Summary of "POV: You Are The Cartel's Deadliest Hitman"
Quick recap — a grim, cinematic POV about a boy who becomes the cartel’s deadliest hitman but never stops being obsessed with music.
Main plot
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Origins and kidnapping
- Born an orphan in the projects and haunted by a recurring piano melody. After finding a cheap, broken piano, you are abducted by two men. You briefly escape using a crude survival trick, are recaptured, beaten, and left with brain trauma that erases your past.
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Reborn as “Goldfish”
- Waking up in a cartel “hitman school,” your amnesia earns you the call sign Goldfish. Brutal training—marathon runs, live-fire shooting, knife fights, anatomy lessons—turns you from a hungry kid into an efficient killer.
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Cell 9 and surgical hits
- You form a tight unit in Cell 9: Mouse (thief/lockpicker), Bear (big protector), and Ghost (paranoid scout). The squad runs precise, clinical operations: restaurant poisonings, armored-convoy ambushes, and silent mansion assassinations.
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Personal conflict and a choice that costs you
- Mouse reveals he wants to escape and bake bread. When he runs with the cash, the cartel orders you to find and kill him to protect the team. You locate him at his mother’s grave and pull the trigger, killing the last sliver of your humanity.
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Memory, music, and obsession
- During a torture/interrogation, the phrase “broken piano” triggers a flood of memory: you were a musician. You spend cartel money on a flawless grand piano and play obsessively, trying to reclaim a life that was stolen.
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Betrayal, massacre, and escape
- Your team is set up as scapegoats for an attack on an untouchable lieutenant. While you attend a concert, Cell 9 is massacred at base. You escape a rooftop ambush, steal a sports car, and lead a spectacular freeway chase, dispatching pursuers with inventive driving and violence.
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Final moral crisis and tragic end
- During the escape, a child runs onto the road. You swerve; the car plunges off a cliff into the ocean as a pursuing rocket explodes nearby. The story ends with you sinking—music and blood mixing—an ambiguous, tragic full stop to a life torn between piano and gun.
Highlights, ironies, and memorable beats
- The broken piano bought for $98 that sparks the whole story—then is smashed over your head.
- The darkly comic survival improvisation: the “poop” trick that makes the kidnappers stop and lets you escape.
- Being spared from a finishing blow not by mercy but because criminals keep quotas and deadlines—a cold, ironic twist.
- The nickname “Goldfish”: a humiliating joke that becomes an advantage, since amnesia makes you less haunted by pain.
- Jungle “last-team-standing” training that conditions you to shoot childhood friends without remorse—brutal moral erosion.
- The cemetery execution of Mouse as the emotional fulcrum: you kill a brother to save your team and bury a piece of your soul.
- The final freeway sequence: high-octane driving, three SUVs dispatched, then the heartbreaking, morally impossible choice when a child appears in the road.
Tone and theme
This is violent, nihilistic noir about identity, trauma, and the impossible tug between art and violence. It reads as elegiac and relentless: a revenge/escape arc that ultimately collapses into an ambiguous, tragic fall. The piano motif—memory, obsession, and loss—runs counterpoint to the cold machinery of cartel violence throughout the story.
Notable personalities / characters
- You / Goldfish (protagonist, later called Captain) — a lost musician turned the cartel’s deadliest hitman.
- The Instructor — the tattooed trainer who forges killers.
- Mouse — thief and lockpicker; dreams of escape and baking bread; betrayed and killed by you.
- Bear — the silent giant protector of the cell.
- Ghost — the paranoid scout who anticipates danger.
- Kidnappers — the two men who initially abduct you.
- Pawn shop owner — the gold‑toothed seller of the broken piano.
- Plaza boss / cartel big boss and lieutenants — those who order missions and set up the ambush.
- Various trainees / other cells — e.g., Cell 4 (psychopaths), Cell 7 (strategists), who populate the training ecosystem.
Category
Entertainment
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