Video summary

FREE S RANK? SHINKU & IROI REVEAL, 19 NEW SKINS? | NTE 1.2 Livestream

Main summary

Key takeaways

Gaming

Storyline (Episode 1 arc + where 1.2 fits)

Ongoing conflict with the Scarlet Letter (v1.1–v1.3)

The Scarlet Letter has been stealing major anomalies, including:

  • Helm of Theseus (used to steer its holder back into the past)
  • First Branch
  • Eternal Present (freezes the present moment)

Meanwhile, the Bureau of Anomaly Control is working to:

  • Stop the Scarlet Letter’s thefts
  • Wake Nonally and the Dream Walkers from the Corridor of Echoes

Other key storyline beats:

  • Hatori will finally open up to the Appraiser about what’s really going on.
  • The dev team is polishing the final showdown (Scarlet Letter finale).

Version 1.3

  • The main story continues into the finale of Episode 1: The Scarlet Letter.
  • Story threads are picked up from v1.1.

Version 1.2 (lighter interlude after the incident)

Set after the Scarlet Letter incident wraps up, characters return to daily life.

  • Mint pulls strings to secure a popular tabletop game bundle for a game night.
  • The goal is to help everyone make friends and break the ice with new arrivals, including CSU2’s new members.

Gameplay highlights & key systems introduced/expanded

Version 1.2 Improvements

Sea Angler (fish-keeping overhaul)

Previously:

  • You could only sell fish you caught.

Now (v1.2):

  • You can keep fish in your own house.

Requirements and mechanics:

  • A fish tank (tank sizes determine capacity)
  • Fresh vs. salt water
    • Tanks start with fresh water
    • You can switch later
  • Adjust temperature and pH
  • Some fish need solo tanks, while others can share using community tank logic

Automation/comfort features added:

  • Automatic temperature control
  • Water quality regulation
  • Auto feeding

Cosmetic flex:

  • A “real catch” can be mounted on the back of your car.

Little Sparrow: new game mode

  • Riichi Mahjong is added to the permanent lineup.
  • Rules are explained later in the stream.

Blueprint / loadout swapping

A new blueprint code system:

  • Redeem and store up to 20 blueprints
  • Swap between different loadouts/strikes

Catch:

  • You still must unlock the furniture blueprint before you can use it.

Quality-of-life updates

  • More natural avatar appearance on the home screen
  • Simplified music control interface for the portable player
  • Long press to select materials in bulk when leveling characters/consoles
  • Racing mini-game adds player reporting

New character: Shinku (v1.2)

Overview

  • Esper attribute: Cosmos
  • Core theme: lack of control leading to rampage behavior

Combat kits (two main modes)

Normal form

  • Basic combo: up to five consecutive martial arts attacks
  • Attacks deal Cosmos damage
  • Landing the 3rd or 5th hit (or holding during 3rd–5th):
    • boosts Defiance Spirit Gauge
    • enables Rampage form

Rampage form + dodge counter

  • Rampage flashes red
  • Timing a dodge correctly triggers a counter (flying kick)

Dodge counter effects:

  • Bonus damage
  • Knocks back the target
  • Chips extra break gauge

Unique “Menacing Gaze” state

  • If Shinku stays on field long enough without attacking:
    • enters Gaze (coiling to strike)
  • A dodge counter from Gaze gives:
    • bonus damage
    • forcible knockback

Redirect skill: “High-speed Breach”

  • Rocket-flurry at the target
  • Deals Cosmos damage
  • Builds Defiance Spirit

Ultimate: “Crimson Judgement” (dragon-themed moment)

  • Uses all Defiance Spirit to enter a surging state
  • Deals massive Cosmos damage
  • Ultimate form changes basic attack behavior:
    • described as switching to a tidal-style assault
    • building additional charge resources

Open-world mobility

  • Rampaging Shinku can “vent powers” as pure mobility
  • Boosts open-world movement

Team/support synergy

  • With teammates holding a compatible Esper attribute, Shinku can trigger an Esper cycle
  • This enables a fierce knee strike and resource gain (Divine Spirit/charge cycle described)

Shinku-related content

  • “Shinku’s place” becomes visitable:
    • Invite Shinku to move into your house, or
    • visit her as a guest

New character/companion: Iroha (v1.2)

Overview

  • Esper attribute: Anima
  • Theme: dreams shaped into a persistent field via her three lambs:
    • Fantasos
    • Morpheus
    • Ikelos

Open-world perk

  • Interacting with small animals can grant useful items
    • Example shown: “beetle coins”

Combat system overview

  • Iroha can perform up to five consecutive attacks
  • Limited assistant mechanics:
    • build Imagination
    • spend Imagination for multi-attack sequences (branching tap/hold behavior described)

Regression state (key mechanic)

  • Regression makes characters invincible
  • Replaces them with Iroha’s lambs
  • Regression characters inherit part of Iroha’s offensive stats
  • If a teammate falls while Iroha is present in the team and in combat:
    • they also enter Regression

Ultimate dream gates

Requires an Imagination threshold:

  • Below threshold:
    • opens a healing dream gate continuously
  • Threshold reached:
    • opens a damage dream gate that continuously damages enemies inside

During the damage gate:

  • swapping to a Regression character can resurrect and restore part of HP/resources
  • described as Dream draining imagination and returning to Regression

Shinku / Racing moment + interactions

  • The video mentions new interactions and a “Racing Shinku”/campaign context around the appraiser’s area.
  • These appear as additional scenes and social triggers.

