Video summary
What we needed! Steam Update!
Main summary
Key takeaways
Summary of technological/product updates and features (Steam hardware)
1) Steam Machine + Steam Deck + Steam Frame: improved “verification” for game performance
Valve is updating verification systems across Steam Machine (Steam OS), Steam Deck, and Steam Frame to better ensure games actually perform well before receiving the bright green check mark on Steam.
Where to find verification status
- On Steam Machine: open the game → Game Info → view verification status and reasons.
- On Steam Store: scroll to Verification Status → Learn more, then browse columns (e.g., Steam Deck, Steam OS, Steam Machine, and likely Steam Frame soon).
Example: Assassin’s Creed Black Flag Resynced
- Received full verification on launch day.
- Verified claims mentioned:
- Default controller configuration works
- Correct Steam controller icons appear in the UI
- Default graphics configuration performs well on Steam Machine
- DRM/launcher behavior noted:
- Includes DRM
- Uses a partial Ubisoft launcher (launcher appears on boot)
- No login required (“half measure” similar to other recent Ubisoft titles on Linux)
Review/testing context from the speaker
- Extensive Steam Machine testing, including tuning from PS5 performance/balanced/quality settings toward Steam Machine targets.
- Notable approach:
- Start at 1440p/high
- Adjust with FSR 4 to “balanced”
- Apply a 40 FPS cap
- Reported outcome: near-stable performance, with minor cutscene fluctuations.
2) Steam Machine performance goal: shorter upgrade cycle via off-the-shelf parts
Valve states the Steam Machine upgrade cycle will be shorter than Steam Deck, because it can use off-the-shelf components rather than waiting on a custom handheld “Goldilocks chip” ecosystem.
3) New frame-rate limiting feature (59.94 FPS) to reduce streaming stutter
A featured update adds the ability to limit games to 59.94 FPS.
Why 59.94 matters
- Many displays effectively behave like “60 Hz” but operate at 59.94 Hz.
- Mismatch scenarios (e.g., rendering at 60 Hz to a 60 Hz TV) can cause a periodic ghost frame, leading to:
- stutter
- weird input lag
What the limiter improves
- When streaming to a TV, the output can be matched to common display refresh behavior for smoother playback.
4) Steam Frame: signs of imminent launch + verification/2D support rule changes
Signs Steam Frame is ready to launch
- Dev kits reportedly sent in late last year.
- Developers are uploading VR gameplay footage.
- Dev hardware distribution appears limited (similar to Steam Machine).
“Great on Steam Frame” / supported-games section
- Steam Frame reportedly has a “Great on Steam Frame” supported-games feature earlier than Steam Machine.
- It began with Valve titles (example: Portal 2), then expanded to more third-party games over the weekend.
- It appears to be populated based on verified games as developers update titles.
Verification rules changed for Steam Frame 2D games
Previous rule
- 2D games needed to run at (or support) the Steam Frame’s maximum resolution: 2096 × 2096 (square).
New rule
- For 2D games, developers don’t need full max-resolution rendering.
- They can run in a windowed 16:9 environment such as:
- 1920 × 1080
- 1280 × 720
- possibly 16:10 (examples mentioned as 1280 × 800 and 1920 × 1200), though 1280 × 800 for 16:10 is uncertain.
Impact
- Expands the likely launch library beyond VR-only titles.
- The speaker expects more VR games to be updated, but also notes a trend of developers adding/expanding into flat (non-VR) versions.
5) Ecosystem angle: shared Steam library across Steam Machine/Steam Deck/Steam Frame
The speaker emphasizes SteamOS + Steam ecosystem compatibility:
- Move the same game library / storage media (e.g., an SD card) across devices like ROG Ally / Steam Machine / Steam Deck
- Expect it to work with Steam Frame as well
Valve’s translation layer work (noted as Android → Linux) is referenced as part of the broader ecosystem story.
Main speakers / sources
- Jimi Champagne (Deck Ready channel) — primary speaker and source for reviews/testing and commentary.
- Valve — source of update/verification/feature rule changes mentioned.
- Steam Store / SteamOS verification pages — where verification status appears.