Summary of "The worst programming language of all time"
Summary of “The worst programming language of all time”
This extensive video provides a critical, in-depth analysis of C++, highlighting its many complexities, design flaws, and usability challenges, while also touching on modern alternatives like Rust. Below is a summary focused on technological concepts, product features, tutorials/guides, and key insights.
Key Technological Concepts and Language Features
- Complexity and Verbosity
C++ offers numerous ways to perform basic tasks (e.g., variable initialization, printing, random number generation), often involving verbose and unintuitive syntax such as angle bracket syntax for printing and complex random number generation setup.
Casting requires multiple verbose keywords (
static_cast,dynamic_cast,reinterpret_cast, etc.) unlike simpler casting in other languages. Keyword overloading and repurposing (e.g.,static,inline,constexpr) lead to confusing semantics and inconsistent behavior. Multiple integer types with varying sizes depending on compiler and platform complicate portability and understanding. Header files cause duplication, synchronization issues, compilation bloat, and namespace pollution. Macros operate as blind text replacements, causing name clashes and unpredictable behavior, and do not respect namespaces. Namespaces, while intended to prevent symbol clashes, create ugly code with cryptic abbreviations and fragile symbol lookup rules that can silently break code. Templates enable generic programming and metaprogramming but are notoriously complex, cause massive compile-time errors, and have poor IDE support. Template metaprogramming is an emergent, accidental Turing complete feature with a steep learning curve and poor error diagnostics. Newer features likeconstexpr,consteval, and C++ concepts aim to improve templates and compile-time programming but are not yet widely adopted. Operator overloading allows custom behavior but can lead to confusing and inconsistent code (e.g., overloading/for path concatenation). Ownership and move semantics exist but are confusing and counterintuitive (e.g.,std::movedoes not actually move). Error handling is split between exceptions and the newerstd::expected, with no consensus on best practice. Undefined behavior is pervasive, leading to unpredictable program states and security risks. Memory safety is not guaranteed, leading to common bugs like dangling pointers, buffer overflows, and memory leaks. Lack of reflection and serialization support forces verbose and brittle code or reliance on external tools. Defaults in C++ are often poor (e.g., variables mutable by default, uninitialized memory, implicit conversions, non-virtual destructors). Standard library containers and algorithms are inconsistently designed, verbose, and missing many modern conveniences (e.g., no built-in map filtering, confusing iterator semantics). Compile times are very long due to header file inclusion model; precompiled headers and modules aim to mitigate this but adoption is slow and incomplete. Build systems and package management are fragmented and complex, with no standard solutions. IDEs, especially Visual Studio, have many usability issues: poor defaults, overwhelming UI, bad autocomplete, weak refactoring, and poor error message handling.
Product Features and Ecosystem
Standard Library
- Lacks modern features like networking, JSON, Unicode support, and modern IO.
- Naming conventions are cryptic and inconsistent (e.g.,
vector,unordered_map,monostate). - Many important features (smart pointers, variants, move semantics) are library-based, not language-native.
- Some standard containers have odd specializations (e.g.,
vector<bool>stores bits, not booleans). - Algorithms require verbose syntax using
.begin()and.end(), with no overloads for whole containers. - Poorly optimized implementations (e.g., regex is notoriously slow).
- Third-party libraries are essential but hard to integrate due to ABI incompatibilities, build system differences, and lack of standard package manager.
Build Systems and Package Managers
- No standard compiler, build system, package manager, or ABI.
- Main compilers: MSVC (Windows), GCC (Linux), Clang (Mac). Each has pros, cons, and partial support for modern features.
- Build systems vary widely: MSBuild, Make, Xcode, CMake (de facto standard but disliked), Premake, Meson, Bazel, etc.
- Package managers (vcpkg, Conan, Hunter) are fragmented and unreliable, often missing libraries or providing incompatible binaries.
- Managing dependencies is a major pain point, often leading to “dependency hell.”
GUI and UI Development
- Multiple, often outdated or poorly maintained UI frameworks exist (Qt, wxWidgets, FLTK, JUCE, ImGui).
- Qt is the most popular cross-platform option but criticized for licensing, outdated C++ usage, and tight coupling.
- Many developers opt for web-based UIs (Electron, Tauri) to avoid C++ UI complexity despite performance trade-offs.