Tabletop RPG reveal: “1000 less one nights” (main event of the stream)

What it is

  • An anomaly tabletop game
  • Playable as a mode integrated into the main ecosystem

Setting: the Warren Continent

  • Starts at Fuzzy Village
  • Progresses through regions with different climates/terrain:

    • Grassy plains
    • Volcano
    • Ice field
    • Lake lands
  • Ends at the dragon keep (dragon problem / big boss)

Party

A four-member party:

  • Appraiser
  • Mint
  • Iroha
  • Shinku

Core loop

  • Defeat monsters → gain XP to level up and increase combat power
  • Earn gear and items; trade at shops

Gear system

  • 7 equipment slots
  • Randomized gear stats
    • random stats and passive skill effects
  • Armor set bonuses exist
  • Even rarer accessories:
    • accessories can grant surprising effects
    • example shown: turning into a mimic

Camp / bonfire system

  • Gear/appraising/swapping is done near a camp/bonfire
  • Camps:
    • restore stamina
    • enable interaction with a merchant
  • Bonfires:
    • serve as quick rest points
    • may include hidden stages for special rewards

Replayability

  • Mode is permanently available
  • After first clear, it’s fully replayable
  • Later playthroughs unlock previously unreachable regions and higher-tier gear (new game+ style described)

Event integration

  • Playing the tabletop game earns event tokens (“mystery buttons” shown)
  • The event shop is long-term and accessible anytime via the event page
  • Some items can be exchanged into in-game wearable outfits/skins playable in Heather Isle

Skins & outfits (v1.2)

  • Total stated: 19 new skins (including “1000 less one nights” outfit series)
  • Themed sets include:
    • Warrior / blade master styles
    • Hunters / archmage / dream weaver / channeling / dragon-themed entries
    • Chromas (color variants), e.g., choosing pink
    • Summer outfits
    • Some roster characters receive swimsuits

Additional note:

  • The stream highlights that gear changes what you see (tabletop side) and that cosmetic slots may exist.

Unlock timeline & events schedule (as described)

Limited boards

Scarborough Fair has two limited boards in sequence:

  1. Before the Dawn
    • unlock Shinku (limited S-class character)
  2. The Lifeline
    • unlock Iroha
  • Each board runs 21 days
  • Skins can be obtained:
    • directly from boards
    • also awarded after reaching a roll milestone

Arc Research Programs

  • Shinku’s resolve special, followed by Iroha’s dream gate special
    • running alongside the limited board schedules

Exchange shop refresh + tabletop mode access

  • Exchange inventory refresh begins with v1.2 launch
  • Players can spend lost pieces on dice and up to 20 tri keys
  • After v1.2 launches:
    • players can access the tabletop mode (Warren Continent)
    • additional content unlocks on repeat runs

Vehicle: Draco

  • New vehicle: Draco
  • Described behavior:
    • breaks motorcycle rules by allowing strafe sideways
    • can lift the whole frame off the ground
  • Shinku can ride it too
  • Wearing Shinku’s Dragon Knight outfit changes Draco’s look while moving

Other events and mini-games mentioned (v1.2+)

  • Going, Going, Gone (auction deduction event)

    • Bidders attend auctions across tiers/sizes to win collectibles
    • Players can invite companions that provide different clue types
    • Clues influence bidding decisions (rarity/silhouette/counts described)
    • Players bring a support item for intel cross-referencing with companion tips
  • Shadow and Seek (campus hide-and-seek)

    • Set in Clement Academy
    • Hiders choose from three random transformable objects and can disguise anytime
    • Hiders can plant decoys
    • Hunters use scan to detect nearby hiders
    • Rule note: hunters can attack incorrectly, with a special rule to keep things fair
  • Fishing Frenzy / fishing event

    • Catch fish using harpoons, nets, and throwables
    • Earn catch points to level up for skills and rewards
  • Riichi Mahjong rules quick rundown (as explained)

    • Round ends when a player completes a winning hand
    • Winning requires meeting conditions; more/harder conditions → higher score
    • Signature: Riichi declaration when hand is concealed and one tile from winning:
      • wager points are staked and declared
      • winning reclaims wager and boosts winning score
      • failure loses the wager
  • Muse Flash

    • Daily newsstand scratchers (“mystery” prizes)
    • RNG hope mentioned by the speaker

Redeem codes / login rewards mentioned

  • Redeem codes shown:

    • Shinku0708
    • 9999 nights
    • Eroy 0729
  • Circle Gifts login event:

    • login for 7 days to get 100 solid dice
    • additional “pulse”/astral claims shown as generous random rewards

Gamers / sources featured (end of stream)

  • Light (host)
  • Baggy (game designer; main source for version 1.2 content)
  • DSD Pop (sponsor)

Original video