls are scarce
-
Mythic reroll priority (as framed by the speaker)
- Early DPS: UT, possibly Gala
- Early cheap/easy option: Dian
- Support options:
- Salmon Sorcerer (support must-have)
- Gala (damage + support)
-
Raids
- Keep buying raid-shop rerolls weekly
- Totems increase damage output and help you clear faster
-
Expeditions
- Configure routes to get more desired resources (dirt/timber/route choices)
- Restart to get different map routes/units
- Use expedition resources to fuel mastery farming and AFK-style progression
Step-by-step style beginner plan (from the structure described)
- Step 1: Use all codes (via the official Discord)
- Step 2: Summon with gems early; prioritize UT/Gala/Dian as needed
- Step 3: Do Events → Beginner’s Path for chapter 1–2
- Step 4: Farm key units (Stone Alchemist, Brahman guy) and work on upgrades/evolutions
- Step 5: Complete story on Normal and claim first-time rewards
- Step 6: Every 30 minutes, run challenges and matchmaking for progression resources and easier clears
- Step 7: When strong enough, switch to Hard story
- Step 8: Start Raids toward Kachi/Kempachi, then buy weekly raid-shop rerolls
- Step 9: Focus endgame on Expeditions + Mastery stage farming (for gems/gold/sprites/equipment progress)
Featured gamers/sources (at the end of the video)
- No other gamer names or external sources are explicitly identified in the subtitles beyond the presenter themself.
- The only “source” mentioned is the Official Discord (for codes).