Summary of "100000 HP Pulling Test in BeamNG"
100,000 HP Pulling Test (BeamNG)
Premise
- The creator re-runs a promised test of a quarry (rough-terrain) truck’s towing/pulling ability in BeamNG.drive, comparing stock performance and the effect of adding “Bob” — a 100,000 HP engine mod introduced previously.
- Vehicles compared: Gavril T‑Series (on paper ~1,600 HP, ~6,000 Nm) versus Gavril HD55/HT55 quarry truck (upgraded turbo, locking differential, Rough Terrain package).
Main tests and highlights
Initial comparison (T‑Series vs HD55)
- On paper the T‑Series has substantially more power than the HD55, but real-world outcomes depend on gearing, wheel diameter, vehicle weight, and tire grip.
- The HD55’s greater weight and wheel size give it traction advantages despite lower peak power.
Incremental trailer pulling with the T‑Series
- Trailers were added in steps: 200 t, 400 t, 600 t, 800 t, then 1,000 t (30 trailers).
- The T‑Series can move very large masses but becomes extremely slow; with heavy trailer trains top speed fell to ~9–10 km/h and the game began lagging.
- A 60‑trailer target was considered, but tests were kept to 30 trailers due to performance and stability issues.
Pyramid climb test (steep incline)
- With stock tires the T‑Series struggled because of low grip.
- Equipping grippier/drag tires and locking differentials greatly improved traction; with these upgrades the stock engine could slowly climb a pyramid with 1–3 trailers attached.
Quarry truck (HD55/HT55) tests
- The upgraded quarry truck performed more reliably when fitted with better tires and diff lock.
- With these traction upgrades the HD55 managed slow, heavy climbs and towing more consistently than the T‑Series in several scenarios.
Modded test with “Bob” (100,000 HP)
- Adding Bob produced extreme results: wheelies, instability, trailer dismemberment, and violent oscillations when at high throttle.
- The creator towed up to ~500 t with Bob in play, but attempts at higher speeds resulted in chaotic wheelspin, parts exploding, and severe physics errors.
- Simplified physics mode reduced lag and allowed continuation of some large tests, but many glitches and eventual game errors (including corrupted vehicle containers and steering/explosion issues) occurred.
Notable gameplay / technical issues
- Massive CPU/GPU and physics load: dozens of trailers drop framerate into single digits or low teens and trigger simulation errors.
- Trailers in these tests often lack brakes; collisions, self-crashes, and visual/physics glitches occur when trailers touch the truck’s own tail or each other.
- Simplified physics mode reduces simulation load and can help continue large tests, but does not eliminate instability caused by extreme power or many connected objects.
Raw power isn’t everything — traction (tires and diff lock), gearing, wheel diameter, and vehicle mass often matter more for towing and climbing.
Strategies, tips and key takeaways
- To maximize towing/climb success:
- Fit grippy/drag tires and engage diff lock for traction.
- Use an upgraded turbo where applicable, but balance RPM and throttle to prevent wheelspin or wheelies.
- Add trailers incrementally and check behavior after each addition.
- Align trailer couplings carefully before starting to reduce steering instability.
- For very high‑power mods (e.g., 100k HP), avoid full throttle, use low gears at launch, and watch for oscillations or failing parts.
- If your PC struggles, enable simplified physics to lower simulation load.
- Remember many trailers may not have brakes — slow down early and plan stopping distances.
- For pyramid/steep-climb tests, traction upgrades often yield better results than simply increasing engine power.
Step‑by‑step (quick guide to replicate similar pulling tests)
- Choose your tow vehicle (stock vs modded) and equip it with: upgraded turbo, locking differential, and grippy/drag tires.
- Couple a small number of trailers first; test starts, low‑speed control, and gearing.
- Add trailers incrementally, checking speed, wheelspin, and steering stability after each addition.
- Use first gear / low gearing at launch; monitor RPM to avoid overrev or wheelspin.
- If the game lags, switch to simplified physics to keep the test running.
- For big‑power mods, avoid full throttle; gradually increase speed and watch for oscillations or part failures.
- For incline/pyramid tests, try with 1–3 trailers and ensure maximum traction (diff lock + grippy tires).
Featured people, mods, vehicles and sources mentioned
- Bob — the 100,000 HP engine mod
- John — briefly mentioned near the end
- Gavril T‑Series (vehicle)
- Gavril HD55 / HT55 quarry truck (vehicle)
- Mitrus — referenced but not used
- BeamNG.drive — the game used for testing
- Creator’s prior videos (e.g., “quarry truck speed test,” crashing trailers videos)
Category
Gaming
Share this summary
Is the summary off?
If you think the summary is inaccurate, you can reprocess it with the latest model.
Preparing reprocess...