Summary of "Classic Game Postmortem: Sid Meier's Civilization"

Overview

Sid Meier and Bruce Shelley held a relaxed, funny 25‑year postmortem about how Civilization was born, why it worked, and the mistakes they made. The talk took the audience back to 1990–91: a tiny team (about ten people), 640K PCs, EGA → VGA, 5.25” floppy distribution — and an audacious goal: compress “all possible human histories” into a playable game.

“Compress ‘all possible human histories’ into a playable game.”

Big-picture decisions and inspirations

Design moments that shaped the franchise

Mistakes, surprises, and tradeoffs

People, craft, and culture

Audience Q&A highlights

Tone and audience reaction

The session was warm, self‑deprecating, and full of laughs and applause. Sid and Bruce alternated technical retrospection with playful stories about design fights, internal pushback, and the joy of seeing players get “in the flow.”

Notable names mentioned or credited

Category ?

Entertainment


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