Summary of STEM: Virtual Reality in English Class
Summary of "STEM: Virtual Reality in English Class"
The video describes an innovative project where eighth-grade students engaged in a collaborative virtual reality (VR) assignment centered on novels they read during a human rights unit. The main objective was to deepen students' understanding and engagement with literature by having them recreate key scenes from their chosen books using CoSpaces software, which could then be experienced through Google Cardboard VR goggles.
Main Ideas and Concepts:
- Project Overview:
Students selected novels such as Lord of the Flies, Animal Farm, Unbroken, The Help, and others. They were tasked with recreating one or more key scenes that conveyed at least three important aspects of the book (setting, characters, plot, conflict, and/or themes). - Collaboration and Group Work:
Students chose to work individually, in pairs, or groups of three. They planned their scenes by sketching ideas before designing them digitally. - Use of Technology:
The project utilized CoSpaces, a VR creation platform allowing multiple users to collaborate on the same scene simultaneously. This contrasted with traditional projects like poster boards or dioramas, which were more limiting in terms of collaboration and revision. - Learning Process:
Students actively communicated, asked questions, experimented, and revised their work multiple times. They revisited their texts to ensure accuracy and authenticity in their virtual scenes. - Educational Benefits:
- Encouraged deeper literary analysis and comprehension.
- Helped students visualize and embody settings, characters, and themes.
- Fostered creativity, collaboration, and critical thinking.
- Provided a hands-on, immersive learning experience that enhanced engagement.
Methodology / Steps Followed:
- Select a novel from the human rights unit reading list.
- Decide on working individually, in pairs, or groups of three.
- Identify key scenes to recreate that highlight at least three literary elements (setting, characters, plot, conflict, themes).
- Sketch initial ideas on paper.
- Use CoSpaces software to digitally design and build the VR scenes.
- Collaborate with peers by communicating, questioning, and experimenting.
- Revisit and reread the text to ensure scene accuracy.
- Make multiple revisions through trial and error before finalizing the project.
- Share the completed scenes with classmates and the teacher via Google Cardboard VR goggles for immersive viewing.
Speakers/Sources Featured:
- The primary speaker is the English teacher who facilitated the project and narrated the process and benefits.
- Eighth-grade students are featured as the participants in the project (though not directly quoted).
Category
Educational