- Building a UI from scratch with graphics APIs like OpenGL or Vulkan is extremely difficult; WebGPU is an emerging alternative.
Tutorials, Guides, and Learning
Learning Curve and Resources
- C++ is extremely difficult for beginners and experts alike due to complexity, inconsistent idioms, and poor defaults.
- Popular tutorials and textbooks often teach outdated or incomplete practices and omit real-world complexities like ownership semantics or idiomatic usage.
- The term “modern C++” is ambiguous and evolving; industry adoption lags behind language standards by years.
- Recommended learning resources include LearnCpp.com, The Cherno YouTube channel, CppCon talks, and Jason Turner’s content.
- Mastery takes years (2-5 years to become effective, possibly a decade to master).
- Beginners often get overwhelmed by the sheer amount of boilerplate, rules, and exceptions.
Testing
- No standard testing framework; community is fragmented among GoogleTest, Catch2, Boost.Test, and others.
- Testing private members requires awkward hacks (macros to redefine
private, friend classes, inheritance) or refactoring to free functions. - Testing executables is difficult; static libraries are preferred for testability.
Comparison with Rust
Rust Advantages
- Comparable performance to C++ but with a unified standard compiler, build system, package manager, and testing framework.
- No header files; uses a proper module system.
- Excellent error messages and tooling.
- Strong memory safety guarantees via the borrow checker.
- Modern language features built-in (sum types, pattern matching, etc.).
- Smaller but higher quality standard library and ecosystem.
- Safer defaults and explicitness (no implicit conversions, const by default).
- Some shortcomings: ecosystem maturity, support for certain domains (CUDA, games), borrow checker strictness, compilation speed.
Rust Disadvantages
- Slower compile times due to borrow checker.
- More difficult meta-programming compared to C++.
- Unsafe Rust is more restrictive and awkward than C++ unsafe code.
- Job market smaller than C++.
- Some features (async, self-referential structures) are harder to write.
Final Verdict and Advice
C++ Strengths
- High performance and flexibility.
- Massive ecosystem and legacy codebase.
- Supports multiple paradigms (procedural, OOP, generic, functional).
- Constantly evolving with new features.
C++ Weaknesses
- Extremely complex, inconsistent, and verbose language.
- Poor defaults and usability.
- Header files and build system cause massive overhead.
- Memory safety issues and undefined behavior pervasive.
- Fragmented tooling and ecosystem.
- Difficult to learn and maintain large codebases.
- Compiler optimizations are necessary to achieve performance but are opaque and unreliable.
- Codebases vary wildly in style and idioms.
Who Should Learn C++
- Not recommended as a first language.
- Suitable for those with some programming experience interested in fields where C++ dominates (automotive, high-frequency trading, robotics).
- If you have a project requiring high performance and better abstractions than C.
- If you need to use critical libraries only available in C++.
- If you have significant time to invest (years to become proficient).
- Passion and necessity are key motivators for enduring the language’s challenges.
General Advice
- Consider Rust as a modern alternative if possible.
- Understand that C++’s complexity is largely historical and legacy-driven, not inherent to programming or computers.
- Be prepared for a steep learning curve, confusing errors, and frustrating tooling.
- Avoid
using namespace stddespite beginner temptation; it’s a symptom of language problems. - Focus on idiomatic modern C++ but be aware of industry lag and legacy code.
Main Speakers / Sources
- The video is narrated by a single presenter (unnamed in the transcript) who provides a personal, candid, and detailed critique of C++.
- References to well-known figures and resources:
- Bjarne Stroustrup (C++ creator)
- Alex Stepanov (STL designer)
- James O. Coplien (CRTP naming)
- Various online resources: LearnCpp.com, The Cherno, CppCon, Jason Turner
- Mentions of companies and projects: Google, Microsoft, AWS, Azure, Cloudflare, Linux kernel, Unreal Engine, Adobe, Blender, Qt, Windows API.
Overall, the video paints C++ as a powerful but deeply flawed language with a steep learning curve, frustrating tooling, and a legacy ecosystem that burdens developers. It contrasts C++ with Rust, highlighting Rust’s modern design and safety advantages. The presenter emphasizes that despite its flaws, C++ is here to stay for the foreseeable future due to its entrenched position in industry and legacy codebases.
Category
Technology