Summary of "Baldur's Gate 3 - Part 28 - The Grym Reaper"

Storyline / Context

The party explores the Adamantine Forge to craft items and recover loot. The forge requires four stations/platforms to operate in concert: insert ore and mold, pull a lever, open a lava valve, then pull the lever again to finish forging.

While operating the forge the group summons (or wakes) a powerful construct called Grimm — the Grym Reaper. Grimm is a high-HP, heavily-armored lava/construct enemy with unusual immunities and a violent phase-two earthquake ability. Defeating him yields heavy armor, a helmet, and a shield made from his remains.

Forge operation (step-by-step)

  1. Insert ore and chosen mold into the correct crucible/chamber.
  2. Pull the lever to drop the hammer partially.
  3. Open the lava valve to flow lava over the crucible.
  4. Pull the lever again to complete forging.

Loot / Crafted items obtained

The party prioritized revives and on-field recovery (revivify, potions) rather than spending scrolls unnecessarily.

Enemy: Grimm (The Grym Reaper) — specifics & mechanics

Strategies and key tips from the episode

Combat composition & role adjustments that helped

Mistakes & lessons learned

What ultimately worked (final successful approach)

Result: Grimm was defeated by concentrated bludgeoning and careful positioning; armor, helm, and shield were crafted and distributed.

Final tactical takeaway: exploit bludgeoning weakness, control positioning, and be prepared for a punishing phase two.

Final notes & next objectives

Gamers / Sources Featured

Category ?

Gaming


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