Video summary
Ranking EVERY Call of Duty from Worst to Best
Main summary
Key takeaways
Storyline / Overall Frame
- The video is a personal opinion tier list ranking mainline Call of Duty titles (explicitly excluding mobile games, Warzone, and console-exclusive spin-offs).
- For each game, the creator discusses:
- Campaign
- Multiplayer
- Zombies
- Any unique modes/content that stand out
- Games are ranked from worst to best.
Gameplay Highlights & Key Critiques (by ranked placement)
Worst → Mid tier
#20: Call of Duty: Infinite Warfare
- Considered the least “Call of Duty-like.”
- Criticized for futuristic robots, jetpacks, and abilities that don’t fit the franchise.
- Labeled as the most experimental entry, “missing in essentially every area.”
#19: Modern Warfare 3 (2011) (confusion / “other” MW3 referenced)
- Campaign criticized for being too short, feeling like thrown-together DLC.
- “Open combat” missions compared unfavorably to Warzone rather than classic COD.
- Multiplayer criticized for leaning heavily on MW2 remade maps (still loved the maps, but not in this context).
- Creator admits they quit quickly after one memorable highlight.
#18: Call of Duty: Vanguard
- WWII return “felt like a step backward.”
- Campaign described as short/forgettable with an off-mark story.
- Zombies criticized as rushed.
- Multiplayer/map design criticized as weak, with too many destructible elements.
- Branded as “yearly cycle slop.”
#17: Call of Duty: Modern Warfare II (2022)
- Called disappointing after the 2019 reboot.
- Multiplayer criticized for reducing movement speed/capabilities, limiting outplay.
- Menus/UI described as a confusing “cluster of panels,” with slow matchmaking to launches.
- Redeeming factor: launch glitches and exploit-y chaos made it temporarily entertaining.
#16: Call of Duty: Black Ops 6
- Praised for omnidirectional movement, feeling refreshing.
- Criticized for possibly feeling like an update to Cold War rather than a standout new entry.
- Multiplayer interest dropped after First Prestige; Zombies not engaging.
Early lower ranking notes: Call of Duty 2
- Praised for early-2000s impact:
- Console-native multiplayer
- Fun WWII D-Day missions
- Lacks “depth,” preventing a higher ranking.
Call of Duty 3
- Described as “2.5”: not terrible, but limited/rough.
- Noted for introducing sprint mechanics that changed COD pacing.
- Multiplayer fun tied to high-energy gameplay (especially a specific map/route referred to as Springfield).
Upper mid tier (top 10 area)
#10-ish: Call of Duty: Black Ops 4
- Bold choice: no campaign, focusing on Blackout (battle royale).
- Blackout praised for map visibility and responsive gunfights; said to be better than Warzone.
- Biggest issue: no crossplay, leading to isolated player communities.
- Multiplayer: boots on the ground returning (no jetpacks); gun lineup praised (ICR, KM57, Maddox; later adds like Peacekeeper).
- Overall felt “hollow” due to missing campaign; Zombies stale faster than before.
(Unspecified rank): Call of Duty: Black Ops Cold War
- Called “a good game,” with heavy enjoyment in ranked play.
- Multiplayer praised as snappy/responsive; weapons felt usable without being too overpowered.
- Zombies criticized indirectly (creator says they didn’t play it much).
(Unspecified rank): Call of Duty: WWII
- Campaign praised as emotional and enjoyable, but not innovative.
- Multiplayer defended:
- Balanced time-to-kill
- Fast, responsive gunplay
- Returning killstreak “nuke” tradition noted: V2 Rocket (not game-ending like MW2’s nuke).
- Framed as a solid “middle of the pack” WWII COD.
#10: Call of Duty: Black Ops 3
- Campaign described as wild/confusing (needed external comic material to understand).
- Multiplayer introduced specialists (hero-shooter vibes).
- Jetpack movement praised as smoother/better balanced than Advanced Warfare.
- Zombies is the main highlight:
- Called the best in the series
- Praised for DLC value (prior maps released as a bundle)
- PC workshop support for custom Zombies maps with stories and survival experiences
#9: Call of Duty: Advanced Warfare
- Jetpacks/exo suits: refreshing for some, divisive for others.
- Campaign praised as an “over-the-top blockbuster.”
