Video summary
100000 HP Pulling Test in BeamNG
Main summary
Key takeaways
100,000 HP Pulling Test (BeamNG)
Premise
- The creator re-runs a promised test of a quarry (rough-terrain) truck’s towing/pulling ability in BeamNG.drive, comparing stock performance and the effect of adding “Bob” — a 100,000 HP engine mod introduced previously.
- Vehicles compared: Gavril T‑Series (on paper ~1,600 HP, ~6,000 Nm) versus Gavril HD55/HT55 quarry truck (upgraded turbo, locking differential, Rough Terrain package).
Main tests and highlights
Initial comparison (T‑Series vs HD55)
- On paper the T‑Series has substantially more power than the HD55, but real-world outcomes depend on gearing, wheel diameter, vehicle weight, and tire grip.
- The HD55’s greater weight and wheel size give it traction advantages despite lower peak power.
Incremental trailer pulling with the T‑Series
- Trailers were added in steps: 200 t, 400 t, 600 t, 800 t, then 1,000 t (30 trailers).
- The T‑Series can move very large masses but becomes extremely slow; with heavy trailer trains top speed fell to ~9–10 km/h and the game began lagging.
- A 60‑trailer target was considered, but tests were kept to 30 trailers due to performance and stability issues.
Pyramid climb test (steep incline)
- With stock tires the T‑Series struggled because of low grip.
- Equipping grippier/drag tires and locking differentials greatly improved traction; with these upgrades the stock engine could slowly climb a pyramid with 1–3 trailers attached.
Quarry truck (HD55/HT55) tests
- The upgraded quarry truck performed more reliably when fitted with better tires and diff lock.
- With these traction upgrades the HD55 managed slow, heavy climbs and towing more consistently than the T‑Series in several scenarios.
Modded test with “Bob” (100,000 HP)
- Adding Bob produced extreme results: wheelies, instability, trailer dismemberment, and violent oscillations when at high throttle.
- The creator towed up to ~500 t with Bob in play, but attempts at higher speeds resulted in chaotic wheelspin, parts exploding, and severe physics errors.
- Simplified physics mode reduced lag and allowed continuation of some large tests, but many glitches and eventual game errors (including corrupted vehicle containers and steering/explosion issues) occurred.
Notable gameplay / technical issues
- Massive CPU/GPU and physics load: dozens of trailers drop framerate into single digits or low teens and trigger simulation errors.
- Trailers in these tests often lack brakes; collisions, self-crashes, and visual/physics glitches occur when trailers touch the truck’s own tail or each other.
- Simplified physics mode reduces simulation load and can help continue large tests, but does not eliminate instability caused by extreme power or many connected objects.
Raw power isn’t everything — traction (tires and diff lock), gearing, wheel diameter, and vehicle mass often matter more for towing and climbing.
Strategies, tips and key takeaways
- To maximize towing/climb success:
- Fit grippy/drag tires and engage diff lock for traction.
- Use an upgraded turbo where applicable, but balance RPM and throttle to prevent wheelspin or wheelies.
- Add trailers incrementally and check behavior after each addition.
- Align trailer couplings carefully before starting to reduce steering instability.
- For very high‑power mods (e.g., 100k HP), avoid full throttle, use low gears at launch, and watch for oscillations or failing parts.
- If your PC struggles, enable simplified physics to lower simulation load.
- Remember many trailers may not have brakes — slow down early and plan stopping distances.
- For pyramid/steep-climb tests, traction upgrades often yield better results than simply increasing engine power.
Step‑by‑step (quick guide to replicate similar pulling tests)
- Choose your tow vehicle (stock vs modded) and equip it with: upgraded turbo, locking differential, and grippy/drag tires.
- Couple a small number of trailers first; test starts, low‑speed control, and gearing.
- Add trailers incrementally, checking speed, wheelspin, and steering stability after each addition.
- Use first gear / low gearing at launch; monitor RPM to avoid overrev or wheelspin.
- If the game lags, switch to simplified physics to keep the test running.
- For big‑power mods, avoid full throttle; gradually increase speed and watch for oscillations or part failures.
- For incline/pyramid tests, try with 1–3 trailers and ensure maximum traction (diff lock + grippy tires).
Featured people, mods, vehicles and sources mentioned
- Bob — the 100,000 HP engine mod
- John — briefly mentioned near the end
- Gavril T‑Series (vehicle)
- Gavril HD55 / HT55 quarry truck (vehicle)
- Mitrus — referenced but not used
- BeamNG.drive — the game used for testing
- Creator’s prior videos (e.g., “quarry truck speed test,” crashing trailers videos)
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