Summary of "Lecture 2 - Part 2"

Summary of Lecture 2 - Part 2

This lecture segment focuses on setting up an Android game project in Unity, scripting player movement using C#, and understanding key Unity concepts such as MonoBehaviour scripts, input management, and frame updates.


Main Ideas and Concepts

  1. Screen Orientation Setup

    • Decide between enabling auto-rotation or locking the screen to landscape mode (“right-scaped”).
    • Landscape mode is preferred for this project over portrait mode.
  2. Android API Settings

    • Set minimum and maximum API levels based on Android versions.
    • Default package names should be customized (e.g., using your own name).
    • Example: Minimum API set to 23; maximum automatically set to 36 (Android 16).
  3. Development Workflow

    • Start game development as if targeting PC (Windows).
    • Later, adapt UI and controls for Android (e.g., adding buttons for movement).
    • Use drag-and-drop and click buttons to build the interface.
  4. Unity Scripting Basics

    • Scripts in Unity are written in C# and must inherit from MonoBehaviour.
    • Script file names must exactly match the class names inside the scripts.
    • Use Visual Studio Community Edition or Visual Studio Code with Unity extensions for script editing and debugging.
  5. Visual Studio Setup

    • Enable Unity Project Explorer and Solution Explorer for better script management.
    • Install necessary extensions: C#, Unity, Unity Code Snippets, Unity Tools.
    • Ensure the environment recognizes Unity-specific debugging.
  6. Understanding Unity Script Structure

    • Start() method: Runs once when the game starts.
    • Update() method: Runs every frame (e.g., 30 frames per second), used for continuous checks like player movement.
    • FixedUpdate() method: Runs at a fixed frame rate (e.g., 28 fps), used for physics and precise repeated actions.
  7. Player Movement Scripting

    • Movement primarily along the x-axis (horizontal).
    • Unity’s Input Manager has predefined axes: Horizontal (x-axis) and Vertical (y-axis).
    • Horizontal input corresponds to keys like A/D or Left/Right arrows.
    • Variables in scripts:
      • Declare variables outside Start() and Update() for global access.
      • Use public float moveSpeed = 5f; to define movement speed (float allows fractional values).
    • Rigidbody2D component controls physics and gravity for 2D objects.
      • Declare Rigidbody2D as a private variable.
      • Initialize Rigidbody2D in Start() using GetComponent<Rigidbody2D>().
    • In Update(), read horizontal input via Input.GetAxis("Horizontal").
    • Apply this input to control player movement and physics.

Methodology / Instructions for Player Movement Script Setup

  1. Declare variables outside methods: csharp public float speed = 5f; private Rigidbody2D rb;

  2. Initialize Rigidbody2D in Start(): csharp rb = GetComponent<Rigidbody2D>();

  3. Capture player input in Update(): csharp float moveInput = Input.GetAxis("Horizontal");

  4. Apply movement logic based on input and Rigidbody2D (Details not fully covered but implied.)

  5. Understand the difference between Update() and FixedUpdate():

    • Use Update() for input and frame-dependent logic.
    • Use FixedUpdate() for physics-related updates.

Key Terminology


Speakers / Sources


This summary captures the core instructional content of the lecture segment, focusing on practical steps for setting up Android projects in Unity and scripting player movement with C#.

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