Video summary
How To Beat EVERY Character In Smash Ultimate In LESS Than 6 Minutes
Main summary
Key takeaways
Storyline
No cohesive storyline is discussed. The video functions as a character-by-character matchup guide for Super Smash Bros. Ultimate, serving as pre-match “quick notes” rather than a narrative.
Gameplay highlights & key tips (character-by-character)
Across most matchups, several themes are repeated:
- Don’t go to the ledge / avoid being ledge-trapped
- Play patient, wait for openings, and punish landings
- Camp / outrange many characters (often via projectile spacing)
- Shield more against fast pressure, then punish when opponents commit
- Edgeguard / knock off-stage to prevent recoveries
Mario
- Watch out for grabs and platform pressure
- Avoid the ledge
Donkey Kong
- Prevent landing and knock off-stage
- Use ledge traps; deny kills near/at the edge
Link
- Play patient
- Parry aerials and respect projectiles
- Punish escape options, especially from corners
Samus / Dark Samus
- Similar to Link: patient spacing
- Punish escape options from the corner
Yoshi
- Joking phrase (“Call the IRS”): means out-rank/pressure with range
- Outrange and shield a lot
- Avoid getting hit by down-B
Kirby
- Camp with long-reaching attacks and projectiles
Fox
- Shield a lot
- Kill off the level (strong edgeguard emphasis)
Pikachu
- Play around and use Quick Attack mindgames
- At high percent, watch for grab, landing N-air, and dash attack
- Don’t get mixed by Pancake (neutral/air mixup)
Luigi
- Don’t get grabbed
- Platform camp and kill off-stage
Ness
- Outrange and pressure off-stage
Captain Falcon
- Don’t panic air dodge in disadvantage
- In neutral, watch for side-B and grab mixups
Jigglypuff
- Be patient, camp
- Don’t over-shield
- Avoid situations where they can rescue you
Peach / Daisy
- Use anti-arrows / projectile answers
- Camp; don’t take neutral when she’s set up well
Bowser
- Similar to Donkey Kong: stop landings
- Ledge-trap a lot
- Watch for “YOLO” smash plays
Ice Climbers
- “Not melee”: focus on basics
- Kill Nana early
- Never get grabbed
Incineroar (subtitled as “Incinor”)
- Bait and punish side-B
- Often run away (opponent struggles to keep up)
Chromatic “Chic” / Sheik (subtitled as “Chic”)
- “Trade hits,” but primarily:
- Avoid the ledge
- Manage engagements so you don’t get trapped
Zelda
- Joking: “On Wi-Fi it’s hopeless offline”
- Bait and punish neutral-B-type moments
- Don’t fall for bait—specifically watch back air and ledge/edge approaches
Dark Pit
- Same idea as the notes’ “Zero Suit style” approach
- Don’t get hit at the ledge
- Shield a lot
- Bait with punished grabs
Zero Suit Samus (noted as “Zero suit spam” context)
- Emphasis: shielding + ledge safety + bait grabs
Wario
- Camp and outrange
- Watch for Waft setups (high-impact comeback threat)
Snake
- Don’t let him land
- Don’t allow an easy recovery
- Try not to hit his grenades (avoid helping his advantage loop)
Ike
- Parry landing aerials
- Pressure off the stage
Squirtle
- Outrange
- Watch tilts and grabs
Ivysaur
- Watch grabs
- Punish razor leaves in neutral when they whiff/commit
Charizard
- Watch for landing “narrows” (landing hitbox/mixup)
- Don’t jump into his shield
- Be patient and punish cooldowns
K. Rool / “King K Rule”
- “Y’all know the drill”: overwhelm
- Get him off-stage
- Hit recovery from the sides
Mewtwo (subtitled as “Mew”)
- Pressure toward the ledge
- Use ledge drop / edge pressure ideas
- Watch habits in disadvantage and punish landings
Roy
- Avoid being caught by forward smash or jab strings
- Avoid the ledge area when possible
Game & Watch
- Don’t get dash attacked / don’t hit shield
- Avoid smash attack situations
- Subtitles imply he’s oppressive—don’t play “recklessly” into his setups
Meta Knight
- Don’t get hit by dash attack
- Camp him at the ledge
Pit
- Learn to deal with dash attack and grab mixups
- Don’t get grabbed at the ledge
Pichu
- Camp until he “self-punishes”
- At high percent, the notes claim a quick lethal situation (“sneeze on him”)
Falco
- Bait and punish grab and up-tilt
- Kill off-stage
Wolf? / “Mark” (likely Marth spelled “Mark”)
- Punish landings
- Don’t get caught by shield-breaking shield breaker
Lucina (subtitled as “Lucina, same”)
- Same general sword-user handling:
- Punish landings
- Watch shield breakers/commitments
Piranha Plant
- Dismissed in subtitles as “stupid”; effectively treated as not threatening
Joker
- Don’t get grabbed
- Bait and punish landing (“arson camp” = edge/landing punish loop)
Hero
- “Learn to read” his spell menu
- If he pulls out the book: run up and shield
Banjo & Kazooie
- Grab emphasis (“grab your opponent by the neck” is hyperbole)
- Close distance, punish commitment, don’t let him control pace
Terry
- Kill before meter becomes a problem (resource-based urgency)
Byleth (subtitled as “Biff” — likely Byleth/Lucina-style)
- Learn timing for parry/landing narrows
- Whiff punish grounded options
Min Min (“Minman”)
- Play patient by walking a lot
- Find an opening, then overwhelm
- Pressure off-stage
Steve
- Joking: “Pick a god and pray her controller explodes” (implies a difficult/chaotic matchup)
Sephiroth
- Punish cooldowns
- Try to overwhelm
Pyra
- Play patient
- Punish cooldowns
Mythra (subtitled as “Mithra”)
- Trade hits while focusing on getting her off the level
Kazuya (subtitled as “Kazia”)
- Camp and never get hit
- Extreme avoidance / clean spacing
Sora
- Don’t get caught in his aerial pressure
- Bait him into jumping
- Whiff punish
Strategies & mechanics emphasized
- Edgeguarding / kill off the level is presented as the most consistent win condition.
- Landing punishment (especially for aerial-heavy characters): parry or timed punishes.
- Ledge denial: many matchups explicitly say stay away from the ledge / don’t be at the ledge.
- Shielding at the right times: “shield a lot” frequently, then punish overcommits.
- Resource awareness:
- Terry (“Go meter” urgency)
- Wario (watch Waft)
Gamers or sources featured
- No specific gamer/creator names are credited in the subtitles beyond an unnamed YouTube channel callout (e.g., “Hey guys… subscribe… leave a like”).