Video summary

How To Beat EVERY Character In Smash Ultimate In LESS Than 6 Minutes

Main summary

Key takeaways

Gaming

Storyline

No cohesive storyline is discussed. The video functions as a character-by-character matchup guide for Super Smash Bros. Ultimate, serving as pre-match “quick notes” rather than a narrative.

Gameplay highlights & key tips (character-by-character)

Across most matchups, several themes are repeated:

  • Don’t go to the ledge / avoid being ledge-trapped
  • Play patient, wait for openings, and punish landings
  • Camp / outrange many characters (often via projectile spacing)
  • Shield more against fast pressure, then punish when opponents commit
  • Edgeguard / knock off-stage to prevent recoveries

Mario

  • Watch out for grabs and platform pressure
  • Avoid the ledge

Donkey Kong

  • Prevent landing and knock off-stage
  • Use ledge traps; deny kills near/at the edge

Link

  • Play patient
  • Parry aerials and respect projectiles
  • Punish escape options, especially from corners

Samus / Dark Samus

  • Similar to Link: patient spacing
  • Punish escape options from the corner

Yoshi

  • Joking phrase (“Call the IRS”): means out-rank/pressure with range
  • Outrange and shield a lot
  • Avoid getting hit by down-B

Kirby

  • Camp with long-reaching attacks and projectiles

Fox

  • Shield a lot
  • Kill off the level (strong edgeguard emphasis)

Pikachu

  • Play around and use Quick Attack mindgames
  • At high percent, watch for grab, landing N-air, and dash attack
  • Don’t get mixed by Pancake (neutral/air mixup)

Luigi

  • Don’t get grabbed
  • Platform camp and kill off-stage

Ness

  • Outrange and pressure off-stage

Captain Falcon

  • Don’t panic air dodge in disadvantage
  • In neutral, watch for side-B and grab mixups

Jigglypuff

  • Be patient, camp
  • Don’t over-shield
  • Avoid situations where they can rescue you

Peach / Daisy

  • Use anti-arrows / projectile answers
  • Camp; don’t take neutral when she’s set up well

Bowser

  • Similar to Donkey Kong: stop landings
  • Ledge-trap a lot
  • Watch for “YOLO” smash plays

Ice Climbers

  • “Not melee”: focus on basics
  • Kill Nana early
  • Never get grabbed

Incineroar (subtitled as “Incinor”)

  • Bait and punish side-B
  • Often run away (opponent struggles to keep up)

Chromatic “Chic” / Sheik (subtitled as “Chic”)

  • Trade hits,” but primarily:
    • Avoid the ledge
    • Manage engagements so you don’t get trapped

Zelda

  • Joking: “On Wi-Fi it’s hopeless offline”
  • Bait and punish neutral-B-type moments
  • Don’t fall for bait—specifically watch back air and ledge/edge approaches

Dark Pit

  • Same idea as the notes’ “Zero Suit style” approach
  • Don’t get hit at the ledge
  • Shield a lot
  • Bait with punished grabs

Zero Suit Samus (noted as “Zero suit spam” context)

  • Emphasis: shielding + ledge safety + bait grabs

Wario

  • Camp and outrange
  • Watch for Waft setups (high-impact comeback threat)

Snake

  • Don’t let him land
  • Don’t allow an easy recovery
  • Try not to hit his grenades (avoid helping his advantage loop)

Ike

  • Parry landing aerials
  • Pressure off the stage

Squirtle

  • Outrange
  • Watch tilts and grabs

Ivysaur

  • Watch grabs
  • Punish razor leaves in neutral when they whiff/commit

Charizard

  • Watch for landing “narrows” (landing hitbox/mixup)
  • Don’t jump into his shield
  • Be patient and punish cooldowns

K. Rool / “King K Rule”

  • “Y’all know the drill”: overwhelm
  • Get him off-stage
  • Hit recovery from the sides

Mewtwo (subtitled as “Mew”)

  • Pressure toward the ledge
  • Use ledge drop / edge pressure ideas
  • Watch habits in disadvantage and punish landings

Roy

  • Avoid being caught by forward smash or jab strings
  • Avoid the ledge area when possible

Game & Watch

  • Don’t get dash attacked / don’t hit shield
  • Avoid smash attack situations
  • Subtitles imply he’s oppressive—don’t play “recklessly” into his setups

Meta Knight

  • Don’t get hit by dash attack
  • Camp him at the ledge

Pit

  • Learn to deal with dash attack and grab mixups
  • Don’t get grabbed at the ledge

Pichu

  • Camp until he “self-punishes”
  • At high percent, the notes claim a quick lethal situation (“sneeze on him”)

Falco

  • Bait and punish grab and up-tilt
  • Kill off-stage

Wolf? / “Mark” (likely Marth spelled “Mark”)

  • Punish landings
  • Don’t get caught by shield-breaking shield breaker

Lucina (subtitled as “Lucina, same”)

  • Same general sword-user handling:
    • Punish landings
    • Watch shield breakers/commitments

Piranha Plant

  • Dismissed in subtitles as “stupid”; effectively treated as not threatening

Joker

  • Don’t get grabbed
  • Bait and punish landing (“arson camp” = edge/landing punish loop)

Hero

  • “Learn to read” his spell menu
  • If he pulls out the book: run up and shield

Banjo & Kazooie

  • Grab emphasis (“grab your opponent by the neck” is hyperbole)
  • Close distance, punish commitment, don’t let him control pace

Terry

  • Kill before meter becomes a problem (resource-based urgency)

Byleth (subtitled as “Biff” — likely Byleth/Lucina-style)

  • Learn timing for parry/landing narrows
  • Whiff punish grounded options

Min Min (“Minman”)

  • Play patient by walking a lot
  • Find an opening, then overwhelm
  • Pressure off-stage

Steve

  • Joking: “Pick a god and pray her controller explodes” (implies a difficult/chaotic matchup)

Sephiroth

  • Punish cooldowns
  • Try to overwhelm

Pyra

  • Play patient
  • Punish cooldowns

Mythra (subtitled as “Mithra”)

  • Trade hits while focusing on getting her off the level

Kazuya (subtitled as “Kazia”)

  • Camp and never get hit
  • Extreme avoidance / clean spacing

Sora

  • Don’t get caught in his aerial pressure
  • Bait him into jumping
  • Whiff punish

Strategies & mechanics emphasized

  • Edgeguarding / kill off the level is presented as the most consistent win condition.
  • Landing punishment (especially for aerial-heavy characters): parry or timed punishes.
  • Ledge denial: many matchups explicitly say stay away from the ledge / don’t be at the ledge.
  • Shielding at the right times: “shield a lot” frequently, then punish overcommits.
  • Resource awareness:
    • Terry (“Go meter” urgency)
    • Wario (watch Waft)

Gamers or sources featured

  • No specific gamer/creator names are credited in the subtitles beyond an unnamed YouTube channel callout (e.g., “Hey guys… subscribe… leave a like”).

Original video