Video summary

AJSN WK29B- EA REMOVES Micros from CFB27!, Palworlds Massive SUCCESS, Supergirl is BIGGEST DC FLOP!?

Main summary

Key takeaways

News and Commentary

Overview

The video is a gaming/news wrap-up (second of two), blending industry commentary, game release updates, platform/business issues, and box office discussion.

Key Gaming Stories & Arguments

EA “NCAA Football 27” Backlash and Partial Rollback

  • The hosts discuss how EA changed single-player progression—slowing/altering XP and removing “speed up” style options.
  • Community backlash centered on the idea that the changes were monetizing grind.
  • The hosts argue the controversy helped lead EA to remove microtransactions, but the progression system was not fully restored:
    • Notably, “fast/fastest” options are still not brought back as before.
  • While some creators frame this as a victory, the hosts call it only a partial win:
    • Progression still feels grindy.
    • EA appears positioned to monetize again later.
  • EA is also criticized for messaging that feels insulting to players who already bought into the previous system.
  • The hosts further question EA’s framing of future “live service” content (e.g., “College Football 28”) as ongoing monetization rather than real reform.

Palworld’s Major Success After Leaving Early Access

  • Palworld reportedly hit about ~855,000 concurrent players over the weekend (with ~900k players mentioned overall).
  • This is described as the game’s second-highest peak ever.
  • The hosts frame it as a sustained success that could pressure competitors/publishers, especially given criticisms that Pokémon/related titles have become stagnant.
  • They praise the decision to not raise the price at the 1.0 release (relative to typical industry practice).

Release Scheduling and the Late-Year Game Slate

  • The hosts highlight a busy schedule, including:
    • Mortal Shell 2 releasing August 20
    • More major titles later in the year
  • They expect a high volume of content coverage from September into October, followed by a brief lull.

Steam Revenue and Digital Storefront Power

  • Steam revenue is cited as reaching $11.1B in the first half of the year.
  • The discussion argues that major platforms (including Steam) take large cuts (often cited around ~30%).
  • They also suggest dominance persists because storefront competition is fragmented or weaker (e.g., GOG/Epic).

Online Platform Dependencies: Ubisoft Connect Outage

  • A short item notes that Ubisoft Connect servers went down.
  • The outage reportedly broke access to even Steam-installed Ubisoft titles (example: Assassin’s Creed IV: Black Flag) for a couple hours.

Bungie/Sony Lawsuit Settlement

  • The video covers that a former Bungie/Marathon director (Barrett noted) settled a $200M lawsuit against Sony and Bungie.
  • The complaint alleges termination reasons connected to:
    • Avoiding a large bonus
    • Firing tied to workplace complaints (including inappropriate behavior claims)
  • The host frames it as another damaging chapter in the Destiny/Bungie/Sony saga.

Marathon Player Dropoff After F2P Changes

  • The hosts claim Marathon has lost a large portion of its player base after switching to free-to-play.
  • They suggest the game continues to underperform despite upcoming PvE content.
  • They contrast this with Destiny 2, which is said to retain much stronger concurrent numbers.

Box Office / Film Commentary

Moana Live-Action Bomb

  • The hosts say Moana (live action) underperformed badly, losing an estimated $100–125M against a reported budget of about ~$250M.
  • They describe it as part of a broader trend of live-action failures.
  • They also raise the question of whether certain stars (e.g., Dwayne Johnson) still reliably draw audiences.

Evil Dead Underperforming

  • Evil Dead is noted as doing worse than the previous installment, though it may still cover its budget.

Supergirl (DC) Described as a Major Box Office Disaster

  • The video claims Supergirl is now the worst DC box office since Catwoman (2009, Halle Berry).
  • The hosts provide a comparative list of DC films’ box office results to contextualize the failure.
  • They argue the failure is understandable due to factors like:
    • Timing (comic-era vs later)
    • Script issues
    • Audience expectations
  • They also criticize some fans/coverage for treating the flop as justified by extra context.
  • Additional claim: Supergirl’s adjusted losses may exceed prior comparable DC flops (including older references like Supergirl 1984).

Other Entertainment / Gaming Notes

  • Sam Neill death announced, with mention of upcoming projects he appeared in or voiced.
  • RTS DLC spotlight: Tempest Rising
    • Includes a new third faction in a paid expansion
    • A free demo is available

Presenters / Contributors

  • Alex
  • Joe (OJ is referenced informally in the conversation)

Original video