Summary of "LIVE | Brewing Growth Potions & Unlocking the Next Alchemy Tier! | Alchemy Factory Gameplay"
Stream overview
The goal of the live Alchemy Factory stream was to research and produce Growth Potions to unlock tier 7 of the research tree and gain new alchemy items/recipes.
Main outcome: Growth Potions were researched and produced (100 potions delivered during stream), unlocking Tier 7 and new tech: Advanced Blender, Paradox Crucible (thermal extractor), and Advanced Shaper.
What the streamer was doing / story progress
- Returned to a base that already had factories for pocket watches and malachite (referred to as “Malikite”), plus a cauldron-produced black powder feeding the factory.
- Focused on researching and producing Growth Potions to unlock new alchemy tier 7 items and recipes.
- After making Growth Potions, began testing next-tier possibilities (Oblivion/Vitality essences, blast potions, brandy) and new equipment.
Gameplay highlights & systems used
- Built a production line for Growth Potions using an Advanced Blender.
- Set up ingredient production lines:
- Chamomile (nursery → grinder)
- Clay (charcoal powder + sand → clay powder)
- Brine (salt → extractor)
- Chose rock-salt → salt + sand route via stone crushers; simpler to implement despite sand byproduct and cost.
- Managed belt capacity and money flow (changed gold-coin stack sizes on belts to 1 to improve distribution).
- Used cannons/catapults/hoppers to move goods to storefronts; discussed pros/cons vs. dedicated conveyor logistic halls.
- Used trash/cleanup chests to dispose of excess sand/byproduct and avoid backups.
- Explored the Paradox Crucible (turns materials into Oblivion Essence) and observed paradox relationships between Vitality and Oblivion essences. Tested crucible input speeds (steel inputs produced faster Oblivion Essence than wood).
- Noted the cauldron system is powerful but has hundreds of recipe permutations — useful but potentially overwhelming.
Key recipes & resource ratios (practical numbers used)
- Growth Potion ingredients: chamomile (powder), clay powder, and brine (salt-derived).
- Brine objective: 2,400 brine total for the project.
- Salt requirement: 120 salt/min → decided to build four stone crushers producing salt.
- Chamomile: nursery output ≈ 36/min each → used two nurseries to exceed a 60/min requirement.
- Clay: required significant sand; used sand-production blueprints and grinders to make clay powder.
- Charcoal powder: required for clay & salt recipes — used existing charcoal blueprint and one grinder (one grinder matched needs).
- Belt throughput reference: belt capacity = 180 (important for splitting and avoiding overload).
- Growth potion production rate planned: ~30 potions/min (slightly overbuilt to avoid shortages but kept factory smallish to limit waste/backups).
Practical build steps / setup (applied during stream)
- Research Advanced Blender and place it for the Growth Potion recipe.
- Build salt/brine line:
- Place stone crushers (4 crushers for 120 salt/min).
- Use a splitter + filter to separate sand and salt (e.g., top = sand, bottom = salt).
- Route salt into extractors to make brine.
- Build clay line:
- Produce sand (sand factories), refine to sand → combine with charcoal powder in grinders to make clay powder.
- Build chamomile line:
- Place nursery(s) with fertilizer input; grind chamomile into powder.
- Produce charcoal powder via existing charcoal blueprint; route into clay/salt lines as required.
- Use hoppers/cannons/catapults to deliver Growth Potions to storefront shelves and dispatch portals.
- Add trash bins for unwanted sand/byproduct to avoid production backups.
- Adjust coin-stack settings on belts (from stacks of 5 to stacks of 1) to improve money flow.
Strategies, tips, and lessons learned
- Keep dedicated storage where possible. If a shared storage slot can be overwritten (due to belt dips), you may need to overproduce an item to prevent replacement.
- Reducing gold-coin stack size on belts (e.g., to 1 coin per stack) improves coin distribution and reduces bottlenecks for multiple buyers/factories.
- Rock salt → salt + sand is a compact, fast salt source, but plan for sand byproduct and monetary costs.
- Use filters and splitters to prioritize sand vs. salt routing, and always check belt capacity to avoid overloads.
- Trim unnecessary overproduction — excess goods cause storage backups and money/fluid flow issues.
- Growth Potions are extremely effective as fertilizer (very high fertility value) and can replace or augment fertilizer systems, but they are resource-expensive.
- The cauldron is flexible but has many recipe permutations; a curated in-game recipe book or external calculators are helpful for planning.
- Consider a dedicated logistics corridor (conveyor halls) for long-term neatness, but retrofitting a large factory is time-consuming.
Future / next-step techs considered
- Blast potions and paradox systems (Oblivion/Vitality essences) — require the Paradox Crucible and inputs like black powder and brandy.
- Black powder production needs limestone/limewater and sulfur — will need additional smelting/extraction or cauldron recipes to support the blast potion branch.
- Paradox Crucible tests showed higher-value inputs (e.g., steel) produce Oblivion Essence faster than lower-value inputs (e.g., wood).
Stream/production notes and QoL requests
- Streamer requested in-game daily money reports (daily earnings history) — current stats show items sold but not a simple daily income view.
- Prefers a simpler cauldron recipe UI or curated “best” recipes to reduce overwhelm.
- Mentioned multitarget streaming (YouTube + Twitch) and using a link hub for channel links.
Shoutouts / people mentioned
- King (chat)
- V Vash Patel (subscriber shoutout)
- Gallon (chat)
- Lydia (chat)
- Streamer noted the community Discord and both YouTube and Twitch as places people share factory builds and ideas.
End result
- Growth Potions researched and produced; 100 potions delivered during the stream.
- Tier 7 unlocked and new tech/recipes available (Advanced Blender, Paradox Crucible, Advanced Shaper).
- Several working production lines built: salt/brine, sand, clay, chamomile, charcoal.
- Follow-up challenges outlined: setting up black powder / blast potion inputs, optimizing money flow, and integrating Paradox Crucible production into the factory.
Category
Gaming
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