Summary of "It Has My Face - Identity Crisis"
Summary — It Has My Face (Identity Crisis)
In a surreal, dystopian city a clone exists with your face; if you don’t find and kill that clone, it will kill you.
Premise / Storyline
- You play in a surreal, dystopian city where a clone exists with your face; failure to find and kill that clone means it will kill you.
- Gameplay is framed as a string of escalating micro-missions that reveal a stranger overarching narrative (labs, a squid in a tube, “Agent J,” hints that originals and clones are being swapped).
- Completing missions awards DNA, a currency used to buy permanent upgrades that affect future runs and push the story forward.
- Optional objectives unlock extra DNA and other rewards, encouraging exploration and risk-taking.
Core gameplay mechanics & highlights
- Identification-based assassination in first person:
- Each mission starts at a mirror — you must memorize your face and outfit. Facial features can only be read from the front; clothing is readable from behind.
- Target acquisition and weapons:
- Find weapon cases around the map and kill the correct target. Many guns have only one bullet, so shots must be confident and precise.
- Escalation system:
- Levels progressively add complications: police/officers, cannibals, summoned minions, fog, sickness/time-limited modes, hypnosis, environmental hazards, larger maps, and special clone abilities.
- DNA upgrade system:
- Spend DNA on permanent upgrades such as Awareness (binoculars), more health, weapon/knife improvements, stamina, and reduced detection.
- NPC behaviors and world interactions:
- Police enforce “no aiming” rules — drawing or aiming a weapon in view of officers can get you attacked.
- Cannibals will eat people; drawing a weapon can scare them off.
- Some clones can hypnotize or control others; fake holograms and lookalikes can appear.
- Death and progression:
- Death is not permanent; dying delays progress to the next escalation rather than ending the run.
Practical strategies & key tips
- Before moving, check your appearance in the mirror carefully: hair and clothing combos matter (hair is most distinctive; clothing is visible from behind).
- Scout from windows or with binoculars (Awareness upgrade) to identify targets before committing.
- Prioritize one-hit-kill weapons: bomb gun, upgraded knife, single-shot revolvers. Melee bats are unreliable due to multi-hit requirements.
- Be decisive: each weapon shot is limited; hesitating risks escalation or collateral damage.
- Avoid drawing or aiming weapons where officers can see you unless you’re prepared for their response; invest in stealth/detection-reduction if necessary.
- Use the environment: cause “accidents” or set explosives, then run to a safe distance before detonation for ranged kills.
- When cannibals are active, draw a weapon to scare them off rather than engaging in prolonged fights.
- If hypnotized (everyone looks like the target), wait for it to wear off before firing to avoid killing the wrong person.
- Check the room you spawn into before sprinting for cases — targets or weapons may already be nearby.
- Spend DNA early on survivability (health, stamina) and useful active upgrades (Awareness/binoculars, knife range) to handle later complications.
- Use optional missions to farm DNA so you can unlock upgrades faster.
- Be prepared for fake holograms and clones with special abilities; treat multiple simultaneous threats cautiously (e.g., police vs cannibals vs clones).
Notable gameplay moments
- Early missions offer easy, clean kills that give way to levels with police enforcement, clones who summon minions, cannibal outbreaks, sickness/time-limited modes, fog/hypnosis, and larger, more chaotic areas.
- Frequent tension comes from single-bullet guns, the need to identify the correct person among lookalikes, and NPC reactions that can rapidly spiral into chaos if you delay or make mistakes.
- DNA upgrades can meaningfully change playstyle — binocular scouting, improved survivability, better knife performance, and reduced NPC detection alter how you approach runs.
Verdict / Context
- The game is described as simple but compelling, with interesting emergent encounters and a low price point.
- At the time of the video the game was in early access and close to full launch, with additional endgame and escalation content planned.
Featured gamer / Source
- Many A True Nerd (presenter identified in subtitles as Jonas / John)
Category
Gaming
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