Video summary

Ranking EVERY Call of Duty from Worst to Best

Main summary

Key takeaways

Gaming

Storyline / Overall Frame

  • The video is a personal opinion tier list ranking mainline Call of Duty titles (explicitly excluding mobile games, Warzone, and console-exclusive spin-offs).
  • For each game, the creator discusses:
    • Campaign
    • Multiplayer
    • Zombies
    • Any unique modes/content that stand out
  • Games are ranked from worst to best.

Gameplay Highlights & Key Critiques (by ranked placement)

Worst → Mid tier

#20: Call of Duty: Infinite Warfare

  • Considered the least “Call of Duty-like.”
  • Criticized for futuristic robots, jetpacks, and abilities that don’t fit the franchise.
  • Labeled as the most experimental entry, “missing in essentially every area.”

#19: Modern Warfare 3 (2011) (confusion / “other” MW3 referenced)

  • Campaign criticized for being too short, feeling like thrown-together DLC.
  • “Open combat” missions compared unfavorably to Warzone rather than classic COD.
  • Multiplayer criticized for leaning heavily on MW2 remade maps (still loved the maps, but not in this context).
  • Creator admits they quit quickly after one memorable highlight.

#18: Call of Duty: Vanguard

  • WWII return “felt like a step backward.”
  • Campaign described as short/forgettable with an off-mark story.
  • Zombies criticized as rushed.
  • Multiplayer/map design criticized as weak, with too many destructible elements.
  • Branded as “yearly cycle slop.”

#17: Call of Duty: Modern Warfare II (2022)

  • Called disappointing after the 2019 reboot.
  • Multiplayer criticized for reducing movement speed/capabilities, limiting outplay.
  • Menus/UI described as a confusing “cluster of panels,” with slow matchmaking to launches.
  • Redeeming factor: launch glitches and exploit-y chaos made it temporarily entertaining.

#16: Call of Duty: Black Ops 6

  • Praised for omnidirectional movement, feeling refreshing.
  • Criticized for possibly feeling like an update to Cold War rather than a standout new entry.
  • Multiplayer interest dropped after First Prestige; Zombies not engaging.

Early lower ranking notes: Call of Duty 2

  • Praised for early-2000s impact:
    • Console-native multiplayer
    • Fun WWII D-Day missions
  • Lacks “depth,” preventing a higher ranking.

Call of Duty 3

  • Described as “2.5”: not terrible, but limited/rough.
  • Noted for introducing sprint mechanics that changed COD pacing.
  • Multiplayer fun tied to high-energy gameplay (especially a specific map/route referred to as Springfield).

Upper mid tier (top 10 area)

#10-ish: Call of Duty: Black Ops 4

  • Bold choice: no campaign, focusing on Blackout (battle royale).
  • Blackout praised for map visibility and responsive gunfights; said to be better than Warzone.
  • Biggest issue: no crossplay, leading to isolated player communities.
  • Multiplayer: boots on the ground returning (no jetpacks); gun lineup praised (ICR, KM57, Maddox; later adds like Peacekeeper).
  • Overall felt “hollow” due to missing campaign; Zombies stale faster than before.

(Unspecified rank): Call of Duty: Black Ops Cold War

  • Called “a good game,” with heavy enjoyment in ranked play.
  • Multiplayer praised as snappy/responsive; weapons felt usable without being too overpowered.
  • Zombies criticized indirectly (creator says they didn’t play it much).

(Unspecified rank): Call of Duty: WWII

  • Campaign praised as emotional and enjoyable, but not innovative.
  • Multiplayer defended:
    • Balanced time-to-kill
    • Fast, responsive gunplay
  • Returning killstreak “nuke” tradition noted: V2 Rocket (not game-ending like MW2’s nuke).
  • Framed as a solid “middle of the pack” WWII COD.

#10: Call of Duty: Black Ops 3

  • Campaign described as wild/confusing (needed external comic material to understand).
  • Multiplayer introduced specialists (hero-shooter vibes).
  • Jetpack movement praised as smoother/better balanced than Advanced Warfare.
  • Zombies is the main highlight:
    • Called the best in the series
    • Praised for DLC value (prior maps released as a bundle)
    • PC workshop support for custom Zombies maps with stories and survival experiences

#9: Call of Duty: Advanced Warfare

  • Jetpacks/exo suits: refreshing for some, divisive for others.
  • Campaign praised as an “over-the-top blockbuster.”
  • Multiplayer criticized for:
    • Unbalanced design
    • Pay-to-win / luck-to-win weapons
  • “Exo Zombies” liked, but the overall game didn’t land as strongly as higher-ranked entries.

