Video summary

It Has My Face - Identity Crisis

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Gaming

Summary — It Has My Face (Identity Crisis)

In a surreal, dystopian city a clone exists with your face; if you don’t find and kill that clone, it will kill you.

Premise / Storyline

  • You play in a surreal, dystopian city where a clone exists with your face; failure to find and kill that clone means it will kill you.
  • Gameplay is framed as a string of escalating micro-missions that reveal a stranger overarching narrative (labs, a squid in a tube, “Agent J,” hints that originals and clones are being swapped).
  • Completing missions awards DNA, a currency used to buy permanent upgrades that affect future runs and push the story forward.
  • Optional objectives unlock extra DNA and other rewards, encouraging exploration and risk-taking.

Core gameplay mechanics & highlights

  • Identification-based assassination in first person:
    • Each mission starts at a mirror — you must memorize your face and outfit. Facial features can only be read from the front; clothing is readable from behind.
  • Target acquisition and weapons:
    • Find weapon cases around the map and kill the correct target. Many guns have only one bullet, so shots must be confident and precise.
  • Escalation system:
    • Levels progressively add complications: police/officers, cannibals, summoned minions, fog, sickness/time-limited modes, hypnosis, environmental hazards, larger maps, and special clone abilities.
  • DNA upgrade system:
    • Spend DNA on permanent upgrades such as Awareness (binoculars), more health, weapon/knife improvements, stamina, and reduced detection.
  • NPC behaviors and world interactions:
    • Police enforce “no aiming” rules — drawing or aiming a weapon in view of officers can get you attacked.
    • Cannibals will eat people; drawing a weapon can scare them off.
    • Some clones can hypnotize or control others; fake holograms and lookalikes can appear.
  • Death and progression:
    • Death is not permanent; dying delays progress to the next escalation rather than ending the run.

Practical strategies & key tips

  • Before moving, check your appearance in the mirror carefully: hair and clothing combos matter (hair is most distinctive; clothing is visible from behind).
  • Scout from windows or with binoculars (Awareness upgrade) to identify targets before committing.
  • Prioritize one-hit-kill weapons: bomb gun, upgraded knife, single-shot revolvers. Melee bats are unreliable due to multi-hit requirements.
  • Be decisive: each weapon shot is limited; hesitating risks escalation or collateral damage.
  • Avoid drawing or aiming weapons where officers can see you unless you’re prepared for their response; invest in stealth/detection-reduction if necessary.
  • Use the environment: cause “accidents” or set explosives, then run to a safe distance before detonation for ranged kills.
  • When cannibals are active, draw a weapon to scare them off rather than engaging in prolonged fights.
  • If hypnotized (everyone looks like the target), wait for it to wear off before firing to avoid killing the wrong person.
  • Check the room you spawn into before sprinting for cases — targets or weapons may already be nearby.
  • Spend DNA early on survivability (health, stamina) and useful active upgrades (Awareness/binoculars, knife range) to handle later complications.
  • Use optional missions to farm DNA so you can unlock upgrades faster.
  • Be prepared for fake holograms and clones with special abilities; treat multiple simultaneous threats cautiously (e.g., police vs cannibals vs clones).

Notable gameplay moments

  • Early missions offer easy, clean kills that give way to levels with police enforcement, clones who summon minions, cannibal outbreaks, sickness/time-limited modes, fog/hypnosis, and larger, more chaotic areas.
  • Frequent tension comes from single-bullet guns, the need to identify the correct person among lookalikes, and NPC reactions that can rapidly spiral into chaos if you delay or make mistakes.
  • DNA upgrades can meaningfully change playstyle — binocular scouting, improved survivability, better knife performance, and reduced NPC detection alter how you approach runs.

Verdict / Context

  • The game is described as simple but compelling, with interesting emergent encounters and a low price point.
  • At the time of the video the game was in early access and close to full launch, with additional endgame and escalation content planned.

Featured gamer / Source

  • Many A True Nerd (presenter identified in subtitles as Jonas / John)

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