Video summary

アニメーター志望者の為のポートフォリオ-採用される為のポイント解説しますHow to make a portfolio,for those who want to be animator

Main summary

Key takeaways

Educational

Main ideas / lessons

  • Animator candidate portfolios should demonstrate foundational drawing ability and production-relevant skills, not just “pretty” or flashy finished art.
  • Evaluators consulted (10 people) broadly emphasize:
    • Strong human/body drawing and perspective.
    • Ability to draw from life/understanding forms (not relying on copying/tracing).
    • Evidence you can produce quick sketches and consistent proportions.
    • Work that includes whole bodies, backgrounds, and everyday actions/movements.
    • Some attention to both analog (pencil) and digital workflows (depending on company expectations).

Methodology / “what to include” (checklist)

A) What skills the portfolio should prove

  • Human body drawing (foundation)

    • Show the whole body, not only faces.
    • Include varied poses (ideally quickly) to demonstrate form understanding.
    • Emphasize accurate proportions so character/object sizes don’t shift across images.
  • Perspective / environment understanding

    • Include figures depicted standing on the ground (avoid only floating/unnatural compositions).
  • Quick sketch / short-time production

    • Demonstrate you can capture shapes rapidly (e.g., “quick sketch” exercises).
  • Animation-relevant drawing

    • Show at least basic in-between animation readiness, such as:
      • Walking, running, turning around
      • Ideally also movement variety like runs coming from back to front (noted as a higher hurdle by one respondent).
  • Original drawing vs. tracing/copying

    • Tracing/copying may be viewed negatively (or at least makes work harder to rank).
    • Prefer “what you draw casually” from your own practice, including backgrounds you actually draw.

B) What types of artworks to submit (content checklist)

  • Include both pencil and digital drawings

    • If applying to companies that use digital heavily, digital competence matters; if not decided yet, start with pencil practice.
    • Some evaluators want both because it shows adaptability to the industry shift to digital.
  • Include background work

    • Not just character cutouts—include characters interacting with normal everyday backgrounds.
    • Avoid only “unrealistic layouts” or purely tool-generated backgrounds.
  • Include full images and finished work

    • Prefer completed pieces rather than only rough sketches.
    • Some dislike portfolios that contain:
      • Only “cute girls” (moe characters)
      • Only background-less images
      • Only rough/unfinished work
  • Show diversity in characters

    • Include men and women and different ages, not only one character type.
  • Everyday movements > “flashy” action

    • Flashy action is often not the norm in animation production.
    • Prioritize everyday acting such as:
      • Walking
      • Running
      • Standing up
    • Even strong action artists should first demonstrate everyday movement clearly.

C) Optional / additional recommendations mentioned

  • Show your favorite works

    • Include a piece (or pieces) that reflect what you like, especially since animation production requires collaboration.
  • Include both character-only and character-with-environment

    • Some emphasize backgrounds + characters as a “high point.”
  • Coloring

    • Coloring is not considered essential by one conclusion (“no one mentioned coloring, so you don’t need to paint it”); focus more on drawing fundamentals.

D) Submission format guidance

  • Prefer paper drawings if possible.
  • If submitting digitally:
    • Print digitally drawn images (for most cases mentioned).
    • If applying to a Japanese company from overseas, data via the internet is acceptable.
  • Include images where fundamental drawing power is easy to understand, especially:
    • Full body + background
    • A variety of subjects (examples given):
      • Cars / bicycles / motorcycles
      • Dogs, cats, horses, birds
    • Also noted as a “high point”:
      • Drawing a background scene involving everyday utensils (example: using knife and fork)

E) Evaluation criteria / weighting (one source’s example)

From a respondent associated with an animation vocational school:

  • ~30% Key Animation skill
  • ~40% Human body drawing
  • Remaining ~30%:
    • Rough key animation cleanup
    • In-between animation evaluation

They also consider fit for:

  • Key animator track
  • In-between animator track (separately)

Main disagreement / nuance between sources

  • Tracing/copying

    • Some explicitly dislike it; another suggests there are too many weak trace/copy portfolios to rank, but higher-level ranking becomes harder.
  • Pencil vs. digital

    • One director viewpoint emphasizes pencil proficiency (traditional Japanese animation).
    • Another emphasizes digital acceptability (industry shift).
    • Overall guidance: submit both where possible.
  • Character focus

    • Some strongly prioritize backgrounds and completed scenes.
    • Some caution against only “cool/flashy” work or narrow character types.

Speakers / sources featured

  • Animator A (opinion)
  • Production Assistant (opinion)
  • Animator B (opinion)
  • Director (opinion)
  • Animator C (opinion)
  • Formerly animator (opinion)
  • Animator D (opinion)
  • Animator E (opinion)
  • Animator F (opinion)
  • Animator G (opinion)
  • “Animation Vocational School” evaluation perspective (described as a source related to graduation/weighting)
  • 10 people overall (as stated by the video’s narrator/research summary)
  • Video narrator / “My interpretation” commentator (summarizing and interpreting others’ opinions)

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