#8: Call of Duty: Ghosts

  • Divisive:
    • Campaign praised as badass/fun but forgettable
    • Ends on a cliffhanger not resolved
  • “Hot take”: creator loves multiplayer.
  • Faster time-to-kill praised as a pace change.
  • DLC praised for adding maps/weapons (example: Ripper weapon being too strong, making other weapons feel pointless).
  • Extinction Mode mentioned as interesting, but creator didn’t spend much time on it.
  • Still viewed as “autopilot,” which the creator partially acknowledges.

Top tier highlights (A/S tier)

A-tier: #7 and above

#7: Call of Duty: Modern Warfare (2019)

  • Praised as a highly successful realistic reboot.
  • Campaign credited for gritty realism and fan-favorite content (Captain Price, iconic missions).
  • Multiplayer:
    • Boots on the ground (ditch jetpacks)
    • Weapon Armory, enabling unusual weapon builds
  • Creator notes heavy content creation around attachment/builds.

World at War

  • Credited with bringing Zombies and a brutal WWII campaign.
  • Multiplayer called gritty/fun; standout mode: War (with a jab at tank camping).
  • Zombies: maps considered “a bit boring” by the creator, but still classic/foundational.

Modern Warfare 3 (2011) (again, in top tier context)

  • Campaign praised as a satisfying but sad conclusion.
  • Multiplayer framed as faster/more arcadey, with modes like:
    • Infected
    • Drop Zone
    • Kill Confirm
  • Creator admits spending a lot of personal time on Infected.
  • Additional modes praised:
    • 2v2 and 3v3 playlists
    • Survivor mode (Gears-like horde survival)

#4: Call of Duty 4: Modern Warfare

  • Called revolutionary:
    • Iconic campaign with Captain Price, Gaz, Soap
    • “All Ghillied Up” singled out as one of the best missions in gaming
  • Multiplayer praised; creator mentions trick-shotting/out-of-map jumping and sniper clip culture.

S-tier: top of the list

#3: Call of Duty: Black Ops 1

  • Campaign praised for mind-bending Alex Mason story and a “numbers” replay/decode element.
  • Multiplayer praised for its currency/unlocking system for weapons, attachments, and camos.
  • Wager matches discussed:
    • Anti-up
    • “High rollers”
  • Zombies praised for fan-favorite maps:
    • Kino der Toten
    • Five (“Kino 5,” likely intended as Kino + Five)
    • The House of the Dead (“Hall of the Dead”)
    • Ascension
    • Moon
  • Lots of Easter eggs and replayability.

#2: Call of Duty: Black Ops 2

  • Described as a masterpiece:
    • Blockbuster campaign featuring Raul Menendez
    • Alternative campaign endings based on player decisions (creator emphasizes the stress of deciding)
  • Multiplayer praised for the P-10 system, enabling creative/hilarious loadouts and weapon builds.
  • Zombies framed as close to peak, nearly topping Black Ops 3’s Zombies.

#1: Call of Duty: Modern Warfare 2 (2009)

  • Declared the “undisputed king” and ultimate franchise legend.
  • Campaign praised as best in the series:
    • No Russian
    • Ghost
    • Recurring characters like Captain Price and Soap
  • Multiplayer praised as “perfect”:
    • Tight gunplay
    • Legendary maps (Terminal, Highrise, Rust)
    • Match intensity (killstreak pressure with ~1–2 kills away)
  • Additional/spec-ops missions praised for fun with friends and extra replay value.
  • Community impact emphasized:
    • Huge player base at launch (creator cites topping 500,000)
    • Fan-made remaster projects mentioned (H2M, HMW) using the MWR engine
    • Major sales figure cited (550 million in 5 days, per the subtitle claim)
  • Minor gripe: One Man Army and noob-tubing.

Strategies / Key Tips Mentioned

  • No structured step-by-step strategy guides were provided.
  • Practical takeaways were discussed informally:
    • In games with movement/weapon systems, the creator valued:
      • Restoring movement outplay potential (criticized when nerfed in MWII 2022)
      • Enjoying community meta builds/glitches for entertainment (MWII 2022 launch glitches)
    • In Zombies on Black Ops 3 (PC):
      • Reliance on custom workshop maps for varied experiences, survival/story content

Gamers / Sources Featured (mentioned by name)

  • Jeb
  • Rain

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