Summary of "Back from the Dead: 3dfx's Unreleased Voodoo5 6000 Quad-GPU Card"
What the card is
A handmade recreation of the cancelled 3dfx Voodoo5 6000 built by Anthony (aka zxc64). The card uses authentic 3dfx VSA-100 (Napalm) silicon and custom PCBs and was assembled by hand from New Old Stock chips. The builder intentionally reproduced original-era behaviors and bugs to match authentic functionality.
Key points
- Hobbyist, hand-assembled reproductions; roughly three days to assemble each card.
- Multiple revisions produced by the maker: extended memory, alternate power connectors, VGA pass-through, PCI variants, etc.
- Prototypes historically existed; this project recreates those boards for preservation and collection.
Hardware specifications (as reproduced)
- GPUs: 4 × 166 MHz VSA-100 chips (quad-GPU, multi‑SLI style)
- Interface: AGP 1.0 / 66 MHz
- Memory: 16 × 16 MB SDR SDRAM = 256 MB onboard (card supports dual VBIOS modes for 128 MB or 256 MB)
- Power: 6‑pin PCIe-style input on this build (historical prototypes used external barrel jack or 4‑pin Molex)
- Custom features: multiple revisions with alternate connectors and pass-throughs; reproduction includes original-era bugs/artifacts
Brief 3dfx history / context
- 3dfx rose quickly in the late 1990s with the Voodoo product lines and the Glide API. They coined SLI (scan-line interleave) with Voodoo2.
- Peak market share was roughly 73% of the gaming GPU market in late 1998 / early 1999.
- Strategic mistakes contributed to their decline: acquiring board partner STB (costly/disruptive), failure to move the Rampage architecture to market, Glide’s limited adoption, and loss of partners. Financial pressure led to assets being sold to NVIDIA.
- Voodoo5 6000 prototypes were among the last physical boards before 3dfx folded.
Reproduction process & engineering notes
- Anthony reverse-engineered a damaged prototype, designed PCBs, ordered them, and populated them with period chips. Multiple revisions addressed improvements and adaptations.
- The builder reproduced original behaviors and bugs deliberately for authenticity.
- The maker preferred a physical reconstruction over software emulation to preserve the real-era experience.
Test environment and challenges
- Required era-appropriate platform: AGP 1.0 motherboard + Windows 95/98 (tests used Windows 98 SE with community patches).
- Main test rig: Epox 8K3A (Via KT333) + Athlon XP 2600+ to reduce CPU bottlenecks.
- Backup/test rescue: Dell Dimension T600 (Pentium III) used when some boards arrived DOA.
- Troubleshooting steps included:
- Desoldering/moving SMDs to reduce AGP aperture size.
- Swapping problematic cards and components.
- Addressing resource conflicts caused by the unusually high VRAM.
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Drivers tested were community/third‑party builds:
- Amiga Merlin 2.9
- Raziel64 1.01.16
- Voodoo5 6000 Resource Group 1.05.04 Each driver had quirks and different performance/artifact profiles.
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Overclocking was supported by 3dfx tools but was not attempted due to fragility and stability concerns.
Benchmarks / comparative results (selected)
Comparison cards used: Intel i740 (Real3D Starfighter) and NVIDIA GeForce2 GTS (32 MB), representing contemporary competitors.
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Quake III Arena (OpenGL + Glide wrapper)
- Quad‑GPU Voodoo5 6000 (with correct drivers) outperformed the GeForce2 by ~42% in the tested run.
- 256 MB mode gave ~4% uplift over 128 MB mode.
- Single‑chip mode performed much worse.
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Unreal Tournament (native Glide)
- Voodoo5 6000 had a strong advantage: depending on driver, it outpaced the GeForce2 by ~69–77% and was ~170% faster than the i740 in these tests.
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3DMark99 (DirectX benchmark)
- DirectX favored the GeForce2 relatively more; with the Amiga Merlin driver the Voodoo still scored ahead in one result (~53% advantage).
- The 256 MB mode improved some texture tests, though some texture corruption suggested memory or software issues.
Overall takeaway: the Voodoo5 6000 shows large advantages in Glide-native workloads and varied performance in DirectX/OpenGL depending on drivers, CPU/motherboard bottlenecks, and VRAM detection. The reproduction faithfully matched many original-generation issues.
Conclusions and practical notes
- The handmade Voodoo5 6000 is a working, historically faithful artifact using real-era silicon — valuable for collectors and preservationists.
- Had the Voodoo5 6000 been released in 2000, it likely would not have saved 3dfx; the company’s decline was driven by strategic and business failures plus competitive OEM strategies from NVIDIA and others.
- Availability and price: Anthony previously sold these cards; at the time of the video his orders were closed and he could not accept payments. The presenters paid roughly $1,500 for their unit.
- The project required extensive troubleshooting and hardware sourcing. The presenters recommend careful handling and using era-correct platforms when running these cards.
References and contributors
- Builder / reverse engineer: Anthony (aka zxc64) — maker and seller of the handmade Voodoo5 6000 boards
- Video presenters / testers: the channel’s team (Patrick noted as a primary troubleshooter)
- Historical sources & interviews: ExtremeTech (2003 Voodoo5 6000 review), Custom PC interview with zxc64, Anand Shimpi / AnandTech commentary, Computer History Museum interviews with 3dfx founders
- Driver groups / resources: Voodoo5 6000 Resource Group, Amiga Merlin, Raziel64
- Other contributors: local e‑waste recycler (Cramden Institute) and viewers who donated vintage components used in testing
End of summary.
Category
Technology
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