Summary of "LIVE | FIRST LOOK at Adaptory Early Access - Crash-Landed Space Survival Colony Simulator Gameplay"
Summary of LIVE | FIRST LOOK at Adaptory Early Access - Crash-Landed Space Survival Colony Simulator Gameplay
Game Overview and Storyline
Adaptory is a colony survival and space exploration simulator, reminiscent of Oxygen Not Included but with unique twists. Players control a small team of space explorers who crash-land on an unknown, hostile planet. The main objectives are to survive, explore, gather resources, research alien artifacts, and eventually repair a distress transmitter to call for rescue.
The game features a narrative element where explorers write diaries, creating emergent stories based on their experiences and relationships. Players must carefully manage oxygen, power, food, and environmental hazards on this unfamiliar world.
Gameplay Highlights
- Start with a team of 4 explorers, each having randomized traits and skills such as electrician, gardener, plumber, or archaeologist.
- Players select a world seed to generate consistent explorers and environments for replayability.
- Core mechanics include:
- Managing oxygen levels by planting crops that convert harmful gases into oxygen.
- Generating power primarily through solar panels and coal generators (note: coal generators produce carbon dioxide, which can cause issues).
- Building infrastructure like ladders, storage boxes, beds, research desks, and cryo chambers.
- Digging through terrain to uncover resources such as coal, water, coralite (used for power and oxygen), and alien artifacts.
- Exploring alien ruins and artifacts to unlock advanced technologies.
- Managing gas and liquid networks with pumps, pipes, and valves.
- Reviving dead explorers using cryo chambers and special glow roses (green, blue, purple).
Key Strategies and Tips
- Team Composition: Choose explorers with complementary skills and manageable negative traits. A balanced mix (electrician, gardener, plumber) is essential.
- Oxygen Management: Plant trees and glow roses to convert carbon dioxide into oxygen. Position plants strategically to push carbon dioxide downward and oxygen upward.
- Power Management: Balance solar panels and coal generators. Solar panels only work during the day; coal generators produce CO2 and require careful placement.
- Base Design: Use hatches and doors to minimize oxygen loss, especially when accessing space or vacuum areas.
- Resource Gathering: Prioritize digging to find coralite, water, coal, and artifacts. Coralite is crucial for advanced power generation and oxygen production.
- Research: Focus on infrastructure and alien research early to unlock better buildings, revival technology, and gas/liquid management tools.
- Explorer Autonomy: Explorers perform tasks automatically but can get stuck or make poor decisions (e.g., sleeping in vacuum, carrying corpses). Players need to monitor and occasionally intervene.
- Revival: Dead explorers can be revived if you build cryo chambers and supply the required glow roses and power. Prioritize revival to maintain your team.
- Environmental Hazards: Meteors occasionally strike; take cover indoors. Solar flares can temporarily disable electrical devices.
- Inventory and Storage: Organize storage areas to avoid clutter and improve efficiency.
- Exploration: Expanding the base deeper underground and outward helps access more resources and oxygen-rich areas.
Observations and Challenges
- The game is still in early access and contains some bugs, such as explorers getting stuck carrying corpses or dying unexpectedly.
- Managing oxygen and carbon dioxide is tricky; gases do not always behave intuitively.
- Power management can be confusing, with occasional unexplained shortages.
- Some mechanics (like refueling the distress beacon) may not be fully implemented yet.
- The game emphasizes exploration and base-building over intense survival mechanics like food and water management (currently less focus on plumbing or cooking).
- The developer is active in the community and plans more content, including cooking and automation.
Additional Notes
- The streamer played for about 3.5 hours, learning from previous failed attempts.
- The game includes a diary system where explorers record events, adding personality and narrative depth.
- Developer Solar Dev is based in New Zealand.
- Early access release date: January 26, 11:00 a.m. PT.
- The game is available on Steam with a demo and wishlist option.
Bullet Point Summary of Key Tips & Features
- Start with 4 explorers; pick complementary skills (electrician, gardener, plumber, archaeologist).
- Manage oxygen by planting trees and glow roses; control gas flow with hatches and doors.
- Generate power via solar panels (daytime only) and coal generators (produce CO2).
- Build infrastructure: ladders, storage, beds, research desks, cryo chambers.
- Research alien artifacts to unlock advanced tech and revival capabilities.
- Use cryo chambers and glow roses (green, blue, purple) to revive dead explorers.
- Monitor explorers closely; they can get stuck or make poor decisions autonomously.
- Avoid losing oxygen through open doors or space exposure.
- Prepare for environmental hazards like meteors and solar flares.
- Expand base underground to find resources like coralite, water, coal, and oxygen pockets.
- Organize storage areas to prevent clutter.
- The distress beacon requires resources (water, hydrogen, coralite, transmatite) to refuel.
- Automation and gas/liquid networks are planned but partially implemented.
- The game balances exploration, base-building, and survival with less emphasis on food/water management compared to similar games.
Featured Gamer / Source
- Streamer/YouTuber: (Name not explicitly mentioned in subtitles)
- Developer: Solar Dev (New Zealand)
- Publisher: indie.io (mentioned in chat)
- Chat participants included: Bill, Vlad, Lydia, Gallen, Arian, Da Vinci, ice man, the rish, Drunken dragon, Marishia, Copo, Tech, Tuck, Leia, Almet, Gopo, and others.
This summary encapsulates the gameplay experience, strategies, and insights shared during the live first look at Adaptory Early Access.
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Gaming
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