Summary of "Fay Enchantress Campaign Start Guide - Total war Warhammer 3"
Overview
Video settings: Legendary campaign, Very Hard battles, no mods. Goal: occupy four provinces (seven settlements) including Paravon before Orion claims it; kill Grom; secure the Questing Vow on the Fae Enchantress, her Paladin, and two different Lords.
This guide covers the Fay Enchantress campaign start for Total War: Warhammer 3 with practical tactics, build and research priorities, a concise turn-by-turn early plan, and notes on battles, economy, and long-term goals.
Key mechanics and rules to remember
- Fae Enchantress passive: while in melee she damages nearby enemy units and reduces their melee attack by 5. Use her to “blob” enemies together, but avoid relying on her for single-target duels.
- Paladin aura: grants nearby Lords/heroes +15% physical resistance — keep him close to other leaders.
- Grail Guardians: starting unit; their upkeep is reduced only when they’re in the Fae’s army.
- Knight upkeep reductions for other knight units require progressing Knight vows.
- Progress vows early and consistently (Pledge to Chivalry, Pledge to Protect, Pledge to Valor, etc.).
Skill and research priorities
- Fae Enchantress: level Earthblood first, then Dwellers Below.
- Paladin: get Training, then focus on defensive skills.
- New Lords: prioritize pledge/vow progression, then defensive or offensive utility depending on role.
- Research: prioritize income and region-specific decrees (the video uses a green decree and later “sewer cleaning” to handle Skaven).
Early-game tactical tips
- Fight important early battles manually to minimize casualties and maximize item chances (killing enemy Lords raises post-battle item drops).
- Deploy outside enemy artillery when possible; use your trebuchet/long-range artillery to harass.
- Hide cavalry (with the Paladin) and reveal them to take out enemy artillery or cavalry.
- Use Awakening of the Woods to slow and disrupt enemy blobs; use Earthblood to heal the Fae and nearby heroes.
- Blob enemies around the Fae to maximize her passive damage; use cavalry to trample enemy skirmishers and ranged units.
- Sack settlements you capture unless you need to occupy them—sacking grants money.
- Avoid sieges when possible on Legendary difficulty. If you must attack a garrison, try to win in the field or autoresolve only if losses are low.
Economy, buildings, and diplomacy
- Rotate Commandments on settlements to match needs: construction cost reduction, public order, or income as the situation demands.
- Build income buildings early (fields, windmills, farms) and prioritize walls on Castle Carcasson for defense against Ikclaw.
- Demolish non-income or unnecessary military buildings in newly captured settlements to shift quickly toward income growth.
- Use diplomacy to secure income: non-aggression and trade pacts (Estalia is cited) and purposeful wars that benefit you (e.g., join Orion vs Paravon so Orion won’t capture the province).
Turn-by-turn (concise early plan: turns 1–12)
- Turn 1
- Attach Paladin to the main army.
- Start Pledge to Chivalry.
- Manually attack the initial enemy: target artillery, use Awakening of the Woods, blob with the Fae, and kill the enemy Lord if possible.
- Occupy Bonn/Bon; activate Commandment for public order.
- Recruit a lord at Castle Carcasson; recruit spearmen/archers and begin field/income buildings.
- Turn 2
- Build any building required to complete the “Tower” mission rewards if needed.
- Demolish unnecessary barracks; switch Commandment to construction cost reduction.
- Force-march armies toward Qualis; start vows for new Lords.
- Turn 3
- Offer to join Orion’s war vs Paravon (prevents Orion from taking it).
- Besiege Paravon with the Fae; transfer archers to her army.
- Manual battle recommended (defensive with trebuchet; watch for enemy cavalry).
- Sack and occupy Paravon.
- Turns 4–5
- Recruit another Lord.
- Build walls at Carcasson; upgrade income buildings.
- Secure non-aggression/trade pacts or sell trades for money.
- Force-march toward Massoral to prepare for Grom; assign pledge skill points as needed.
- Turn 6
- Declare war on Grom when positioned advantageously.
- Avoid sieges if the enemy army is outside the settlement.
- Position to allow reinforcement with up to two Lords due to narrow approach.
- Manually fight as needed and run down routing units to reduce future siege burdens.
- Turns 7–8
- Prepare for Ikclaw (attacks around turn ~8).
- Attack Aquatan with the Fae.
- Keep armies replenished and in Amber/defensive stance when appropriate.
- Recruit more archers and Lords; secure garrison buildings and income.
- Turns 9–12
- Finish off remaining Skaven forces.
- Retake/secure Aquatan and Boro.
- Pledge to Protect for Questing Vow completion.
- Kill or capture Grom during the planned engagement to trigger the quest reward.
- Occupy captured settlements and continue building income and defenses.
Specific building and settlement notes
- Paravon: if you capture stables you can recruit knights; otherwise demolish barracks/forge to convert to income.
- Massoral: prioritize income buildings and demolish non-income structures; ensure the Fae is present in Massoral on the correct turn to bait Grom.
- Castle Carcasson: build walls early to gain autoresolve bonuses against Ikclaw.
- Always rotate Commandments per settlement needs (public order, construction cost, extra public order when under unrest).
Battle flow reminders
- Transfer units out of the Fae’s army before long marches or turn-ends to avoid vigor penalties and to keep Grail Guardians’ reduced upkeep when needed.
- Use the Paladin to buff other leaders—keep him nearby.
- Prefer manual battles for important fights; autoresolve is acceptable for trivial engagements if losses are only low-value peasants.
- Deploy cavalry to flank and trample ranged/skirmisher lines; use artillery defensively and target enemy artillery early.
End goals and next steps
- After securing Paravon, Massoral, and Aquatan and killing Grom, turn attention to Eaw and Morgar (both can be difficult).
- Continue vow progression to unlock and recruit higher-tier knight units.
Gamers / sources featured
- No external gamers or outside sources are featured in the subtitles — the guide is presented by the unnamed video narrator.
- Video title: “Fay Enchantress Campaign Start Guide - Total War: Warhammer 3.”
Category
Gaming
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