Video summary

How Gauntlet Really Works – Damage, Fortitude & Heavenly Will Explained

Main summary

Key takeaways

Gaming

Storyline (as covered in the subtitles)

  • No specific story plot or characters were discussed.
  • The video focuses entirely on how the weapons/stances (especially Gauntlet) work and how to use them effectively.

Gameplay overview: what makes Gauntlet special

The speaker highlights Gauntlet as top-tier due to:

  • Extremely high damage
  • Very strong crowd control
  • Frequent Fortitude / super armor uptime (you’re “almost always” in fortitude state)
  • A kit with “too many advantages” compared to other weapons

They also note that while Tang Dao initially seemed most satisfying, the speaker ultimately prefers Gauntlet.

Core mechanic: Heavenly Will (resource system)

Heavenly Will is represented by four white orbs.

It’s used to activate charged heavy attacks (the main damage source).

Key rules

  • Charged heavy attack cost: 2 Heavenly Will points
  • Regeneration:
    • Regain Heavenly Will by landing normal attacks
    • Also from skills like Q and E
    • Each successful hit restores 0.1 Heavenly Will

Skill set breakdown (Gauntlet)

1) Light attacks (basic combo + Fortitude)

  • A 6-hit light attack combo
  • On the 5th hit: you gain Fortitude (super armor)
  • On the 6th hit: the attack is enhanced with an extra bird strike

After a perfect dodge:

  • Light attack becomes an enhanced long-distance dash attack
  • It grants Fortitude and applies heavy stagger
  • Presented as an important PvP technique

2) Q skill (two-stage behavior + pull)

Q has two activations:

  1. First activation: leaps toward the enemy and slams them
  2. Second activation: summons the bird, which attacks and pulls the enemy closer

3) E skill (role + synergy with E follow-ups)

  • E is described as not meant to be used “alone.”
  • After using E, follow with:
    • Two light attacks → specifically the 5th and 6th hits in the light combo
  • The video also stresses chaining Q into this same sequence

4) Rapid 4-hit punching (special technique) and buff

  • A “special skill” described as a rapid four-hit punching combo
  • After using it, you gain a buff that makes your next light attack start from the 5th hit immediately

Standard Gauntlet combo (no weapon swapping)

The “standard gauntlet combo” sequence is:

  1. Q (first activation)
  2. Q (second activation)
  3. E
  4. Then two light attacks (hits 5 and 6)

Charged heavy attack (the main nuke)

Requirements

  • You must have at least 2 Heavenly Will points

What it does

  • Pure damage with minimal extra effects (compared to some kits that add utility)
  • You “hold R” to unleash a clean, powerful punch (“one-punch-man style”)

Charge behavior clarification (important tip)

  • You only need to charge it for one level
  • There is no second damage level
  • After reaching the valid threshold, you can:
    • keep holding for timing, or
    • wait for the opponent
  • The speaker warns that people may mistakenly think there’s another charge tier—there isn’t.

Real combo logic emphasized

The video connects:

  • Heavenly Will management
  • Fortitude timing
  • Q/E/light chaining

Core idea:

  • Use Q/E/light flows to set up positioning/impact and maintain defensive uptime
  • Spend Heavenly Will on charged heavy attacks at the right moment

Chain Whip weapon: key mechanics (for PvE and setup)

Q (rope) with two behaviors

First behavior:

  • Throw rope forward
  • If it hits:
    • you can use the pull to dash forward
    • then jump up and strike

Enhanced Q behavior:

  • Trigger condition: when the boss Q bar drops below 50% and the boss is not in a fortitude state
  • Effect: slam the boss to the ground (knockdown)
  • Limitation: knockdown can only happen once before the boss’s key bar is fully broken

Why this matters for combos:

  • The knockdown is used to set up charged heavy attack timing:
    • after enhanced Q knocks the boss down, the charged heavy attack will always land

E (pull + slow + resource utility)

  • Pulls enemies together
  • Slows movement speed
  • Grants a buff that increases Heavenly Will regeneration

Charged heavy attack (AoE + burst)

  • Whip swings deal multiple waves to nearby enemies
  • Then a second swing delivers one massive burst
  • Enhanced by Heavenly Will:
    • Consuming 1 Heavenly Will point increases damage by 30%
    • Also increases range and gives a wider hit area
  • Common focus: mob clearing and consistent PvE damage

Combined weapon rotation: Gauntlet + Chain Whip

The video indicates a full combat rotation using both weapons, but subtitles do not provide the exact step-by-step rotation text (only placeholder “>>” marks around demonstrations).

Strategic intent is still clear:

  • Chain Whip: crowd/pull control, resource regeneration, and a boss knockdown window
  • Gauntlet: heavy damage finisher through Heavenly Will spending and fortitude-friendly chaining

Weapon/gear sets and what they do (stats + passives)

Weapon set (4 pieces = Sky Devour)

  • 2 pieces: +1 minimum physical attack
  • 4 pieces: unlocks Sky Devour
    • Damage increases 1% per stack, stacks up to 5
    • Gain 1 stack per perfect dodge
    • At 5 stacks, armor penetration increases by 4 for all damage types

Gear set (4 pieces = Supreme Resolve)

  • 2 pieces: +1 physical defense
  • 4 pieces: unlocks Supreme Resolve
    • Reduces incoming HP damage by 10%
    • Reduces critical damage and affinity damage taken by 12%
    • Cooldown: 10 seconds
    • Triggers when you perform a perfect dodge

Inner way (Heavenly Will threshold execution mode)

  • When Heavenly Will reaches 3 points:
    • You may consume up to 3 Heavenly Will points with a charged heavy attack
  • Effects:
    • Extremely high damage over a wider area
    • During execution: character becomes immune to damage
    • Cooldown: 18 seconds

Key strategies / tips explicitly emphasized

  • Heavenly Will is your damage engine
    • Charged heavy attacks are the main damage source; manage orb points efficiently
  • Perfect dodge matters
    • Powers fortitude-heavy play
    • Also stacks Sky Devour
    • Triggers Supreme Resolve
  • Don’t misunderstand charging
    • Gauntlet charged heavy has only one valid charge level; you can hold after for timing
  • Follow E with specific light hits
    • Use hits 5 and 6
  • Use enhanced Q (Chain Whip) to force knockdown
    • Knockdown creates a window where charged heavy attacks land reliably
  • Fortitude uptime improves safety
    • Especially important for PvP close-range trades

Gamers / sources featured

  • No other gamers, creators, or named sources are featured in the subtitles.
  • The speaker references their own “secondary channel” but provides no specific credits or individual names.

Original video