Summary of "Sid Meier's Interesting Decisions"

Sid Meier — “Games are a series of interesting decisions”

“Games are a series of interesting decisions.”

This is a summary of Sid Meier’s GDC-style talk expanding on that oft-quoted line: what he meant, why thinking about decisions is a useful design lens, and concrete, practical advice for making decisions fun, meaningful, and replayable.

Main thesis

What makes a decision “interesting”

Types of decisions to include or look for

Presentation matters

Player archetypes (and how to treat their feedback)

How to make weak decisions better (practical levers)

Big-picture reminder

Interesting decisions must be embedded in an engaging fantasy/world. Decisions and presentation reinforce each other to create replayability and emotional investment.

Q&A highlights

Notable quips & moments

Personalities referenced

Category ?

Entertainment


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