Summary of "Don’t Ship the Wrong Game: A Framework for Choosing What to Finish | René Habermann | GCF 2025"

“Don’t Ship the Wrong Game: A Framework for Choosing What to Finish” — René Habermann (GCF 2025)

Make commercially viable games sustainably as an indie studio by validating early and often. Use a repeatable framework of prototype → core-fancy → demo → release and decide at each validation point whether to continue, pivot, or kill the project.

Core thesis

Case studies / examples

Dome Keeper

PBK / PVK (current project referenced)

Framework & process (stages and timings)

Three types of “wrong game” to avoid

Prototype guidelines and practical tips

How to validate a prototype (holistic view)

Design discipline & team alignment

Practical validation examples and metrics

Final advice

Gamers / sources / names mentioned

Category ?

Gaming


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