- Multiplayer criticized for:
- Unbalanced design
- Pay-to-win / luck-to-win weapons
- “Exo Zombies” liked, but the overall game didn’t land as strongly as higher-ranked entries.
#8: Call of Duty: Ghosts
- Divisive:
- Campaign praised as badass/fun but forgettable
- Ends on a cliffhanger not resolved
- “Hot take”: creator loves multiplayer.
- Faster time-to-kill praised as a pace change.
- DLC praised for adding maps/weapons (example: Ripper weapon being too strong, making other weapons feel pointless).
- Extinction Mode mentioned as interesting, but creator didn’t spend much time on it.
- Still viewed as “autopilot,” which the creator partially acknowledges.
Top tier highlights (A/S tier)
A-tier: #7 and above
#7: Call of Duty: Modern Warfare (2019)
- Praised as a highly successful realistic reboot.
- Campaign credited for gritty realism and fan-favorite content (Captain Price, iconic missions).
- Multiplayer:
- Boots on the ground (ditch jetpacks)
- Weapon Armory, enabling unusual weapon builds
- Creator notes heavy content creation around attachment/builds.
World at War
- Credited with bringing Zombies and a brutal WWII campaign.
- Multiplayer called gritty/fun; standout mode: War (with a jab at tank camping).
- Zombies: maps considered “a bit boring” by the creator, but still classic/foundational.
Modern Warfare 3 (2011) (again, in top tier context)
- Campaign praised as a satisfying but sad conclusion.
- Multiplayer framed as faster/more arcadey, with modes like:
- Infected
- Drop Zone
- Kill Confirm
- Creator admits spending a lot of personal time on Infected.
- Additional modes praised:
- 2v2 and 3v3 playlists
- Survivor mode (Gears-like horde survival)
#4: Call of Duty 4: Modern Warfare
- Called revolutionary:
- Iconic campaign with Captain Price, Gaz, Soap
- “All Ghillied Up” singled out as one of the best missions in gaming
- Multiplayer praised; creator mentions trick-shotting/out-of-map jumping and sniper clip culture.
S-tier: top of the list
#3: Call of Duty: Black Ops 1
- Campaign praised for mind-bending Alex Mason story and a “numbers” replay/decode element.
- Multiplayer praised for its currency/unlocking system for weapons, attachments, and camos.
- Wager matches discussed:
- Anti-up
- “High rollers”
- Zombies praised for fan-favorite maps:
- Kino der Toten
- Five (“Kino 5,” likely intended as Kino + Five)
- The House of the Dead (“Hall of the Dead”)
- Ascension
- Moon
- Lots of Easter eggs and replayability.
#2: Call of Duty: Black Ops 2
- Described as a masterpiece:
- Blockbuster campaign featuring Raul Menendez
- Alternative campaign endings based on player decisions (creator emphasizes the stress of deciding)
- Multiplayer praised for the P-10 system, enabling creative/hilarious loadouts and weapon builds.
- Zombies framed as close to peak, nearly topping Black Ops 3’s Zombies.
#1: Call of Duty: Modern Warfare 2 (2009)
- Declared the “undisputed king” and ultimate franchise legend.
- Campaign praised as best in the series:
- No Russian
- Ghost
- Recurring characters like Captain Price and Soap
- Multiplayer praised as “perfect”:
- Tight gunplay
- Legendary maps (Terminal, Highrise, Rust)
- Match intensity (killstreak pressure with ~1–2 kills away)
- Additional/spec-ops missions praised for fun with friends and extra replay value.
- Community impact emphasized:
- Huge player base at launch (creator cites topping 500,000)
- Fan-made remaster projects mentioned (H2M, HMW) using the MWR engine
- Major sales figure cited (550 million in 5 days, per the subtitle claim)
- Minor gripe: One Man Army and noob-tubing.
Strategies / Key Tips Mentioned
- No structured step-by-step strategy guides were provided.
- Practical takeaways were discussed informally:
- In games with movement/weapon systems, the creator valued:
- Restoring movement outplay potential (criticized when nerfed in MWII 2022)
- Enjoying community meta builds/glitches for entertainment (MWII 2022 launch glitches)
- In Zombies on Black Ops 3 (PC):
- Reliance on custom workshop maps for varied experiences, survival/story content
- In games with movement/weapon systems, the creator valued:
Gamers / Sources Featured (mentioned by name)
- Jeb
- Rain
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