Summary of "Age Of Sigmar Explained in under 26 minutes"
Summary of Age Of Sigmar Explained in under 26 minutes
Storyline and Background
- Warhammer Fantasy Battle (WHFB) was a traditional rank-and-flank wargame with a rich history dating back to 1993.
- Over more than two decades, WHFB suffered from a lack of new releases, with many years offering little to no new units or expansions, leading to stagnation.
- The setting and product line catered mostly to dedicated “historical Henry” type wargamers who valued deep lore and extensive armies, but alienated casual players (“casual Kristoff”) seeking simpler, more accessible gameplay and models.
- The game was ultimately discontinued after the End Times event in 2014, which effectively ended the setting for nearly a decade.
- In 2015, Games Workshop launched Warhammer Age of Sigmar (AoS) as a successor, initially criticized by fans for abandoning traditional gameplay and lore.
- AoS introduced:
- Smaller, faster games with about 20 models playable on a kitchen table.
- Armies divided into four grand alliances (Order, Chaos, Destruction, Death), allowing more flexible army building.
- A new faction, the Stormcast Eternals, designed as a flagship army appearing in every box set with constant releases, similar to Space Marines in Warhammer 40K.
Gameplay Highlights
- AoS shifted from large 100+ model armies to smaller, quicker skirmishes.
- The grand alliances system allows players to mix and match units from multiple factions within the same alliance.
- The introduction of points systems (starting with the General’s Handbook in 2016) helped balance armies and tournaments.
- AoS has undergone multiple editions, with significant improvements in rules and model designs, especially for the Stormcast Eternals.
- The game embraces more fantastical and visually striking designs, such as the Kharadron Overlords and Deepkin.
- AoS employs a range rotation system where older models are discontinued to make way for new releases—this is controversial but necessary for retail health.
Key Strategies and Tips
- For new players: AoS offers a more approachable entry point with smaller armies and easier-to-paint models.
- For retailers: The game’s product rotation and constant new releases help maintain shelf space turnover, avoiding the “product death spiral” where unsold stock loses value and interest.
- For collectors and fans: While AoS may lack the deep lore of WHFB, it compensates with dynamic gameplay and ongoing support.
- Understanding player types: Recognizing the spectrum from “historical Henry” to “casual Kristoff” helps explain design decisions and marketing strategies.
Industry and Market Insights
- WHFB’s slow release schedule and lack of new content led to declining sales and store support.
- AoS was a strategic pivot to capture a broader audience and increase new player onboarding.
- The Stormcast Eternals serve as a consistent “gateway” faction to attract new players and keep sales steady.
- The video explains the product death spiral: unsold stock leads to discounting, which lowers aftermarket prices and further reduces demand.
- AoS’s success is partly due to its ability to avoid this spiral through regular new content and model updates.
- Games Workshop now supports both AoS and the revived Warhammer: The Old World, proving that multiple systems can coexist without cannibalizing each other.
Final Thoughts
- The transition from WHFB to AoS was difficult but necessary for the survival and growth of Games Workshop.
- AoS’s design caters more to casual and new players while maintaining some appeal for veterans.
- The future may hold similar challenges for Warhammer 40,000 as it grows in factions and complexity.
- The video hints at the cyclical nature of game lifespans and product evolution.
Sources and Featured Gamer
- The video is narrated and created by a knowledgeable wargaming content creator (unnamed in subtitles).
- References include Games Workshop, Magic: The Gathering, and other tabletop gaming companies.
- Mentions historical figures in the gaming industry like Richard Garfield (creator of Magic: The Gathering).
- Cultural references include Guinness World Records, Mantic Games, and Steamforged Games.
Summary
This video explains how Age of Sigmar evolved from the decline of Warhammer Fantasy Battle, focusing on accessibility, gameplay changes, and marketing strategies that have helped Games Workshop sustain and grow its player base over the last decade.
Category
Gaming
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